Having worked as a farmer and woodcutter for most of my life i became determined to do something that would leave my mark after i was gone. Since then i got back to studies, and i have now a master degree in Electrotecnical Engineering as well as a degree on Electromechanical Engineering. On my free time i like playing and so i became interested in creating my own games or, in the shorter term, modding games to get something closer to what i would like games to be.
It has been a while since my last blog so I decided to write a new one, focusing mostly on the future.
As some of you may know, my focus will now shift to the development of my first complete rts game.
It is a big project and something that will give me lots of headaches but that is what makes it fun: the challenge :)
The plan is to start with some concept art to serve as a base for later 3d work and possibly to allow the initial setup of the game's page on indiedb and/or similar websites. My background is mostly related with technical drawing, not artistic drawing, so I foresee a few challenges on this department but hopefully I will become a better artistic throughout the procedure.
With that in mind, I am currently searching for realistic medieval/medieval fantasy photographic reference so if you by any chance know websites related with people who re-enacting of medieval things or from cosplayers with a sense of realism in terms of clothing/armour be sure to let me know, it would be very helpful.
This profile will keep being my display on WIP stuff, so if all goes well I expect to see you all in the media section over the next months ;)
Find me on youtube here:
Find me on patreon at this location:
(alternatively you can use my paypal if you want to contribute financially paypal.me/GreenScorpionDevelop )
My Renegade concepts became so varied that their previous implementation as part of the Chaos race was actually limiting some of the ideas for the group as a whole so I decided to make them a separate race in Veteran Mod and thus the Lost and the Damned race was born.
The race is an early WIP and is still using unmodified Imperial Guard buildings (something which will change in the future) but it utilizes the concepts already developed and some new concepts recently added.
One of the new units is a renegade unit composed of only females which is currently under the codename "devotees" and represents an heavy infantry concept for the race. Their ingame name should be Renegade Pillagers and their close combat attacks will provide an increase on resource income (likely requisition) although they can be equipped with a significant variety of ranged weapons which will often make players choose between more resources or more ranged firepower. Textures for most concepts are still in progress.
Additionally there is an ongoing effort related with vehicle conversions.
Find me on patreon at this location:
After the upcoming release of the DoW Campaign conversion for DC ( Moddb.com ) the next step will likely consist of a similar work for the Soulstorm version of this addon. The Soulstorm version should require only minor changes and so is likely to be ready faster than the DC version (especially because it reuses the fixes of the DC version).
In the mean time though I will be expecting bug reports and other similar feedback in order to make sure the DC version is adequately done.
As always stay tuned for updates.
Those of you who have been watching the previous Renegades related videos might have noticed that the soldiers were still lacking in terms of unique voices. Currently I have implemented the voices for at least part of the units used in the Veteran Mod.
The voices used come from the Traitor Guard and Renegades voice packs available at:
Those voices have been scripted and compiled by members of the DoW modding community and thus their effort must be praised (as well as the work of the voice actors).
Although some units still lack their own voice, most of the renegade units are now more unique which is good for gameplay purposes of course.
As always, stay tuned for more updates!
A follow up on my previous blog:
This blog is intended to be a list of ideas related with some of the traits that are available for renegades on "War Machines of the Lost and the Damned" and how they can likely be applicable ingame.
Uncertain Worth - Renegades may be extremely loyal and reliable soldiers but they can also be cowards that flee at the first sight of blood. In the army list present in Imperial Armour books this is represented through a random leadership but ingame this could be represented by a random reduction of current morale, which would mean that your renegades might have lost some morale even before entering combat and thus being less likely to resist long without breaking.
Chaos Covenant - A mark like specialization of characters in the books, this could likely be represented with the use of researches and upgrades (visual or not) which were dependent on the covenant and would improve unit stats depending on the deity chosen. Likely not as restricting as a mark choice nor as rewarding but nevertheless a choice. Available covenants would likely depend on character type (no psykers with a covenant of khorne for example).
Fanatic - Particularlly loyal troops exist among renegades even if their worth might not always be dependable. These soldiers would likely have better default morale and thus be less likely to suffer significantly with uncertain worth due to larger starting morale and a smaller chance for losing morale.
Aura of the witch - Pretty much psykers are powerful when connected fully to the warp but more dangerous for their allies also. This could be represented by better stats for renegade psykers but also a chance to blow up and damage anything near them.
Baleful judge - Enforcers can execute renegades to make them fight better. On the siege of Vraks books the IG name for this is used instead: Summary Execution. Pretty much works like the Summary Execution from a commissar.
In it for the money - As mercenaries Marauders are pretty much only in a fight while they think it is worth it. This could likely be represented through the reduction of resource income for each marauder in your army (you either have the money to pay them or they go away :P ).
Some other traits and wargear on that army list could be interesting but most of the remaining ones would be better represented visually by models which would be usually associated with those benefits/gameplay oportunities.
I've been creating some personally made background for the Pures present in my Veteran Mod in the Lost Chapter race. Some things are based on knowledge collected on Warhammer 40k but most is obviously personnal fiction.
Pures are genetically engineered clones of former space marines which live half lives growing up in half the time a regular human would but also dying of old age (if they ever get to that point) with approximately half the age a human would die with.
Unlike other cloning processes, Pures are not kept in their birth tanks until they reach adulthood but are rather taken away from them on what could be seen as the first months of life of an infant. This allows their creators to evaluate their behavior, physical and mental capabilities, thus taking notes of which among them learn to speak first, walk first, among other things. Any mental deficiency detected among the young Pures means the death of those Pures where it was detected (physical deficiencies are usually detected prior to the extraction of the Pures from their tanks being their fates similar). Pures which reveal a lack of development on the additional organs possessed by space marines are often sent to administrative roles or the local Imperial Guard/Planetary Defense Force since they are healthy but not worthy enough for marines.
Those Pures that remain are sent into the wild when they are around 2.5 years old and will remain there until they die or reach the age of 7.5 years old. After spending 5 years in the wild fighting each other and against the local animals and plants, the Pures skills are evaluated again and their final training begins. During this phase Pures with erratic behavior or incapable of following orders, even if they possess excellent skills in survival and combat, will either be eliminated or sent into Chaos infested areas to use ther incontrollable nature to destroy the enemies of mankind. Usually they are assigned to a specific chaos infested system for a century or two. This is because even the less desirable Pure is an awesome warrior and unlike most humans their connection to the warp is slim which prevents the clones from falling to Chaos. Few Pures ever return from these tasks due to the difficulty of a single warrior surviving even one day in such environments, let alone carry on a purge for over a century. Those that do return are received as heroes with the tales of their accomplishments being registered in the Chapter's archives. If their uncontrollable nature has calmed down, they might even be reintegrated fully in the Chapter serving in a position of honor. The job done by those Pures sent out to face Chaos, even those that never return, is invaluable for both the Chapter and the Imperium. Any amount of daemons and heretics they kill, warp portals they close or destroy and any planet they cleanse help in the containment or even anihilation of the chaotic servants in the area they were sent to.
Pures serve usually in small squads of up to 4 soldiers and depending on their skills they will either be a part of Pures squads or Assault Pures squads. Those that show aptitude for ranged weapons and usually also the best cognitive skills form Pures squads capable of destroying most enemies at a distance. Those that prefer close combat (and usually are controlled psychopaths) form Assault Pures squads possessing similar armour and wargear than other Pures but equipped with pistols and heavy melee weapons.
Blog under construction.
Nothing to see here, just a collection of information, feel free to comment if you have more information.
Main source of info right now is a codex-like interpretation of the adeptus mechanicus which seems to be widely accepted and the info is also similar to the present in more oficial sources i've found.
Simply a collection of information on some Imperial Guard regiments/units and similar things
Tallarn Desert Raiders
Known for their hit and run tactics, Tallarn Desert Raiders are the typical light infantry force you would expect on desert warfare. Especially useful while shooting enemies from the distance, Tallarn are both good marksman and excellent at blending in with the environment.
Living on a world that is lethal due to corrosive sandstorms and other atmospheric problems, Tallarn have also developed powerful armoured columns that rely mostly on scouting vehicles like sentinels and light or medium transports like chimeras.
Most significant traits of the regiment:
Traitors and Renegades, a group of warriors from different origins and with a certain link to the chaotic gods (some more than others).
I wonder what could be the distinct traits of a renegade following one specific god like nurgle or khorne. Would it make sense for the lord of change to have some renegades on its side? What would happen with renegades who devoted themselves to slaanesh?
Those questions and other have been on my mind for a while and obviously my knowledge of Warhammer 40k background doesn't actually cover most of those so I share my thoughts trying to get some intel.
Starting with the renegades I've been thinking about expanding the renegade armies available to me for a while, based on meloo's work and other models either original Relic's models or community made models. I know there are more renegade models around especially on these 2 mods Moddb.com and Moddb.com (which uses models from the first) but warsmith (or whatever he is called know) works with assets coming from a bunch of different places like DoW2 or SM (and even not 40k related games) and I am strictly against using models which are not from DoW or its community. So I decided to try and get some concepts done through FFE based on adapting existing models to fit on renegade armies descriptions, after all the renegade's suggested army list done by forgeworld actually encourages players to create their armies based on conversions from existing models, mostly IG models, so it is obvious doing conversion work through object swap should provide a similar result.
Some renegade concepts i've tought about/worked on:
In what relates with vehicles there is only a renegade basilisk by meloo so renegades would focus mostly on infantry (they are not meant to be their own race so it is not a problem).
I usually separate traitors from renegades as for me they are not exactly the same thing, for example the traitor guard would be a group of soldiers originally from Imperial regiments that eventually turned to traitors but mostly not yet aware of the dark gods (slightly less crazy) while renegades are pretty much from a wider origin and already aware of the favour or damnation the gods have to offer.
Some ideas i've had about a Traitor Guard army (not its own faction but allies to a chaotic faction probably):
Although my career is more directed to hardware than software, one of my personnal objectives is making (sometime in the future) a game (or games) of my own.
One of my ideas relates with a free to play rts since currently (in my opinion) there are lots of things labelled as f2p and rts but most are not really f2p nor an rts. One of the few f2p rts i enjoyed playing was Age of Empires Online (whose servers should have been closed last month) even though it started poorly and had an huge ammount of bugs and a lack of races. Despite the bad things it had some interesting ideas and was an Age of Empires game, in essence simillar to its precessors. GPG was simply too small/expensive/unproductive to get it done right and in the end Microsoft pulled the plug (not before leaving the servers open the suficient time to attract new players who would spend money on things which woud vanish shortly). The game was actually one of the few that had a pay to win nature and with one major update began a total free to play, since i acquired all premium civilizations by playing rather than paying. Not that paying to support f2p is a bad thing, but it demonstrates how it really became a free to play. Vanity gear and buildings should have generated for Microsoft a nice revenue, although its introduction was too late and the initial bugs (which in some cases never got solved) made the player base too small to be sustainable.
That said, the f2p i have been thinking about would have several features which i never really saw implemented or well implemented in rts games (in general):
So do you have any opinion, on this particular concept/ideas?
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