We still waiting for this update, please please please!
We still waiting for this update, please please please!
MAGNIFICENT WORK! Appreciate it! Can't wait for more models from you.
Is it possible to fix delta labs levels for coop in the future?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...es/anomaly\gamedata\scripts\alife_storage_manager.script:290: attempt to index local 'obj' (a nil value)
stack trace:
Кайф! Чем больше подобных модов на A-Life, тем лучше! Ждём ещё!
Many thanks! Was waiting for it for months!
ВОТ ЭТО НИШТЯК!
Давно ждал развития элайфа для Аномали, а тут ещё и порт EOC. Большое спасибо.
Если ещё будет поддержка/развитие, то тогда это вообще платина.
Кстати вылет:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...maly 1.5.1\gamedata\scripts\sim_offline_to_online.script:159: attempt to index a nil value
stack trace:
I have a question. Dynamic Economy will be a part of Desolation or it will be updated for Anomaly?
Many thanks for this incredible mod. Always a pleasure to upgrade alife system.
I have a suggestion – can you add dynamic news for a offline trades/deals? Or upgrade current online trade news? I can see stalkers deals details in a console, but thats uncomfortable.
I hope to see more mods like this one from you in the future!
Same thing with me. The sun is bugged. Type in console R2_sun_off to fix that.
So why not just release the last build here then? Just pack it, release on this page and call it "final build", "Beta 2" or something. All bugs can be fixed by community after all.
Or you can just release R7 already, coz modmakers are waiting for it. And releasing bugfixes like 1.4 was. Modmakers stopped developing/updating their addons because of 1.5 announce.
In short: why developing huge updates if you can't/don't want? Why not smaller updates? Still would be better then over a year with nothing.
From today it's a year without updates :(
So... what differents exactly between these options?
Since announcement night.
It was working for SoC mods, like AMK or OGSE. Stalkers offered trading when they have several weapons, talking about dangerous mutants, when they spawn on some locations, etc. It was kinda tricky, cuz basically it was just a notification like "A bunch of chimeras came on Agroprom, be careful" but still was pretty enjoyable. It gave feeling about life outside of the current location. Maybe you will have same ideas how to implement it.
In original CoC stalkers talking only about events on certain location. What about news about events on other locations, when player is not on them?
It's beautiful, Heroed 4 really deserves a mods like this. Looking forward for new versions!
Hey Guys.
Any plans to improve dynamic news? More variety, news about events on locations without player's presence on them?
How about to make absolutely random weather, independent from atmosfear's presets?
--- spawned army_sim_squad_novice34139 to target smart: mar_smart_terrain_5_8--
! [SCRIPT ERROR]: ... chernobyl\gamedata\scripts\smart_terrain_warfare.script:351: attempt to index global 'squad' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ... chernobyl\gamedata\scripts\smart_terrain_warfare.script:351: attempt to index global 'squad' (a nil value)
stack trace:
0023:00B6399C xrCore.dll, xrDebug::fatal()
0023:095A966C xrGame.dll, CDialogHolder::IgnorePause()
0023:0040E6FF xrEngine.exe, CRenderDevice::End()
0023:00B6AEFC xrCore.dll, thread_name()
0023:725FC934 MSVCR120.dll, beginthread()
0023:725FC9FD MSVCR120.dll, endthread()
0023:76DB62C4 KERNEL32.DLL, BaseThreadInitThunk()
0023:77100FD9 ntdll.dll, RtlSubscribeWnfStateChangeNotification()
0023:77100FA4 ntdll.dll, RtlSubscribeWnfStateChangeNotification()
====
Just to notice – Mod was stable before today's update. Now I can't even escape from Cordon without this crash.
What about to delete invincibility areas at all? For being able to kill the whole bases?
I understand my suggestion sounds pretty impossible, but I should ask:
Is it possible to make random generation of artifacts during the game?
It will be more awesome if will contain OL mutants sounds as well.
Stalkers are not trading with traders and are not surrender to player in the last patches anymore. Anyone have same issue?
Thank you for supporting variety gameplay.
I have a suggestion. Is it possible to make mutants take territories by slaying stalkers from them? Example: It could be very immersive to come to Agroprom and found out that all humans are dead and there are a lot of mutants.
Dude017
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