People who never heard of the original Global Texture Rework (GTR) mod ,basically it is a graphical mod that changes all the textures of the game with much better looking one .But it is a heavy mod that cause huge fps loss and stutters .Therefore, i create this mod which helps to maintain stable fps and also boost the fps . You will see huge difference if you compare with the original GTR mod in case of fps.
After optimizing ,the minimum requirement of this mod is 4gb vram graphic cards (30+ fps all area even reaching 60 in some area).If you have lower than that dont try it .
HERE IS THE LINK TO THE ORIGINAL MOD :- GLOBAL TEXTURE REWORK
Same installation procedure like other mods:-
Remove the old GTR if you have already for this to work or disable it.
1>If you dont have mod organizer just extract and paste in the Stalker Anomaly game directory folder.
2>For new mod organizer users :- Select file > install mod> select the file >install
Dont forget to remove the old GTR if you have already or disable it for this to work.
I have uninstalled certain texture of GTR which does not make huge difference in the looks like leaves, ground, dust, peddles etc ; to maintain stable fps and boost it a little bit . I have tested this on my rx6500xt which is a 4gb vram graphics card . If you have better specs it should give you more fps as well as now 4gb graphics card players should also be able to enjoy this awesome mod without much difficulty .
Youtu.be 👈👈👈👈here is a video . I dont know how to upload a video here so i am giving a link to that comparison video.
Nice work, thank you for this Stalker
Happy to help.
Can I install this mid save?
Yes without any problem
this is compatible with ES and SSS ?
I used the old version for months yes it is.
Yes indeed.
Thank you brother. You're a legend.
Thanks for your compliment 👍.
I have noticed a jump in FPS! Dead City with graphics pretty much maxed still dips into the 30s but everywhere else I'm getting 50-60 sometimes even the 80s. Thanks bro!
Glad to hear that .I have not gone to dead city yet .But in this mod i have removed most of the ground textures because they make no difference and only a small portion of infrastructural textures .So if you visit in an area where there are lot of infrastructure around you ,in such place you will not get huge fps boost but still it will be more than the default GTR .
Excuse me, I'm a bit of an idiot, how do I uninstall the old GTR?
Select the old GTR>Right Click>Click remove >Click OK
oh I see, I suppose there was an old version of this mod, from what I can see I don't have it installed, sorry I thought it was something that I had to uninstall from the base game, thank you very much
this is compatible with SSS, beef's nvg's and nv_binoc_scope_toggle?
yes
I'm assuming this is only an alternative to the original mod, and the original game should have higher fps?
this mod is only for 4gb vram graphic card or above because this is a optimized mod of the real GTR mod which is a graphical mod that used to change all the textures of the game to much better one .DO NOT TRY if you are using lower than 4gb vram.
Dear Mr. Nukebasic,
Thank you very much for your hard work. The game definitely benefits a lot from it to a point that its definitely a "must have" mod.
If it is not too much of a bother, may I ask you to add a full version too? I mean a version with all upgraded textures, no matter for how unimportant you may see it. I would like to see every single piece of your art in all its glory - every one of the improved leaves, each one piece of better ground, every handful of the upgraded dust, each and every part of junk and peddle, since you made such efforts to make it visually better. EVERY little bit beauty DOES matter.
Sincerely yours
v.
There is a link in the description as GLOBAL TEXTURE REWORK .Download that mod for all those textures and that is the real GTR .This is basically the optimized version for people who is struggling with real GTR one.
Thank you kindly.
It is not clear how in our time the quality of textures began to affect FPS? I remember from the time of RIVA 128, TNT, TNT2, etc. Increasing the quality of textures had almost no effect on FPS if all the textures for the current scene fit into the video memory. The FPS drop occurred only if there was not enough video memory, and the RAM and the slow bus of the video card were also used. Now, having 11 GB of video memory on the card, the FPS still drops with an increase in texture resolution, although according to the MSI, Afterburner shows only half of the video memory is full. Can someone explain this nonsense to me?
Its an old engine. The textures are done on an old weird engine so a lot of things arent handled as efficiently by real the creators of GTR as they could be. Apparently texture processing as well. I am not the creator of these textures so there is a link to real GTR and complain them about these .Please read the description .I have remove some textures file to boost it a little bit. As a player myself like you i did what i could .You just bombardment on me for literally for a reason which is not even in my control.
No, I have no complaints against you. I just expressed my bewilderment about the general picture of FPS dependence on texture quality in some modern games.
Отличная работа! Спасибо!!
Imgur.com
Imgur.com
Спасибо брат
i don´t know how but i have better fps with this textures compared with textures of gamma this is literally the best experience
This is great, the FPS improvement is remarkable.
Only thing is that, certain ground grass or dirt textures have a sort of grainy effect from a distance, maybe because of the quality? I have had this in other games when using for instance higher resolution texture mods and it is a problem that seldomly occurs to other users.
All things aside, it is very much a nitpick that is overshadowed generally. Thanks for the mod.
I'm having some sort of shadow-light related issue using this texture pack, during night time and having the torch on, some concrete and ground textures are almost pitch-black, depending on the angle, like they don't receive the light from the torch at all, and some other like those metal boxes near the crashed helicopter in Wild Territory have their black details going crazy when exposed to the torch.
A noticeable place for me for the ground going black during night is the sport centre first floor made of wood (the merc base in dead city).
Nothing problem with the textures because i have tested myself but did not encountered such issue in the specific areas you have mentioned .Follow these steps :delete shader folder through launcher , select dx11 , remove the previous gtr if you have already and put this mod below other graphical modes like sss, enhanced shader , beef nvg as well as other texture mods in the mod organizer in case of priorities .
Most importantly if these steps does not work , create a new instance> install this mod only >start a new game and and check whether you are still facing this problem. If not facing then the problem is something else .
I have a potato pc can this mod work on my pc? I have integrated graphics (google translator)
No unfortunately.
Do you know how the progress is on GTR, by the way? It seems like it's been a good part of forever now. I don't and won't have a discord account, so just curious if anyone heard about any updates.
dobrov is from ukraine, theres a lot going on there right now.
gtr work will continue when he can im sure, theres already a ton more textures completed that are not in the current release verison
why is there no credits to Dobrov anywhere?
the man spent many hours making every GTR texture from scratch & you just lower the resolution some and re uploaded with no credits, nice.
I giving credit to whole gtr team which means including him and i have provided the link to Real GTR who wants to know more about that. And most importantly i am gaining nothing at all . My sole purpose is to help the people who is facing problem with real GTR. At first i thought not uploading but one of my friend assist me to so i did. And trust me i dont need certificate from you about what i did . I just know i helped not a huge but atleast some of the players who were facing fps and stutter problems with real gtr.
And i know i have not done such a big thing but atleast i did something for the community .
I installed this with MO2 and tried manually, this made no difference in game.
same here. maybe i did it wrong. maybe im just dumb and dont see the difference, maybe i need to clear shader cache? not sure
Nukebasic thank you a lot - because a lot of work was done here, it must be appreciated.
Here is an example to prove it - even on RTX 3070 without any additional graphic mods, one out of two locations were sluttering, freezing, etc. Especially buildings with several floors.
Now no fps drops, slutters or anythning with even high-end settings for SSS shader addon alongside with BaS, ES, THAAP, icons mods and a lot more. So, the dirrefence is huge, the difference is obvious.
Thus, again - thank you sir!
Hey, just wanted to post saying I love the work you've done; however, with the latest update of STALKER Gamma, having this addon active makes all blood turn white. So, in order to return the blood color back to red, I had to disable your addon and also delete my shader cache folder so my game could create a new one. I'm assuming the enhanced shaders this addon relies on aren't compatible with the new ones that Gamma's current version is utilizing.
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compatible with Zone Reality ?
Dude! this is great i got like 20-30 more frames in places. thank you!
thank you stalker!
Hey, OP.. What software/Tool do you use to optimize or downscale texture for stalker anomaly?
Srry for weird english, i use translate machine.
I have removed some textures that were not providing any noticeable improvements compared to the original vanilla textures. If you were to compare Real GTR with this optimized version, you would see no difference in terms of texture.
And it appears that the mod is operating properly. However, please note that in the event of any issues with textures, it may be due to compatibility with other mods. In such case try adjusting the priority settings in Mod Organizer if conflicts arise.
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