@PIINPOIINT I thought the same thing at the end of the video! They have flexed their technical muscle and shown their artistic sensibility. Now lets see what kind of story tellers they are !
@PIINPOIINT I thought the same thing at the end of the video! They have flexed their technical muscle and shown their artistic sensibility. Now lets see what kind of story tellers they are !
The textures are detailed, but the lighting is so ambient and flat. There is not a lot of differentiation in light values to really judge them. It would have been nice to see some darker areas and hot spots.
Just being constructive, super excited to play this game though!
Thank you. I like that phrase "Picture Puzzle"!
Thank you very much ! I added a pit of spikes today and fixed the camera so it doesn't clip the walls !
Saw this on the Unity forums a while ago. Glad to see its progressing well. The animations are super sweet.
Thank you for the comments. The controls are not final. Although the speed you move will play a large role in the final game play. The ramp up to running speed will determine how you tackle the traps. It needs some work to feel more natural though.
The traps will cause you to limp and slow down. Distracting you from navigating the maze, and adding tension when the minotaur is chasing you. All meant to lead to mistakes and getting lost within the labyrinth.
More to come...
FadeWalker
Peter joined
FadeWalker Games is currently developing their first game. From the depths of a smoke filled basement they toil. Shrouded in darkness they worship the pixel gods. Bent on controlling the mysterious powers of the indie beast !