Can't find the movie version of the Rorke's Drift map. What's its official name in game?
Can't find the movie version of the Rorke's Drift map. What's its official name in game?
Always read the full article. I was initially a little troubled by the tower nerf but everything together sounds like it's going to be a lot more diverse and fun. Good work guys. Can't wait for it to release.
This map looks brilliant. Just downloaded but wanted to know if it still works for the latest Edain?
Make sure your BFME2 is patched for 1.06 and RoTWK is patches for 2.01. Also, double check your Edain Launcher to make sure there are no updates for it. Patching can cause a .dat file or two to be replaced.
The Petardiere are a cool idea, but need a more Rohan-like rework in my opinion. Maybe turn them into weak scout cavalry with a level 2 ability of throwing torches with a small cooldown. Fast attack runs, then fade away back into the fort waiting for the cooldown. Could provide some fun micro with a good emphasis on hit-and-run strategy, which fits horselords like Eomer really well. Rohan Scouts or something. As it is they just seem like corsairs too poor to buy a melee weapon.
Just curious if you're in the loop; will they be implementing or ignoring the Monks and Mystics Societies add-on? It sounds a little limited at first glance for ASoIaF, but a society of Targaryen Loyalists or something similar could definitely work.
Very close, but I had a few minor differences after reading each race's wiki page and understanding their cultural and governing differences.
Turians: Fanatic Militarists. Other races accuse them of Imperialism and their entire society revolves around military service. This would remove Materialists, as they aren't terribly well known for high-tech or economics.
Salarians: Fanatic Materialists, Xenophiles. They are not pacifists, they just use preemptive warfare and attack without any warning or even declaring war. They'll happily slaughter those they can and have allied with Turians to ward off those they can't.
Quarians: I'm a little hesitant to put Pacifist but I'd say it's up for debate.
As much as I love the depth and complexity this mod is going for, I need to ask if you guys are going to be trying for some sort of balance between all the factions? There are a few givens I can understand (Sauron becoming OP af if he gets the ring as a prime example), but generally is this purely for film/book accuracy or is competitive play coming into account when all is said and done?
Does this require any of the DLC to fully function? IE: Will I be able to fly a Pelican without the Helicopter download?
Is this still being worked on? Not that I'm rushing you guys or anything, just curious as there has been no updates/posts in a while.
Downloaded the mod yesterday. Awesome in all ways. Although if I may make a suggestion, lower the health of Covenant forces and increase their shield strength.
Either you are playing Galactic Conquest (which they author specifically said hasn't been implemented yet) or there's been an error in your install, because mine works fine. Albeit the Covenant kick my @$$ far more than I'd like to admit, it runs fine. Try Skirmish, or reinstall, depending on which of the above options you feel the error in.
Reminds me of tattooine from Battlefront 2.
I'd trade in my lightsaber to have this now.
Please tell me Dejarik will be a minigame!!!
Amazing. Can't say anything more.
*Luke sees sexplosion in background* Uncle Owen? Aunt Beru!?
They see me rollin, they hatin...
Not to be one of "those" people, but aren't blue lasered weapons Ion (as in less effective on organics) or is JKG not going with that approah (which I have nothing against, just curious)?
Poison effect, or just wasted.
Handle looks Echani, blade looks Zabrak (although this is just personal not proffesional opinoin).
Is that one or two suns? I can't tell, it's soo bright, lol.
So Star Wars has it's own Dunkin Donuts as well, hmm?
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