Ether: A catalystic agent in the making of stardust.

Report RSS every.thing: A file naming case study

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Lets presume a model of a house is built in 3d and then stored on a computer or server. Will you remember where it is? Might a copy of it be lost. Where is the backup? Who has the notes on it?

Filed: : built/homes/Villa_Novus_V0001.fbx;

Backup : vault/built/built.homes.DATED.zip i.e Dec15 or 2015_12_21

Image Of : built.homes.Villa_Novus_001_A.jpg

So on and so forth - Notes, Video, Pimps, ToDos, Tiles all share the common Lingo. In addition a search algorithm can find all the related assets at once. Nice if you have a server or want to load mixed assets into your game code with a single command. If any team member asks what a file they are looking for is called, the answer will roll of your tongue or at the very least the folder or zip file it is in.

The simplicity of Every.Thing becomes obvious.

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