Ohh, that's interesting. I didn't know the game changed colors for different biomes. I'll try the new colors then.
Btw, is there a way to change sprinting from Toggle back to Hold Shift, like in vanilla?
Ohh, that's interesting. I didn't know the game changed colors for different biomes. I'll try the new colors then.
Btw, is there a way to change sprinting from Toggle back to Hold Shift, like in vanilla?
Did you only remove the desaturation values from the post processing filter, or did you also increase the saturation higher than baseline? The images look so saturated that I'm worried there might be color clipping. Or maybe I'm just not used to FC2 looking like that.
The reason I'm asking is because I prefer to have a clean image that is as natural as possible, so I can add my own custom Reshade filters on top of it.
Thanks, now night vision is no longer mandatory to go out at night. The default flashlight is completely useless during dark nights. This one is much brighter, but without being excessive.
Incredibly useful and I love the fact that it's customizable and compatible with all the other mods out there!
In case anyone is wondering:
1. I downloaded the mod and my custom water shader(http://www.mediafire.com/download/idim4i0qytbbhig/zz_ShaderWater.pak) was 100% compatible with it.
2. You can modify your .cfg as much as you want and alter the look of the game according to your preferences. For example, I removed Blur, DoF and sharpened the shadows a bit so areas with dense vegetation looked amazing. You can do anything you wish, pretty much.
This looks very promising, especially since after all those years most of the download links to texture packs are no longer working. I only have about 80% of the texture packs in your mod. Before I try this out, I want to ask you 2 questions:
1. Will a custom water shader work with this?
2. If you have included stuff like DoF, Blur or other post-processing effects in your mod will I be able to tweak them or turn them off?
D.C.V.
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