This member has provided no bio about themself...
Plus, make another account Just for posting mods it's useless, like your comments.
Oh I'm defending this guy, that's not Natural? Reality it's not like a movie or game.
Can't wait to see this Amnesia assets pack and seeing this project get on
Good to see you here on first place, I was starting getting worried. I fully understand your point, and if this Is to make the mod better, We will wait for your result.
Just One thing, if you somehow decide to give up for any reason. Release what you have done. Not like what happened to mod like Closure that got delayed until we got to wait in the dark, understanding then that It got stopped.
Good luck. We all look to play your mod anytine when It arrives
I Will surely download and play It when I can
As may someone seen, yes I'm doing another update for Horror Rebuild that will focus for a longer intro, more maps, and a few fixes on items balance.
I hope that someone now understands that I take criticism well if it's proper. Just go to see on the profile of the guy that gived a 2 because the expreince was not the best since, in it's case, too few amounts of oil(the why I done the fix update recently). Giving and actual good and decent review that makes the rating justify, despite still I made some things more clear as answer of what he sayd, I still accept it. What I DON'T accept are BADLY done reviews that makes a low rating for hate and bullshits, like spam or "it's a reskin of the original game" when the description says clear what the mod does, most likely without even playing it. Like if I see a review with someone says that there aren't new maps, just confessed that he didn't playd the mod without even knowing it.
Do the mod description that this is supposed to be a mod like custom storyes and other full conversions? No! If you think that any mod that aims to improve the base game it's a reskin of the original game, I don't know what the f..k you are doing here.
I mean, the skins all works, but they can have theyr problems of course
Unfortunately they Will have even the sail. So for proper looking dinos you still must use my models. The holes can be properly fixed with model editing, not skin editing
That's Just perspective. Unfortunately I Will bot update any model, apart maybe for a few ones
All the models I done shown on blender pics are downloadable here Moddb.com but they will need the tkl merger to make them work
no, watch tutorials for how to use the tkl merger
Can't wait for this one after Act 1
So any news? It's been a while now since there isn't one. So this mod it's actually dead?
Most likely yes
This guy has it's profile since 2012 and in that that I was 12 years old and I didn't even knew mod db was a thing. So how is it possible to be a fake account? Maybe I will need to order a brain for you that has the word "logic" on it
I think that he combined some skins
Go to a large room and see for a bunch of crates, simply jump in them
Sorry for late answer. Yes, that is supposed to happen, it's a new intro that it's two maps, and in both you are supposed to be "killed". As you first start to play as a man that gets abducted by the monsters(you can tell that for the sounds after you get "killed") and then gets involved on the start of the "outbreak" on the 2 nd map. After these you start the original first map of the game(edited of course)
Sorry for late answer. Yes of course I edited the JPOG models
Finally a review with low rating that has it's motivations to be that, and for that I respect you. I still want to make a few things clearer about the mod.
I would have really liked to make my own custom monsters, I originally planned to make even variants of the original monster at first and even using Dead Space monsters, but I can use only blender, not Maya. So the best that I was able was to make them have a different skin and sounds. Blender unfortunately works very bad with Amnesia entities animations, since it seems that they corrupts.
The mod in real has some new story, I think that you unfortunately missed the new notes, as they talk a bit of the people on the castle as how they seen dreams and turn on crazy people kinda like Dead Space. As also there is on most new maps some short notes and the final new one suggest the original of one of the monsters. There also another pair of them if I remember correctly.
A complelty new story done from scratch was not really a good idea, it's like making a completly new sotry for a remake of a old game, wich is not the best idea.
The thing of the monsters bug on doorways is not caused by the mod. This is a normal bug that can happen sometimes, I imagine that you seen it on the first encounter with the Suitor. Unfortunately it's not possible to fix this bug.
Then about how dark the maps were, I completly agree with you. Despite that the darker maps is a wanted thing. I shoulded have avoided to make the oil this less as I don't really cared about how that with others played as long as I didn't get too much problems with oil. Despite I tested the mod so many times I didn't got this much problems with oil as you and that makes me curious. It's most likely that I'm too good to manage the oil and tinderboxes to really see the problem, as I didn't got that much problems with that, otherwise if playing I manged to get the problems you got, I would have surely changed that.
I guess that the buff on the small oil potion was not enough, instead I shoulded have not used them, I think that this it's also the problem, because getting on new maps didn't really help much.
I will try to fix some of these problems later on. Thanks a lot form your review.
If you don't use blender it will never work properly
I agree completly with you. This mod is fantasirc and really looks like a DLC of some sort. One of the best mods out there
You need to install manually
Ops my bad. Anyways what is the bug? Texture or animation bugs?
Are you doing a skin for the brute, or you intend the Brute of this mod that has Dead Space sounds? Anyways what happens?
Is this mod still in progress? I can't wait to face enemies like the Zombie Assassin. It looks like to have a fast headcrab, instead of the normal one I see
Just another advice, to make a model needing to be extract by the tkl merger, when you export it, if you use the export anims option tool, then it will need a tkl merger to be set ingame. To export a model edited in blender and you don't need to edit anims, just export it without enabling anything.
Nope, if you didn't do any edits to the animations, the tkl merger is not needed
I can't damn wait for this. The first Dangerus World it's fantastic and becomed my favorite Half Life 2 mod. I damn love it. Can't wait for this one. And I hope that, it will be worth the wait and that the mod will finish soon enough