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Well I had a crash while walking toward the skadovsk. I had just killed 2 zombies by the cranes. I quicksaved and as I was contunining on I received the following crash:
[error]Expression : ini->section_exist(imm_sect)
[error]Function : CHitImmunity::LoadImmunities
[error]File : hit_immunity.cpp
[error]Line : 22
[error]Description : stalker_immunities_living_legend
I reloaded that save and received the same crash
Good to know thank you. I parked that character and restarted as an ECO for now since they pretty much like everyone. If I come across anything else, I'll post it here.
Overall a nice repack that looks good and runs smooth. My issue is the that all the npcs are headshot snipers. I was enjoying the the harder AI until I had to go to Army Warehouses as a Duty player to meet up with Gatekeeper.
I am not a run and gunner, this is with sneaky gameplay and silencers but the mercs from the checkpoint at the other end of the map apparently heard me and came to play. Literally the entire zone of Freedom, Bandits and Mercs tracked me down, surrounded me and made the game unplayable before I even got halfway to him.
Leaving this feedback here instead of a review because I think you've got it right otherwise.
Note: If installing with JSGME be aware that the folders are double nested. Just move the GAMEDATA folder that is in the subfolder to the main folder then delete the subfolder and voila it works.
OK I figured it out. Sorry it was not your mod, I installed the Quick melee knife work in inv that is bundled in boomsticks. Did a fresh install w/out that submod and voila. Thanks for the quick reply!
OK found them, they were outside the room in the middle of the vortex I always avoid tricky DoctorX always keeping me on my toes lol. Thank you for your reply!
That is where I figured it would be and I hadn't seen it but third times the charm as they say so here I go!
I could use some help from the community. I am doing a playthrough as an Ecologist and I was given a story quest to find some documents in Jupiter underground. I have been back and forth in every stash, on every truck in every room and shipping container NV on NV off Flashlight no flashlight and I cannot seem to find them.
My F key finger is getting sore please help!
That makes sense as it is used to remove scopes from guns and I do use the AO addon. I'll check over there thank you
Quick question: I got mugged and the dirty bandits stole my multitool to remove scopes. I have visited many traders but I cannot find a replacement anywhere. Anyone have an idea where (if) a replacement can be obtained?
Understood, it is just my early access opinion in support of a good final product. Cheers!
Let me preface my comment with my appreciation to any modder that keeps CS alive so thank you for that. However I find the NPCs to be way overtuned. Bandits armed with shotguns and wearing cloth armor are actually snipers wearing exosuits. They have pockets full of grenades that they freely distribute to the player so communism is alive and well in this mod in that regard.
This mod essentially transforms a tactical stalking game into a run and gunner. Once you engage any enemy npc they will auto aim bullseye you and toss 3-4 grenades if you dare to stand still or take cover.
I am posting this in comments rather than review because I would hope this is a work in process and would hope this is taken as the constructive criticism I intend.
OK new issue, made it to cordon, and I am talking to Sid. The 3rd option that involves his quest is in german as well as the rest of the follow up interactions.
I do have the hotfix installed. I started a new game with the suggested console line and now they move around the camp and engage me. ty
Thank you for the install instructions, have it running now. My main issue with the mod though is the brain dead AI. The bandits in the swamp camps just kneel in a group in the open and focus on the clear sky npcs.
I have cleared every swamp camp with just a knife since I can just walk up to them point blank and stab them in the head and the rest of the camp bandits just wait their turn for a headstabby stab.
Marked as released but there are no links or files. Description is pretty vague as well. This vaporware or a legit upcoming mod?
Fresh install with both of your patches. I have the show interface button turned on in the options and still no interface other than the crosshair that I have turned on as well.
I have the same issue and was wondering if this intentional part of the mod or maybe a ui toggle key I am unaware of.
Very much looking forward to this. So glad people like you are keeping the zone alive all these years.
I am interested but before I D/L install, can you give us some idea of what your mod does/ adds to COC?
Really looking forward to this. Thank you for taking the time to keep Soc alive.
Enjoying the Beta, nice work.
My most missed mod. Wonder if someone will update it for 1.5.0. Probably be a pain with the elimination of poor quality weapons and the UI changes. Anyway, thanks for the fun times while it lasted! :)
I like the idea of this mod but when I hover over the modified box my game crashes and I get the following in my log:
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...t\anomoly mod\gamedata\scripts\inventory_upgrades.script:575: attempt to perform arithmetic on a nil value
Steam does not post a crash log but the game puts it in your clipboard. After a crash, open notepad and then Ctrl-V and the error log will paste to your notepad. See my comment above, your crash is most likely the same error.
Always glad to see someone upload a mod for GSC's lost child Clear Sky. It seems several sound files are missing foe shotguns. So far I have had crashes for the following missing files:
stalker clear sky\gamedata\sounds\weapons\shotguns\bm16\bm16_shoot.ogg
stalker clear sky\gamedata\sounds\weapons\shotguns\bm16\bm16_shoot1.ogg
stalker clear sky\gamedata\sounds\weapons\shotguns\bm16\bm16_shoot2.ogg
stalker clear sky\gamedata\sounds\weapons\toz34_reload_both.ogg
I was able to do a dirty fix for the first three by taking similarly named ogg files from the spas12 folder and renaming them to the missing files and placing them in the folders. I cannot however fake the last one, toz34_reload_both.ogg, because no matter what I use, it always crashes at start with that as the missing file reason. So there may be more missing sound files but that is as far as I could test. Cheers!
Always nice to see some love given to Clear Sky. I am enjoying this so far but I do have a question regarding two weapons. The AK-74 does double the damage as a AK-74m. I looked at the files and they have hit powers of .92 and .42 respectively. Seems to me the 74m should do more and .92 in general is high for a automatic. Just my 2c. Great job and thanks again!
OH wow Ok. He died early on offscreen. Good thing there are multiple saves. Thanks.
I am asking for some help regarding the story. (slight spoiler) I just turned off the generator in Warlab which completes the Lost to the zone quests. I am now hanging out with Strelok and Rogue following me around and no idea how to pick up "part 2: Mortal Sin". The only yellow coded quest I have left requires me to bring Loki 3 Scar-H (New). Now I have explored all over, killed numerous Monolith and was able to finally find 1 after a few hours of play.
My questions are:
Is there a better method of finding these Scar- H (new) rifles?
What do I need to do to start Part 2?
Ah OK I do remember that, thank you.