Ether: A catalystic agent in the making of stardust.

Report RSS Every.Thing: A way to name, share, reference and code

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Apart from chipping away at our dev, I have being designing a methodology for managing resource, assets and code in a unilateral way. With well over a million files to manage, one of the horrors of being a designer and a programmer in multiple disciplines, it is something I have been failing at for years.

Thankfully that has improved immensely since I began to see it as a serious issue and even though its been two years of trial and error, I have greatly simplified things to a fine point. WinOS still heaves searching for some items plus I will never get around to renaming old stuff yet.

I call my new system Every.Thing and everything I need to get at these days is filed using it and everything I code is coded using it.

My mind is more at peace these days - although moving into game design has equally as much to do with that. Must have something to do with my Visual Cortex.

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