Having worked as a farmer and woodcutter for most of my life i became determined to do something that would leave my mark after i was gone. Since then i got back to studies, and i have now a master degree in Electrotecnical Engineering as well as a degree on Electromechanical Engineering. On my free time i like playing and so i became interested in creating my own games or, in the shorter term, modding games to get something closer to what i would like games to be.

Report RSS Chaos Renegades Traits

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A follow up on my previous blog:
Moddb.com
This blog is intended to be a list of ideas related with some of the traits that are available for renegades on "War Machines of the Lost and the Damned" and how they can likely be applicable ingame.

Uncertain Worth - Renegades may be extremely loyal and reliable soldiers but they can also be cowards that flee at the first sight of blood. In the army list present in Imperial Armour books this is represented through a random leadership but ingame this could be represented by a random reduction of current morale, which would mean that your renegades might have lost some morale even before entering combat and thus being less likely to resist long without breaking.

Chaos Covenant - A mark like specialization of characters in the books, this could likely be represented with the use of researches and upgrades (visual or not) which were dependent on the covenant and would improve unit stats depending on the deity chosen. Likely not as restricting as a mark choice nor as rewarding but nevertheless a choice. Available covenants would likely depend on character type (no psykers with a covenant of khorne for example).

Fanatic - Particularlly loyal troops exist among renegades even if their worth might not always be dependable. These soldiers would likely have better default morale and thus be less likely to suffer significantly with uncertain worth due to larger starting morale and a smaller chance for losing morale.

Aura of the witch - Pretty much psykers are powerful when connected fully to the warp but more dangerous for their allies also. This could be represented by better stats for renegade psykers but also a chance to blow up and damage anything near them.

Baleful judge - Enforcers can execute renegades to make them fight better. On the siege of Vraks books the IG name for this is used instead: Summary Execution. Pretty much works like the Summary Execution from a commissar.

In it for the money - As mercenaries Marauders are pretty much only in a fight while they think it is worth it. This could likely be represented through the reduction of resource income for each marauder in your army (you either have the money to pay them or they go away :P ).

Some other traits and wargear on that army list could be interesting but most of the remaining ones would be better represented visually by models which would be usually associated with those benefits/gameplay oportunities.

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