Do I have to download the patch in order to make the protectorate function work properly? I dont have VDM enabled. Unless the main download already came with it enabled.
Do I have to download the patch in order to make the protectorate function work properly? I dont have VDM enabled. Unless the main download already came with it enabled.
Posted my question in the discord. Found a submod on protectorates. Does it actually allow protectorates to be made in game does it just make factions like new Spain etc independent?
Are you considering at any point adding lighting particles to the fences, lamps and other light fixtures?
On my download some of the models are corrupted and some aren’t. A few are jumbled messes with their limbs, tails and necks moving wildly around in every direction. Is there a way to fix this? I thought it was a model or matlib problem but I redownloaded those and it’s still not working
Are each of the new versions stand alone? If so do I just need to download the new game files for Site B enigma to fix my sounds and graphics problems?
Just wanted to say thank you for all of these new dinosaur addons. Looking forward to more in the future.
A few questions. I have alot of trees in my park; when i move around or select new areas through the map, my game sometimes crashes. Is there any way to fix this without compromising high game graphics or other features?
Also, are there any plans to add size differences between the T-Rex variants? The original JP Rex and the Buck Rex (I thought) were larger than they currently are in game according to the movies.
Thirdly, the Mamenchisaurus has sped up animations that make it look like its moves unnaturally. Are there plans to look into this so its movement can be slowed down?
Finally, there seems to be a few dinosaurs who dont make any of their sounds (some of the triceratops variants), is there a way to fix this?
Is there anyone still actively working on this or is it on full hiatus until further notice?
Are there any plans in the future to add new dinosaurs to the roster that might not have been seen in the movies? Like maybe based on the JP Institute Guide book or other material?
Is the male Rex from JP3 and the male Rex from TLW their own separate assets (creatures) in game? And if so can the files be edited to allow for me to create one and/or the other in a regular operation Genesis playthrough (in the case they’re exercise exclusive)?
This is one of the top 3 best JPOG mods. I use this mod, edited with the parts of the JPOG: The Original One mod that have been released to date; with the GEP V2 as the base for the AI.
Hopefully the devs for JPOG: The Original One come through and finish that mod eventually.
I heard that the devs from the JPOG: The Original One mod were working on this project too. If that's true do you know the status of that mod by any chance, or was what I heard just a rumor?
Please tell me you guys are still working on this mod. I’ve been looking forward to this more so than anything from JWE and JWE 2..
Are all 50 or 60 or so dinosaurs in the screenshot reel available directly from the downloads and just able to be dropped in to the necessary files or do their skins and models have to be synced via the tkl merger?
I guess my question is when is the tkl merger actually necessary? I’d like access to ALL the dinosaurs as shown in the screenshots with the refined smoother looking models.
Some of these seem oversized and the T-Rex a bit small
Home One has a glitch. It works but its on fire and its hardpoints are missing. Its basically derelict but it can still move around.
Is there a release date in the works at all?
Out of curiosity, how would we change the max or min size of a dinosaur we could encounter. I tried changing the RES file but the models of the dinosaur i shrunk were still larger than the dinosaur i increased in size
Hey Tormer I wanted to let you know about a glitch involving the Dilophosuarus and the Raptors. Their animations seem to be mismatched. When i kill a raptor it start the eat hunter animation instead of the death animation, and when a raptor kills me it starts its death animation.
When I kill a Dilo it just stands there in an innate animation and when it kills me it starts its death animation. Please fix as soon as possible
I definitly love the aesthetics man. The skies are awesome
On the Nublar map will we be able to interact with any of the buildings like the visitor center? Like go inside them i mean?
Will the mod be completed this month?
Dude Im psyched for this mod! Please finish and release it as soon as possible!
What type of grass is in your screenshots? Could you please upload that as well?
It says its unable to verify the publisher and wont open the file. Is there a way to fix this?
I actually have the disk version. If i apply the 4 GB patch I should be good to go right?
Everythings running smoothly but the base games "trade route only" planet access feature wont allow me to access certain planets (my map is huge). Is there any way i can remove that feature, return to the vanilla version of planet access through "fleet range" then lastly can you tell me where i can access the tool to edit the max fleet range
(sorry, this comment is meant to be after the one below it)
I figured it out. Thx
fortwodays
joined
This member has provided no bio about themself...