2011 release renamed to: G STRING BETA. The Dec. 19 2011 release is now referred to as a beta release- read the mod's "news" to see why. Download the beta in the mod's "downloads" section.

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Blue199
Blue199

As always, great to hear there's more progress! :)

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ReezeTheVampire
ReezeTheVampire

So exciting, what a great look.

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The.Mr.Zip
The.Mr.Zip

I love it!!!

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XxDaxterXxHero
XxDaxterXxHero

This is going to be beyond Underhell.

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kalidrone
kalidrone

ha ha Well, Underhell HAS been in a sort of "hiatus" status as of late, but yeah, currently going well beyond ol' Underhell and I don't mind one bit. :D

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Grip-hearttin
Grip-hearttin

squash those bugs

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kalidrone
kalidrone

As always, I am ALWAYS looking forward to any and all news updates of this legendary mod story, I really am...! <3 And this is one of the FEW mods I WOUULDN'T mind paying, seriously, this badass mod deserves it, dead serious here. ^^

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SPY-maps
SPY-maps

I was very honored to be one of the testers and i have to say, this mod is absolutely a huge project. The size of it is simply staggering! And, quit amazingly were there only a very small amount of little bugs that weren't hard to fix for Eyaura. You can clearly see that she has worked on this for 11 years, daily, many, many hours! This is probably by far the biggest source mod that is ever released! Ones this one is released people will talk for it for a very long time, that is for sure.

keep it up Eyaura, you seem to be the last big source develop!

Leon

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Beez-one
Beez-one

OMG!!!

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Taquito
Taquito

damn.

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NIVEL
NIVEL

Interesting, the honeycomb texture. On the sky looks like a fence, on the lower part of the pyramid looks like a transparent plastic window with embedded hexagons and on the cement building at the base(left) looks like the wall is made of rocks or at least has a hexagonal model carved on. These things happen when I look from a meter away.

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Description

It's been about a month so here we go... Report time.

This month I have been mostly implementing changes the testers suggested. Killed many bugs, some still remain, probably enough to keep me busy for another week or so. I also worked on the last act.

Overall the findings are not too bad. It could have been a lot worse given the size of this thing. But there are things to iron out obviously.

Once all bugs are dead I'll focus on the last chapters exclusively. A lot is done a lot more needs to be done. But hopefully we seem to be on the right track...

If anyone wants to donate the link is on my YouTube page, super thanks to everyone who did so far! Really you don't know how much it means.

It's not even the money or the amount. But really any kind of validation is awesome after nearly 11 years, most of which is spent in solitary work... But that's just how game development works I guess. Especially for indies or small groups.

Youtube.com

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