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Comment History  (0 - 30 of 95)
dazshaggen
dazshaggen - - 95 comments @ TS Upgrade Everything

Came to report a crash but it seems others have reported it as well.
FATAL ERROR

[error] Expression : <no expression>
[error] Function : inventory::upgrade::Group::can_install
[error] File : D:\TrueStalkerEngine\src\xrGame\inventory_upgrade_group.cpp
[error] Line : 98
[error] Description : fatal error
[error] Arguments : Loading item: Upgrade <up_bm16_short_stock> of inventory item [wpn_bm16_obrez_full] (id = 9978) can`t be installed! Error = result_e_parents

Oh a whim, I deleted the folder for the bm16 shotgun and the game now loads and I can upgrade the weapons I have in inventory. My assumption is that if I try to upgrade a bm16 it will either revert to the standard upgrade scheme or crash the game. Idk but it is a sort of workaround for anyone else who wants to take the risk.

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ Radiophobia 3

Great update, TY for doing this. I ran into a crash when I tried to attach an EOtech553 scope on to the MP5(custom) that I picked up after giving that bandit a drink and he gave me the location of a backpack that contains it. It is that specific model (custom) that does it as I had it previously attached to a standard MP5.

FATAL ERROR

[error]Expression : FATAL ERROR
[error]Function : CModelPool::Instance_Load
[error]File : C:\Users\red\Source\Repos\ogsr-radiophobia-3-3\ogsr_engine\Layers\xrRender\ModelPool.cpp
[error]Line : 100
[error]Description : Can't find model file 'dynamics\weapons\wpn_mp5\wpn_mp5_eot_sk1.ogf'.

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ Stalker Anomaly - Last Count

Played this pack for a couple hours in freeplay to test it out with zero issues. I then restarted with BAS installed and have been playing in story mode and I see no discernable lag or performance hits. So for those who are interested, BAS can be installed over the modpack using the a) folder option for the executables.

Overall an enjoyable experience and I can see several addons I have used in the past in this modpack that I was personally unable to get to work together. Nice work ZDL, I'll make sure to leave a review to help counter that 3 :)

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ Call of the Zone - The Harmont Flavor v1.1.6 [cotz 1.2]

I get a crash just as the game is about to load:
FATAL ERROR
[error]Expression : file_handle_internal(file_name, *buffer_size, file_handle)
[error]Function : FileDownload
[error]File : FS.cpp
[error]Line : 172
[error]Description : can't open file :
[error]Arguments : appdata\shaders_cache\r4\deffer_base_bump (tess_pn,use_tdetail,use_tdetail_bump,).ps\102411110011000000100000001011013211110141000

I have installed as directed and have not added any additional files.

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ CoTZ Community Update 3

Great response thank you. Bandits are thieves at heart and not murderers by default so mugging made sense to me. Personally I see mugging as a second chance way of playing. I keep stashes of basic weapons/ammo and armor just in case and then I only have to make it to that area to do a sort of new game plus.

I like your ideas for alternate death scenarios. DocX was taken from the zone far too early, I can only imagine what this mod would have evolved into. I thank people such as yourself for keeping it alive and fresh.

Good karma+4 votes
dazshaggen
dazshaggen - - 95 comments @ CoTZ Community Update 3

Would I be able to install the other options in the Mangun fix along with this? I guess I am one of the few STALKERs that thinks the mugging option is a good feature to the game.

Good karma+2 votes
dazshaggen
dazshaggen - - 95 comments @ Demosfen_Update[dev.1.051]

Thank you for this, from the future

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ S.T.A.L.K.E.R. - Dark Signal

Try switching from the default Rusty UI to Modern UI in the mod manager. Remove the check from Rusty and add a check to Modern and load a save. Worked for me.

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ Radiophobia 3

Thank you, I had even backtracked all the way to the entrance only to find the entrance phasing to climb the ladder was turned off. I apricate the reply but it would be nice if the waypoint arrow for quests outside of Chernobyl pointed to it.

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ Radiophobia 3

Question, when you complete the game and get the correct (good) ending, after credits, you spawn back at Chernobyl and can freely run around the area where you just were fighting all the monolith but I can't find a way to leave the map to go back to Pripyat so I can continue with other missions.

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ Radiophobia 3 - Patch 1.08

Look in the green bin near the entrance. The opening is facing away from you so you have to go around to see it.

Good karma+2 votes
dazshaggen
dazshaggen - - 95 comments @ Radiophobia 3

Found it in a box there TY. I rescued Tolik before I had a knife and never went back heh, ty.

I do remember looting them pre-patch. I've got as far as to Rostok this game and I've killed a multitude of bandits and military and not one has dropped

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ Radiophobia 3

Maybe it is just my bad luck but I started a new game with the patch and now I cannot find a flashlight on a corpse or a vendor.

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ Radiophobia 3

Thank you for the quick reply. I only bring this up because I think this is such a great mod otherwise. However, I do not believe it is a matter of difficulty as there are two of them and they instantly make you dizzy. But I could try and set it lower. Either way it is a pretty standard connection in other mods and would be useful to the player.

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ Radiophobia 3

Could you please add a connection from Agroprom to Yantar so that when a player is turned into a zombie they have a way to reach the scientist bunker w/out having to travel through Rostok.

||Spoiler: I had to abandon a game because of those two controllers at the end of the underground tunnel always turned me into a zombie and I had no way to get to the scientists for the cure.||

Good karma+2 votes
dazshaggen
dazshaggen - - 95 comments @ Radiophobia 3

A quick update to my issue. I found the blowout.ltx and set blowouts to false. Loaded my game and I still get the message and I cannot sleep. I guess I'll just start over with blowouts turned off.

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ Radiophobia 3

When I try to sleep I receive a message that I cannot during an active blowout. Thing is, there is no active blowout. I have tried in a couple zones and with beds as well as a sleeping bag. My sleep status is now deep red and I am just standing around hoping I pass out.

BTW I did a search for this on discord and saw a couple other people with this issue but the only sort of helpful reply I saw was to disable blowouts. I looked through the config files and saw no way to do that and I am not even sure if that is a fix or not.

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ Radiophobia 3

Enjoying all the changes and it runs so smooth but I do have a minor issue. For some reason the quick band aid "[" and the quick medkit "]" keybinds randomly delete themselves. I've needed to rebind them to default several times. Far as I can see they are the only two. I'll keep an eye out for more but figured I'd post it as a fyi.

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ Artefact Expansion v1.33 (CotZ 1.2) v1.6

OH that is ok, I actually wanted to try and modify this mod to try and remove the need for Item Overhaul, I just wanted to be sure I had the correct mod. I use Mahzra's package which has AO3 in it but not Item Overhaul and patching them together is going to be hard enough without ensuring I had the correct mods involved lol

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ Artefact Expansion v1.33 (CotZ 1.2) v1.6

FYI the link you have posted for Item Overhaul leads to an empty page. Is this mod the one you are referring to: Moddb.com If not I was wondering if you could either patch in that compatibly or if you knew of an alternate link.

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ Get ouf of here Stalker: I Said come in, don't stand there

Interesting but all the animations were so messed up I couldn't really play.

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ S.T.A.L.K.E.R Call Of Chernobyl Repack X64

Well I had a crash while walking toward the skadovsk. I had just killed 2 zombies by the cranes. I quicksaved and as I was contunining on I received the following crash:

FATAL ERROR

[error]Expression : ini->section_exist(imm_sect)
[error]Function : CHitImmunity::LoadImmunities
[error]File : hit_immunity.cpp
[error]Line : 22
[error]Description : stalker_immunities_living_legend

stack trace:

I reloaded that save and received the same crash

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ S.T.A.L.K.E.R Call Of Chernobyl Repack X64

Good to know thank you. I parked that character and restarted as an ECO for now since they pretty much like everyone. If I come across anything else, I'll post it here.

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ S.T.A.L.K.E.R Call Of Chernobyl Repack X64

Overall a nice repack that looks good and runs smooth. My issue is the that all the npcs are headshot snipers. I was enjoying the the harder AI until I had to go to Army Warehouses as a Duty player to meet up with Gatekeeper.

I am not a run and gunner, this is with sneaky gameplay and silencers but the mercs from the checkpoint at the other end of the map apparently heard me and came to play. Literally the entire zone of Freedom, Bandits and Mercs tracked me down, surrounded me and made the game unplayable before I even got halfway to him.

Leaving this feedback here instead of a review because I think you've got it right otherwise.

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ Knife in Inventory Skinning for Dynamic Mutants 1.42.

Note: If installing with JSGME be aware that the folders are double nested. Just move the GAMEDATA folder that is in the subfolder to the main folder then delete the subfolder and voila it works.

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ Anomaly 1.5.1 revisions (weight & full upgrades inside)

OK I figured it out. Sorry it was not your mod, I installed the Quick melee knife work in inv that is bundled in boomsticks. Did a fresh install w/out that submod and voila. Thanks for the quick reply!

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ DoctorX Call of The Zone

OK found them, they were outside the room in the middle of the vortex I always avoid tricky DoctorX always keeping me on my toes lol. Thank you for your reply!

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ DoctorX Call of The Zone

That is where I figured it would be and I hadn't seen it but third times the charm as they say so here I go!

Good karma+1 vote
dazshaggen
dazshaggen - - 95 comments @ DoctorX Call of The Zone

I could use some help from the community. I am doing a playthrough as an Ecologist and I was given a story quest to find some documents in Jupiter underground. I have been back and forth in every stash, on every truck in every room and shipping container NV on NV off Flashlight no flashlight and I cannot seem to find them.

My F key finger is getting sore please help!

Good karma+2 votes
dazshaggen
dazshaggen - - 95 comments @ DoctorX Call of The Zone

That makes sense as it is used to remove scopes from guns and I do use the AO addon. I'll check over there thank you

Good karma+1 vote