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「 l o a d i n g … 」
Like I said in the previous article, the mod didn't come very far initially. While I had at least a vague idea of how I wanted a few maps to look and feel, I didn't consider how you would move through them or what sort of gameplay they would consist of.
That's why I'm now looking for a lot of reference images of unique places that have an aesthetic I could get inspired by. Here's a sneak peak of the very basic layout of what the first area could look like:
I'm not very good at concept art, so there aren't going to be many interesting pictures of larger areas for a while, just some set pieces like I've been posting till now. Unless I figure out some sort of compromise.
I'm also remaking some old textures:
They could potentially end up being used as a gameplay component, so this isn't the final look, but they're shaping up quite nicely so far.
not dead? not dead? not dead? not dead? not dead?
An Elaborate Introduction to the hll lflife experience