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Comment History
FlameBuster345
FlameBuster345 - - 8 comments @ SURVIVOR VER2.0 (Half-Life 2 Survivor v2.0 Remake)

If this mod becomes dead,or nobody hosts servers,could you guys make a mode where zombies spawn randomly,like FFR? Or something?

Or maybe bots?

I don't want it to end up like most HL2 multiplayer mods do...

Good karma+1 vote
FlameBuster345
FlameBuster345 - - 8 comments @ Go-Mod

How do I spawn things in?

Good karma+1 vote
FlameBuster345
FlameBuster345 - - 8 comments @ Missing Information

I validated hl2,and it's still the same in MI,also,most of the chapters have missing maps,the combine assassin is invisible,and the cremator has no AI.But,the smg is now visible.

Good karma+1 vote
FlameBuster345
FlameBuster345 - - 8 comments @ Obsidian Conflict

After I select my language,the installer becomes not responding,and it becomes invisible.

Good karma+1 vote
FlameBuster345
FlameBuster345 - - 8 comments @ Missing Information

For me,this mod is completely broken.

Odell stands still for most of the time,headcrabs don't appear,the combine soldiers and metrocops have no A.I.,most maps have missing textures,combine assassins are invisible,the SMG is invisible,conscripts have no A.I,citizens have no A.I.,alien assassins have no A.I. and appear invisible,tau cannon doesn't appear(on menu),flare gun doesn't appear(On menu),the last story has no helena or consul,alyx is invisible and has no A.I,and most important of all,all of the chapters except for Borealis don't load.

Good karma+2 votes
FlameBuster345
FlameBuster345 - - 8 comments @ The Seven Hour War (Half Life 1)

The story is about the portal storms + the seven hour war.

All I would have to do for the combine is re-texture HECU black,and give them blue instead of green eyes. And re-texture vortigaunts to look like synth soldiers.(and for elites I'd make hecu white with red eyes) (well,not fully re-texture them,just use an edited texture on a new NPC)The striders would take a while though,and for gunships I could use the xen ships.(the manta-ray things)

The story starts when the xen teleportation starts and the end is the 7th hour of the seven hour war.

Also,I need mappers and modelers,I just started developing my mod,this won't be released for a while.

Good karma+2 votes
FlameBuster345
FlameBuster345 - - 8 comments @ Half-life: Sand of the death

Why does it start in spanish? How do I change it to english? (the firemodes are spanish)

Good karma+3 votes
FlameBuster345
FlameBuster345 - - 8 comments @ Half-life: Sand of the death 2 - Actual progress

What is the % progress of H-L:SOTD2? (For example,20%)

Good karma+1 vote