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feels like the Leak-style reversed AK-47/AR1 should randomly deal damage when firing to simulate hot brass getting ejected into Gordon's face
can't wait, eyaura!
I always figured that the Rebel fleet was throwing literally all they had into taking out the DS2, and that the Gallofrees had at least a couple laser cannons.
Strike Fear seems /very/ useful, I'm excited to use it!
that was my thought, too, but it'd certainly be neat if Farseer had something else in mind!
shucks, no information on its gameplay bonus?
love the Kyr'Galaar model! looks great, yo
I believe in you, Eyaura!
Will standard Basilisk-riders be able to shoot from atop their Basilisks? I saw your response to the question regarding scout troopers, but I figure that Basilisk-riders are fairly uncommon and badass as well.
First of all, I liked the mind *****!
Secondly, my favorite areas were (as many others have said) the skyscrapers, especially after the nuke; the crumbling abandoned parts of Tokyo Twice, where everything's foggy and overgrown; the neon-lit city sections with the Blade Runner-style ad-blimps; the lab from the finale (I hope you keep the Prokofiev from that section!); the vista after you get teleported on to the coast, and can see the city burning.
I love your work!
edit: I guess it's more helpful if I include areas I didn't like, too!
I thought that the gray, crumbled, post-apocalyptic ruins were very cool, but I was a little confused by the apocalyptic level of decay, and figuring out to jump down the elevator shaft (and navigating your way there) was hell.
There might be an excess of robot-filled sewers, but, I may be mis-remembering.
I really really loved the beta, so, it's hard for me to think of much!
Love it! I assume that the Wookiee-only squads will be removed, now that they're mixed into the regular infantry?
Ohmygosh, this looks fantastic! I kinda got chills when the fleet actually started to break off. Does the dialogue actually play in the mission, or did you edit it into the video?
Gosh, I wish I could get this to work!
Oh my gosh; great, as always. I especially love how pronounced the cockpit canopy is.
Oh my goodness, that first one.
If they're slow, then there's not much of a point to them; there's still the major boredom factor of waiting for your units to slowly trundle around the map looking for the last squad of droids.
Mandalorian Mercenaries bought from the Republic Mercenary Outpost in Skirmish don't count towards your population limit (the field for their population cost is blank, rather than being a zero), and they seem to be unable to attack base structures (as far as I can tell).
It was pretty disappointing when I rounded up 105 squads of Mandalorians, had them streamroll into the CIS base, and then watched them stand idly with their blasters raised until the next formation of droids landed!
I, personally, totally prefer to have groups of Tartans along with the free fighters. When you pop the attack power ability, they present a rock-solid wall to any swarms of bombers (or fighters) headed for your capital ships.
Ooh, glad to finally see such a pretty revamp for the Tartan.
Any plans for what their Tech 1 corvette will be?
I like how, as far as I can tell, this just started as a mod to sprinkle some Mandalorian goodness on the game, and now it's pretty much an all-around overhaul to the whole thing. Love the mod, can hardly play EAW without it!
I can't imagine playing Mistake of Pythagoras with an SMOD, but I guess I don't have to imagine!
Then I would tell you that it refers to the movie Inception including dreams within dreams.
This looks absolutely fantastic, original, and comedic.
Too bad it seems to be suffering from the curse of multiplayer mods: A lack of servers.
This was fantastic, and it has tons of potential. You really should assemble a modding team and construct a sequel expanding on the few events in this mod.