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Comment History
elkleiso
elkleiso - - 13 comments @ Tsardoms 1448 Campaign - Fall of Constantinople

Greetings.

First of all, congratulations for such an amazing mod.

However I wonder if there is any way to revert the battle music to the vanilla one. Its simply for preference, as I am a fan of the latter.

If not, would there be any manual way?

Thanks!

Good karma+1 vote
elkleiso
elkleiso - - 13 comments @ Body Health System Realistic Overhaul (0.87 EFT BHS Update)

I understand, thank you. It's a niche request but it would be great if there could be a dynahud patch for the GAMMA BHS hud, since if you install it that way, it gets kinda buggy.

Apart from that thanks for clearing it up again. Last thing is, is it safe to uninstall mid save?

Good karma+2 votes
elkleiso
elkleiso - - 13 comments @ Body Health System Realistic Overhaul (0.87 EFT BHS Update)

Looks great, looking forward to using it. One question, though.

Using the Dynahud compatch, is there any way to make the regular left bottom corner body health icon be the regular BHS one (https://i.imgur.com/umTyNm9.png), instead of this: (https://i.imgur.com/Hx6H3P2.png)?

Apart from that, great job!

Good karma+3 votes
elkleiso
elkleiso - - 13 comments @ Spas12 Reanimation

I've retried, placed WPO atop your mod, bottom of the load order. It works. When it wants to work. And yes, unjam mod is disabled.

Basically, I change level, so maybe go from Yantar to Agroprom. Two things can happen:

1. The firemode is stuck in "0", weapon is unable to fire. See video in which I spam the fire button and it just does some random animation, fire mode selector is in left bottom corner: Drive.google.com

2. The firemode is suddenly in a mode above 0, from 1 to infinity. What this means, is that the firemode is sometimes for instance, 139, 109... 10? It just works, and shoots.

See video where I load right after the "0" issue: Drive.google.com


I have no ******* clue anymore man. It just works, sometimes it doesn't. Some anotations:

1. There is a mod called: "142- Fixed Crafting with Multi-Use Items WPO patch"
2. There is another: "G.A.M.M.A. Disable WPO Overheat"

I've no idea if either conflict. Your mod also conflicts with GAMMA weapons pack as expected.

Good karma+1 vote
elkleiso
elkleiso - - 13 comments @ Spas12 Reanimation

Gotcha, I'll try it out as soon as I can and update you.

Good karma+2 votes
elkleiso
elkleiso - - 13 comments @ Spas12 Reanimation

Yeah I still have it. What I did basically was, disable GAMMA old WPO and update with new one, alongside your SPAS reanimation.

It worked fine for a bit but then it just went back to how it is. Basically, the gun stays in "0" firemode, I can send you a screenie later, and it does not fire. All else works (unjam, reload...)

I really don't know why. Maybe some other mod as they say, but I literaly haven't touched anything. I can try disable the unjam reload combo mod, see if it works, but, not sure.

Good karma+3 votes
elkleiso
elkleiso - - 13 comments @ Spas12 Reanimation

Tried using the newest WPO myself and there is no crash, but the gun itself doesn't fire. It's stuck in this "0" fire mode.

Good karma+2 votes
elkleiso
elkleiso - - 13 comments @ Global Texture Rework (GTR) Optimized 2.0

This is great, the FPS improvement is remarkable.

Only thing is that, certain ground grass or dirt textures have a sort of grainy effect from a distance, maybe because of the quality? I have had this in other games when using for instance higher resolution texture mods and it is a problem that seldomly occurs to other users.

All things aside, it is very much a nitpick that is overshadowed generally. Thanks for the mod.

Good karma+1 vote
elkleiso
elkleiso - - 13 comments

Thank you. You can't conceive the hell this is for someone with tinnitus, it's worse than waking up in truck cemetery at 3 AM.

Good karma+3 votes
elkleiso
elkleiso - - 13 comments @ Black Orchestra: Worldfront 37-54

This just looks amazing. I've dumped many hours into RO2 and I would gladly do it again with this mod. I hope you guys find progress and success!

Good karma+1 vote
elkleiso
elkleiso - - 13 comments @ Male haircuts and faces

incredible stuff

Good karma+2 votes
elkleiso
elkleiso - - 13 comments @ AUGmented - The AUG Pack

Well seemingly EFT reposition (+Blindsides reanim) modifies aug.ltx, but I don't know to which extent that causes errors. Maybe that's the issue? But I don't know if there are any other patches for it.

Good karma+1 vote
elkleiso
elkleiso - - 13 comments @ AUGmented - The AUG Pack

Hello.

First of all; amazing mod! However I've an issue.

I am using JSRS for BaS as well. Installed this mod today. Everything works fine. Using the 0.6 fov and BaS Scopes patch, plus the JSRS patch.

The problem is, that the SMG Aug has no sounds. Plus it won't reload. It just does a little holstering animation and back to normal.

Also, the rifle augs shoot fine, but there's this random rifle sound inbetween that pops in out of nowhere once in a while when shooting. It's very weird, and doesn't even go in the shooting direction? Lol. I also have DLTX.

I am also using the MAGREDUX mod. Hope you can help me a bit.

Good karma+1 vote