Having worked as a farmer and woodcutter for most of my life i became determined to do something that would leave my mark after i was gone. Since then i got back to studies, and i have now a master degree in Electrotecnical Engineering as well as a degree on Electromechanical Engineering. On my free time i like playing and so i became interested in creating my own games or, in the shorter term, modding games to get something closer to what i would like games to be.

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GreenScorpion
GreenScorpion @ Dawn of War - Adeptus Modificatus

There is an exporter/importer for 3dsmax that worked until version 2008. After initial import you could save it and work on other software, then use 3dsmax 2008 to export the model when finished to convert it to DOW files.
Not sure but it might be available on the files section inside the tools and tutorials download.

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GreenScorpion
GreenScorpion @ [DC] Veteran Mod

Usually it is in the requirements_ext or squad_requirements_ext of the ebps/sbps of the squad.
Look for a requirement with required_squad_cap and change the value to what you desire.

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GreenScorpion
GreenScorpion @ [DC] Veteran Mod

Just check this video:
Youtube.com
That is the most step by step I can give for now.

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GreenScorpion
GreenScorpion @ [DC] Veteran Mod

In the ebps of the model you can switch the model used, under entity_blueprint_ext, the animator field (basically it is the path inside the art folder where the actual model is located).

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GreenScorpion
GreenScorpion @ [DC] Veteran Mod

Having the ai from the DOWAI merged with the codex AI, I think codex uses the DOW SS AI as a base which does not load anything new. Backup the old files just in case and drop the DOWAI files in there, it should work, in theory.
If you have a shortcut for SS if you right click then properties, something like destination should have "location of SS\Soulstorm.exe" simply add -dev at the end so it looks like location of SS\Soulstorm.exe" -dev

This adds logging that indicates better what is happening.

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GreenScorpion
GreenScorpion @ [DC] Veteran Mod

Pink box means either lacking model/animation or file conflict. If you play in dev mod it could help determine what is the issue with those models (a quick search in moddb should help you with dev, if not let me know).
With the AI I guess you might have to somehow merge the AI of those two mods as the thousand sons AI might be called by the codex mod AI. Having the advanced skirmish AI files in the codex mod would solve it as it loads everything regardless of the actual race.

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GreenScorpion
GreenScorpion @ [DC] Veteran Mod

One thing could be folder permissions for those specific mod folders (Corsix might show it saved but it actually didn't because it doesn't have permissions) and running corsix as administrator would solve it. Other possibility could be that you are editing units that are not the ones being used (sometimes names can be confusing) although I doubt this possibility. Health changes are basically what you see is what you get so I don't have much to suggest :|

As long as I get notifications, I am active everywhere ;)

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GreenScorpion
GreenScorpion @ [DC] Veteran Mod

Basically it adds several races and units to the existing races.
Gameplay changes as well.
AI has access to most things unlike default Dark Crusade and so on.

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GreenScorpion
GreenScorpion @ [DC] Veteran Mod

It is not simple, basically many things were converted back to DoW stats and so on, so it would take some time to convert to work with a mod.
Also getting the campaign menu has some tricks.

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GreenScorpion
GreenScorpion @ Ghost Knights - Ghostly version

1st phase is pretty much complete (having the concept art for the units of one faction). Next phase will be turning this concepts into models that can be used to implement the basic gameplay concepts.
Wish me luck :)

Reply Good karma+2 votes
GreenScorpion
GreenScorpion @ GreenScorpion

Keep it going :)

The evil side of mankind is a common and interesting topic for stories, specially because it allows writers to use many contrasts between ideals, laws... with the reality of the events.

Reply Good karma+3 votes
GreenScorpion
GreenScorpion @ [DC] Veteran Mod

It is for Dark Crusade only.

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GreenScorpion
GreenScorpion @ [DC] Veteran Mod

If it is installed correctly you can simply go into game manager on DC's main menu and double click on veteran mod to restart with the mod.

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GreenScorpion
GreenScorpion @ Fire and not Forget

There are good years and bad years. I wish that your next years are the best you ever had JL :)
I will be around watching ;)

Reply Good karma+5 votes
GreenScorpion
GreenScorpion @ Renegade Guard 0.93 for Soulstorm

Good to see this mod out in the open once more :)

Reply Good karma+3 votes
GreenScorpion
GreenScorpion @ GreenScorpion

Things are going normal. Lots of work at my day job and always some developments in my personnal project :)

How is everything with you?

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GreenScorpion
GreenScorpion @ RU UA, theft, insult to someone else's work and other...

It is an unfortunate event but something which is actually very difficult to control.
Most such people have no respect and likely can't be reasoned with as they usually see no problem in their actions.
A big shame to be honest :(

Reply Good karma+3 votes
GreenScorpion
GreenScorpion @ Pretorev - Knight

I agree that his facial expression turned out strange.
I will likely change it later.

Reply Good karma+1 vote
GreenScorpion
GreenScorpion @ [DC] Veteran Mod

They are not used in this mod but if you wish I can upload them. I will try to do it over the weekend.

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GreenScorpion
GreenScorpion @ Veteran Mod December News

Yes there is the regular Dark Crusade Campaign.

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GreenScorpion
GreenScorpion @ Asanur

I was thinking about using different cultural inspiration for each faction, focusing mostly on cultures from the early to high medieval period.
My country is filled with examples of both Gothic and Oriental architecture so that would be easy ;)

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GreenScorpion
GreenScorpion @ Small Tent

I was thinking about making the larger tents a bit more round, leaving the smaller tents as the square/rectangular shaped tents.
Both types correspond to real medieval tents.

I will likely try out a few things as well when I move into the 3d development part.

Yeah textures are a bit boring at the moment but for conceptualization I think it is sufficient.

Thank you for your input :)

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GreenScorpion
GreenScorpion @ Asanur

I am not very artistic but I do try to give my best :)

Currently I am around some buildings for this faction (basically tents since they are constantly on the move) but on the pipeline for this faction there will be things like ghosts and specters as well as more traditional warriors. I focused on the buildings because it has been somewhat hard to find good visual reference and there isn't much I can do out of memory other than buildings.

I am also not that used to digital drawing so I often have to do things by hand before doing it on my pc (mostly for base reference in terms of scale and so on).

Reply Good karma+2 votes
GreenScorpion
GreenScorpion @ Veteran Mod December News

Thanks, I hope you enjoy the mod.

In what relates to the free copy, well...

The game itself will follow a pay me what you want monetization scheme, so people can get it for free or pay what they think the game is worth

(from the news above)

Reply Good karma+1 vote
GreenScorpion
GreenScorpion @ Veteran Mod December News

Thanks :)

In what relates to DC versus SS it is merely a matter of personal preference. I know that from a modding point of view SS is more complete due to the new additions but I have always prefered playing DC. I mod for what I play ;)

Thanks, all luck will be necessary :)

I will be around, there are still new mods to be played :D
Seriously now, I will be checking moddb often and from what I can tell indiedb shares the message system and other things so I will be reachable.

Reply Good karma+1 vote
GreenScorpion
GreenScorpion @ ‍​

Thanks for the info then

Reply Good karma+4 votes
GreenScorpion
GreenScorpion @ ‍​

So you have played Moddb.com ?
Which races did you like the most/less?

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GreenScorpion
GreenScorpion @ 2018 and forward

Thanks, your suggestions will certainly be useful :)

For the moment I have been finding some useful pose references and other visual reference from Deviantart.com which is also a decent source of artistic/realistic examples.

I have lots of units/characters/buildings to design so visual reference will never be too much :) (specially due to the different cultures of each race/faction).

Reply Good karma+1 vote
GreenScorpion
GreenScorpion @ Veteran Mod December News

Thanks :)
I will keep that in mind.

Reply Good karma+2 votes
GreenScorpion
GreenScorpion @ [DC] Veteran Mod

Minor patches may be a possibility but adding new races is not something I will do.
I advise you to read the "2018 and forward" section of the latest news for the major reason that won't happen.

Reply Good karma+1 vote
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