Ether: A catalystic agent in the making of stardust.
3a) A KING ARRIVES
THE PALE BLUE [ . ]
The Indie Communities of code, music, artistry, audio and sensory delivery for the impaired will be at the center of it all, The Four Workhorses of an Anti-Apocalypse - The Wizards Of WOW, the Wizards of Wisdom. And when your children's children ask what you did when they were young they will reply: WE SAVED IT - Our parents showed us how, they made games and the earthlings played them. And the child will ask WHAT ARE EARTHLINGS? And they will reply: THE STUFF WE ARE MADE OF - THEY LIVED LONG AGO ON A SPEC OF DUST. THEY ARE A THING OF LEGEND FROM A PALE BLUE DOT.
Dedicated to Carl Sagan, Tim Berners-Lee and a promising future where we dream-in-code and live in dream.
Ether: A catalytic agent present in the making of stardust.
2) WHAT IT’S DOING
Etherflows [PART 3 TO FOLLOW]
1) WHY IT WASN’T
My first VRML. The REAL me is on the right.
This article was written in reply to a developers comment on IndieDB :
You said you might drop the notion of modding because it is an MMO game:
Moddability actually is out of question, since it's an MMO I need all the clients to be Vanilla.
I would like to present a number of arguments to the contrary, just remember that the above choice could still be the right choice.
There are two starting reasons for being able to Mod a system:
1) An Offline prerequisite for development: Modding is a way to switch assets in and out the game at a whim. Imagine that Chinatown is south city in your game and you are in Little Italy: Suddenly you think to yourself, what if the Hispanics controlled the Boulevard between - Hit the mod key, type a command and presto they have driven a wedge between the two factions - and you are still in play mode with a re-code, re-build slowing you down.
You can remove your Mod Interpreter from the User Download Files and keep it purely for development purposes.
2) For the Players, the Players and to your advantage.
a) A person who is there to Mod is there to stay - a resident, a community advocate and WOW maker.
b) You control what to Mod: The interior of Player homes - or an block controlled by a Guild/Faction might be dressed to their tastes. This will not affect gameplay but provides WOW. Imagine the city of London, the house of Parliament remain unchanged maybe some burnt out double-deckers on a bad day. Or New Ork whose skyscraper are still etched into the night.
c) Trickle funds: Its hard to get cash to keep Servers running. A little asset store promoted by the Modders themselves keeps your ball rolling.
d) As above, plus FREE TO PLAY and or FREE TO WIN
e) A City to Themselves: Keep your Vanilla servers but provide a place for people to Showcase and you to source talent.
f) Longevity: Who knows the Modded Sever may be the only Server left standing when your success winds down.
Modders of the World, I salute you,
Lets presume a model of a house is built in 3d and then stored on a computer or server. Will you remember where it is? Might a copy of it be lost. Where is the backup? Who has the notes on it?
Filed: : built/homes/Villa_Novus_V0001.fbx;
Backup : vault/built/built.homes.DATED.zip i.e Dec15 or 2015_12_21
Image Of : built.homes.Villa_Novus_001_A.jpg
So on and so forth - Notes, Video, Pimps, ToDos, Tiles all share the common Lingo. In addition a search algorithm can find all the related assets at once. Nice if you have a server or want to load mixed assets into your game code with a single command. If any team member asks what a file they are looking for is called, the answer will roll of your tongue or at the very least the folder or zip file it is in.
The simplicity of Every.Thing becomes obvious.
every.thing: a way to name, share, reference and code
Apart from chipping away at our dev, I have being designing a methodology for managing resource, assets and code in a unilateral way. With well over a million files to manage, one of the horrors of being a designer and a programmer in multiple disciplines, it is something I have been failing at for years.
Thankfully that has improved immensely since I began to see it as a serious issue and even though its been two years of trial and error, I have greatly simplified things to a fine point. WinOS still heaves searching for some items plus I will never get around to renaming old stuff yet.
I call my new system Every.Thing and everything I need to get at these days is filed using it and everything I code is coded using it.
My mind is more at peace these days - although moving into game design has equally as much to do with that. Must have something to do with my Visual Cortex.
a reply to a query about card games [poker & yugioh styled]
Poker is generally played on a very simple table and easy to use games engines such as GameMaker are more than adequate. You can get GMS for PC free and pay once for Android, IOS, HTML5 exporters when your game is finished.
I haven't used Unity in 2D mode so I can't tell you much there except it has a lot more flashiness and this will be great for YuGiOh style.
However a card game of this style can really take off in 3d. Imagine you overlook a table as if you are sitting at it with your cards near you (bottom of screen) and the opponent opposite you (top of screen). Your hand reaches for an un-turned card. Throwing it it explodes mid air and your beasts land mid-table in a miniature custom arena. This gives it a greater feeling of the card-trading games toons people grew up with.
Unity5 has both 2d/3d included in free version. A Card game and table are as easy as programming gets, even with a mini arena in the middle. Ironically in 3d a bare-bones FPS with a single room and table ought to suffice.
The real question is can you design GREAT artwork and a GREAT competitive card game. Finding an Artist to work with you should be an immediate priority and designing that system of play. You should have 50 cards with stats in a list or table before inviting others to the project. Make your card game different from - dont copy - invent special powers. Use a thesaurus to find alternative words (Artha is a free download or use one online) . Greek, Indian and Oriental Mythology are an open-source list of ideas for creatures, deities, etc.
PS: A CARD GAME LIKE THIS IS A GOOD STARTING POINT FOR ROOKIE PROGRAMMERS
If you have a minimum of 50 cards with a professional artwork (your own or your teams) give us a shout. I am busy on another two projects so I will only take time if you have done the work on your side - finding an Artist to work with you should be an immediate priority.
I recently booked time in the countryside so I could concentrate on game design - away from home and free from internet distraction. But the generator there broke down and limited laptop time. Of course this freed up some time with the home owner. A resourceful person who built his own wind turbine and is wrangling with a whole lot of mad science,electronics, mechanical and socially/environmentally aware designs.
Later I freehanded a critter in Blender for the first time - perhaps indirect inspiration can fuel you too.
I would like to say I am available to help in anyway I can: advice, mentoring, management, promotion, press, beta tests, publishing materials, story writing. I have a full range of programming/graphics skills although my 3d and video skills are not up to scratch.
If you need a follow/greenlight/plus1 on Twitter, Steam or JoinIndies just ask.
Need a tester: In my first 14 days here, I tested : Armoured Battles, Caeludum, Crater Alpha, Dapenter, DarkFlame, .Age, Fanalet, Hypnogogia, Masslo, Phils Adv.,Pioneer, Sim Hero, Straitlon, Frontier, Tribe Of Pok, Cast Of Seven Godsends, Unending Galaxy,Fragfest & Void Raiders
There are two, and maybe more, answers to that question. A minimum of two, I mean three.
I realize after all my meandering exploration into Game Design, that its great to explore, learn and develop. However this has brought me to a crux, one that wants to avoid crud. To make a product I would be happy with, I need to get together with like minded people. So my considerations are
A) To see if others will bring me into their production team.
B) Promote my own designs.
I'm not great at meme, too individual. Booking My Face Place and WYSInotWYG tweet diatribes are not my thing. Promoting friends and creative types I could go along with.
So... To B or not to A. That is my congestion.
I am going to give other designers a chance first, without a team nobody goes anywhere anyway and I'm long overdue some public service given everything that the Net has given me for free. So my gateway is open, if you want to whack antlers and see if I fit with your ilk. S'pose I should do something creative while I'm waiting.
BTW good luck to you all. He who dies with the most Devs wins.
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