Post news RSS Labyrinth of Despair hit alpha stage!

LoD is third person action puzzle game in development by FadeWalker Games. Can you escape the perilous labyrinth, filled with traps and danger around every corner. Can you keep one step ahead of the minotaur who stalks your every move! The first web preview is online. Check it out at www.fadewalker.com. Follow the development right here at IndieDB!

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LoD is third person action puzzle game in development by FadeWalker Games. Can you escape the perilous labyrinth, filled with traps and danger around every corner. Can you keep one step ahead of the minotaur who stalks your every move!

Try the web demo at this link!

Comments
JohnnyMaverik
JohnnyMaverik

OK, well I see what you're going for. Being familiar with work in unity I can see you've got to grips with the engine in terms of animation and visuals, and the third person character is surprisingly easy to control, which is something you're going to have to be really careful with since third person games in unity often end up a little stiff, both in terms of character animation and movement.

Not much to go on for now but it's a promising start.

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TheGameSquid
TheGameSquid

The direction controls were WAY too touchy, and I found the decision to make the character walk fast after a while instead of mapping "run" to a separate button a but odd, but other than that the game already has a sort of "natural" feel to it. So like JohnnyMaverik I think you made a good start.

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FadeWalker Author
FadeWalker

Thank you for the comments. The controls are not final. Although the speed you move will play a large role in the final game play. The ramp up to running speed will determine how you tackle the traps. It needs some work to feel more natural though.

The traps will cause you to limp and slow down. Distracting you from navigating the maze, and adding tension when the minotaur is chasing you. All meant to lead to mistakes and getting lost within the labyrinth.

More to come...

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