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Comment History
ekameyers07
ekameyers07 - - 18 comments @ Brutal doom v21 gold Angled weapons, alpha 7

This reminds me back in 2016 i did the same thing for Project Brutality but:
-now the files are missing
-it's for a 2015 version
-sprites taken from sources i forget to credit (so i can't publish)
-lots of missing frames
Planned to do it again last year but cancelled because i'm past my prime.

Good karma+2 votes
ekameyers07
ekameyers07 - - 18 comments @ Overpowered Weapons

Request:
9999 gun ammo for all planes but nothing else changed (given that the missiles are well balanced anyway and you can carry up to 4 hardpoints).

Good karma+1 vote
ekameyers07
ekameyers07 - - 18 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

Though still, the Deus Ex "fake difficulty" of having enemies dropping far fewer bullets than they should be (as they can fire up nonstop) is kind of annoying. Not that i'm annoyed as for this, i can mod like making ammo drops give 7 or 15 at minimum depending on the sprite. Not to mention vanilla Doom itself has this kind of problem though (especially as demons didn't drop ammo at all) it's a non-issue because eventually there is more than enough ammo drop in a level even in Ultra-Violence difficulty.

As for the new Dooms, i feel like it's kinda nonsensical when glory kills can turn demon blood into health (Brutal Doom's make a little bit more sense what with dopamine and adrenaline), chainsaw can somehow turn demon blood into ammo and flame belch can turn shedded demon skins into armor.

Good karma+1 vote
ekameyers07
ekameyers07 - - 18 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

both seems like redundant to the existing weapon, also recently i circle-strafed a freaking cyberdemon in that Eviternity map with RSASS no scope.

Good karma+1 vote
ekameyers07
ekameyers07 - - 18 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

i played with 8 slots all the time and never really got any problem, except for vanilla, got to wait a few seconds before i can pick up new weapon.

Good karma+1 vote
ekameyers07
ekameyers07 - - 18 comments @ *VANILLA doom ver* CALL OF DOOM:BLACK WARFARE

FYI Bolognese will refuse to work with this due to leftover Brutal scripts present, while Nash Gore works. For the game with best variety of enemies try Shades of Doom.

Good karma+2 votes
ekameyers07
ekameyers07 - - 18 comments @ UF-22

Finally!
If i may i want to request a Razgriz skin (full-black) and a Razgriz skin with Monarch and Hitman insignias.

Good karma+1 vote
ekameyers07
ekameyers07 - - 18 comments @ F/D-14 -Hitman-

Would like a full-black variant of this but keeping the yellow stripes and insignias.

Good karma+1 vote
ekameyers07
ekameyers07 - - 18 comments @ Dark Textures Pack - Low Resolution - 0.2

probably because Project Brutality, which derived from Brutal Doom, already replaced some texture (like the writhing ones)

Good karma+2 votes
ekameyers07
ekameyers07 - - 18 comments @ LIGHT Edition *VANILLA doom ver* CALL OF DOOM:BLACK WARFARE

This is for GzDoom, recommended the latest version.

Good karma+2 votes
ekameyers07
ekameyers07 - - 18 comments @ LIGHT Edition *VANILLA doom ver* CALL OF DOOM:BLACK WARFARE

the same forums that drove out Sgt Mark IV and (almost drove out) even lead GzDoom developer Graf Zahl (just because he disagrees politely with a mod that exploit bug for "art") himself.

granted i often hang out in the forums but avoid making any posts there except if polite.

Good karma+1 vote
ekameyers07
ekameyers07 - - 18 comments @ LIGHT Edition *BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE

So i heard you end development on this mod. First i want to thank you for the joy you given for a year or more when this mod is in development. This mod really reminds me of the mod that introduce me to Doom modding community 11 years ago, which is RGA2, which i played so much because i can't afford COD games back then. Now with this the weapons are more balanced and more fun to use and possible to combine with other mod thus equals hours of fun!

By the way a request, and credit where the credit is due, but can i upload a modification of this mod and its vanilla version, where the ammo drop and ammo carried is rebalanced? Because (like in many other games such as Deus Ex, no offense, amazing game though, that game and your mod, just annoying mechanics) it is annoying to have enemies fire endlessly while only dropping less than a full clip (or just a clip if you're lucky), i will made rebalance that:

-600 without backpack, 999 with backpack max ammo carried for roughly all weapons, ammo drop also minimum 15/30 or correspond with item visual ("bullet heaven" version)

-6x of 30 without backpack (explainable with chest vest/bandoliers), 10x of 30 with backpack max ammo carried for roughly all weapons, except for explosives, M72 limit is 2, XM25 is 6 without backpack 12 with backpack, BFG is 8 without backpack 16 with backpack, and 40mm is 4 without backpack 10 with backpack, ammo drop also minimum 15/30 or correspond with item visual (pseudo-realistic version)

Good karma+2 votes
ekameyers07
ekameyers07 - - 18 comments @ LIGHT Edition *BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE

You're welcome. Glad somebody took a mod that introduce me to the world of DOOM modding (RGA2 back in 2010, back then i can't afford CODMW and even if i did i can't play MP) and make it so fully compatible with (according to many people) the best Doom mod as well as adding balance and new features.

Well the Auto-9 is also my favorite type of weapon and it also was featured in Far Cry 3: Blood Dragon and Far Cry 4, but that look more like a thinned Desert Eagle barrel put into M9.

But it's just one weapon and it's different how people appreciate weapons, so yeah.

Good karma+3 votes
ekameyers07
ekameyers07 - - 18 comments @ LIGHT Edition *BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE

Thanks for the update, it was a persistent bug since a year ago but after i report it, it managed to be fixed.
(EDIT: The FMG still suffers from the issue but any other weapons didn't)

I really love the addition of XM550 minigun and the BFG firing M202 Flash.

Some feedback (only add if possible and by the author's own pace):

-If possible, a no speed penalty version to make the gameplay on par of regular doom
-The XM25 grenade launcher has white sleeve, i know the circumstances as it's sprite-d from different characters, but tinting the sleeve black is enough
-Give the Katana an orange/reddish tint to make it look like the Crucible, possibly adding the Crucible itself (which has different attack moves) as well.
-If possible, add some energy weapons too like Volk (would want to suggest R3K but model-wise it might conflict with the similar looking AUG and VEPR)
-Add the RV-N, it's an energy weapon that can be turned into a pair of fist knuckles.
-Add the random-only version of Satellite Phone given that friendly allies are overpowered though they can get lost often.
-The M9A1 with custom muzzle extension is IMO ugly. If possible change it to KAP-40 or EMC.

Good karma+3 votes
ekameyers07
ekameyers07 - - 18 comments @ LIGHT Edition *BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE

Is the "game world becomes brighter after aiming down sights and stay that way until the next level" bug is fixed?

That happens when i am playing on Oblige as far as i remember because i am so very bored playing in the original maps and Oblige is quick and convenient way to test weapons and quick demon hunting without key hunting or other.

Good karma+5 votes
ekameyers07
ekameyers07 - - 18 comments @ Burnett's FPS Pistol

All weapons angled and Brutal Doom will be perfect...
Well in my eyes anyway.
Reminds me that around 4 years ago i made angled replacements of weapons in Project Brutality but i not only won't, but can't publish it due to the guns taken from different sources that hard to keep track of it.

Good karma+1 vote
ekameyers07
ekameyers07 - - 18 comments @ PARADIGM WORLDS

Great mod and it hooks me in despite the absurd difficulty BUT PLEASE FOR GOD SAKES ALLOW THE PLAYER TO DISABLE THE DOOMSDAY CLOCK OR SLOW IT DOWN CONSIDERABLY...

I know some may say "git gud" but considering DOOMSDAY CLOCK is a long-term effect, it should be allowed to disabled or considerably slowed down as the game has already new different mechanics compared to mount and blade (for instance the prevalence of futuristic weapons)

Good karma+3 votes
ekameyers07
ekameyers07 - - 18 comments @ pa1nki113r

Any plan of making an edition with angled alignment gun? (as in not centered, more like contemporary 2000s-present FPS)

Until then i've putting my own weapon sprites via SLADE.

Good karma+1 vote