Check out the Gundam mod for HWRM, it's not perfect and I'm not sure if there's still work going into it. I know the devs are still active on it, but I've noticed no major changes for months. Anyway their modeling is pretty top.
Check out the Gundam mod for HWRM, it's not perfect and I'm not sure if there's still work going into it. I know the devs are still active on it, but I've noticed no major changes for months. Anyway their modeling is pretty top.
"THINGS WILL GET LOUD NOW! SLAANESH SINGS THROUGH US!"
Cool, I'll check it out. Thanks.
Same problem, the AI stopped working. Probably because this mod requires a clean "vanilla" mod's folder I think. That includes stuff from the steam workshop I suspect.
Which is a pain since I think the only way to solve it is to uninstall everything and just install AOR alone. Unless there's a fix, or I haven't installed this correctly somehow. I mean it happens sometimes. I noticed it happen when I had two or three other mods in the FOC Mods folder, before the workshop was a thing.
Going through the workshop eliminated the AI bug for most of my games, but this one is the one exception. Even Empire at War Remake worked when it normally wouldn't so I don't know.
Maybe the AOR mod authors can put this up on the workshop too hopefully? But since it has it's own installer something tells me it wouldn't be all that simple.
Well here's to hoping. It's a great mod too, great visuals the result of countless hours and a great deal of love and work.
If it helps this is the Armoured Suit he refers to, it's a predecessor of the Mantis mech.
Sure, but what if you're using the C-drive as solid state and such directories don't exist, plus steam is installed to a different internal hard drive...
I loved this mod so much it was one of my favorites, so even if you say it's on hold I'll never stop waiting for a potential update.
In that regard say you and/or other devs of this mod reach a quiet, stable point in the great roller coaster ride known as life would you consider making a return. Say in a year or two?
So this one I assume I'll need files from the workshop version. Since the English one is down I'll also assume that the ENglish.big and EnglishCN.big will be needed for translating while I use the GUNDAMUC079.big to make other key changes...
Right?
(I'm not an advanced mod user and odds are this download is for those who can actually mod...)
Let this be a message to anyone of 2016 interested in this. I've managed to get this to work even with HWRM. Just follow the instructions of the readme and double click the .bat file when you're done and that should work.
Probably...
May I Make a suggestion, something with the AT-AT. I know I'm being "that" ******* but I just had an unhelpful thought I'd like to share. The animations are great, and I don't know much about animation but I know how long this takes.
But, I think it would be cool or it may be a good idea to look at the original animations for AT-ATs and try to recreate them. From memory their legs bend a bit more, and they have a more clunky feel to them.
Like I said my experience in animation is limited use of the blender program and feel free to ignore at your whim or fancy. Just a fleeting thought in my mind. Looks good and can't wait for official release.
lol, hey quick question though if you would. Any idea when a demo or beta will be out? I've seen videos of this mod or a mod like this on youtube so I was curious if it was this one.
Keep up the good work anyway dude! This is awesome!
Work at your own pace and around your own schedule, I can't wait for a chance to play this in the future dude, fcking awesome work.
Works with origin maybe??? Anyone care to answer> I would greatly appreciate
Crashes on startup:
RLG Warning: Warning hlsl_data-handles[5] is not valid
Can i get some advice on a fix? I installed it just like the other mods I've installed for warband
Speaking of that other mod however, I can't see any of the new content when I used the auto installer (Maybe because of the first mod I installed) But whatever I'll try a few things. Hope it works this mod looks good and Props to the creators.
I created an addons folder and managed to correctely install a diffrent mod so maybe try that?
Woops! I just saw that thing in the description so for now ignore this post
So I created an addons folder which I could not find and put the mod in there. I got the reworked main menu and options (Such as first person) but none of the reworked units or the commandos. I had some trouble understanding the instructions so there's that, but I followed them as they are written. I put both the custom_gc_5.lvl and the 12.lvl in together, if that causes problems let me know. I installed the files in order from first release to 1.2 to 1.3.
I also have a steam version of the game and that's all I got right now. If anyone can help me fix this I'd appreciate, after I post this I'm headed to the trouble shooting forum.
How did you get past GTA's encoding issue? Or has someone found a workaround recently allowing moders into the game files?
Update I downloaded a few scenarios but I'm missing several files i.e. TEI_UNSC_Units_ODST
Know how to fix?
I have one quick question, which is how to I use the mod? Like I have installed, Based on what I hear there aren't many servers so what game mode or map do I choose in the main menu to load this mod?
Dunlaw
joined
SEIG ZEON! Nuff said?