yeah got the same problem, but in easy it's still manageable.
this mod pair's really well with zcp random spawn + living zone + arszi radiation overhaul + dynamic mutant
it feels like playing anomaly randomizer
yeah got the same problem, but in easy it's still manageable.
this mod pair's really well with zcp random spawn + living zone + arszi radiation overhaul + dynamic mutant
it feels like playing anomaly randomizer
love the final section of the map, butt clenching moment at the end. kinda low on ammo though :D
You guys ruined other games for me, i just cant enjoy the gameplay of other fps or other open world games now. Been playing anomaly for 3 months and it's been a blast :D
Thank you for making this mod guys.
this mod really fits well with enhanced shader hollywood preset + dark autumn texture + agressor weather
I know the get_article_name is used to show pda message after killing something. my game crashed and show the same error message as user ZenMasterFlex, you can check his comment on the second comment page.
this is the error me and he got:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...aly-1.5.1.2\gamedata\scripts\dynamic_news_manager.script:1758: attempt to call field 'get_article_name' (a nil value)
but for the other 2, i'm don't know what those function does. I never modded anomaly before and doesn't know LUA, so i don't really know if my patch is safe or not.
welp, i will upload it later to moddb after finishing my playtrough
thanks for the mad mags mod btw :D
Thank you for the mod, this is really essential mod for me to enjoy anomaly.
For noobs like me that having blackscreen after installing the mod
follow the setup step on the description :
- open console, if u dunno how to open console just press ` key
- type each command on the first point one by one (type one command then press enter)
- after that, then in your console type command cfg_load grading_default
it works for me with optional shader_param_control_simple
hello sganon
i made a compat patch for mad mags and dialogue expanded and maybe you could check it out :D
the patch is only consist ui_item.script and quite simple
i only copy 3 function from mags patch that already provided by dialogue expanded mod and place it to ui_item.script from mad mags. the functions is placed from line 140 to 239
here is the link to the file if you want to check it out:
Drive.google.com
Oh my god, thank you so much for this mod :D
Thanks a lot, this mod is really helpful
played this in anomaly 1.5.1 and it works
now my loadout is knife in binocular slot
and binocular in my bolt slot (the icon kinda janky cuz the slot is small)
to enable binoc on bolt slot, you have to modify the binoc_pistol_knife.script
just change line 26 from this:
[5] = {5,1}, -- Binoculars - add knife slot as valid destination
to this:
[5] = {5,1,6}, -- Binoculars - add knife and bolt slot as valid destination
i tried to register it in detector slot but it doesn't work
maybe because binocular and bolt is classified as weapon or something ?
Hell yeah my favorite mod is back !!!
Thx for the hard work :D
it is deleted from moddb, wonder what happen ?
Yeah i check the mp133 EFT on youtube, but mine a bit weird.
i'm playing with hud_fov 0.6 like your suggestion.
Gonna redownload the mod, i hope it's just my file corrupt or something.
EDIT: yeah redownload and reinstall the mod, still the same result.
Other than that, the guns i use feel fantastic with your mod (still in cordon though).
Thanks man, great work.
Having problem with mp133 with awar patch, when using ironsight it gets to close.
I think this is the same problem with Ezorus.
Oh i also download the version 7 of this mod.
Take a rest Apathy_Knight, you will produce bad code if your body is also on bad condition, i have been there :D
EDIT:
for anyone using Mod Organizer 2 (MO2) you can hide file/folder from your mod. It's handy if you don't want a conflicted mod file to overwrite file on the top.
for now i hide the w_mp133.ltx from "EFT Resposition - AWAR patch" so the game will use w_mp133.ltx from AWAR mod.
the hidden file will be renamed as w_mp133.ltx.mohidden, you can use this feature by right click the mod > click information > hide file from conflicts tab or filetree tab. To unhide file you have to search the file from filetree tab, hidden file is now shown on conflicts tab.
I didn't preserve the "sleep and 30 minute will pass after saving" feature from hardstuph mod.
Yeah exactly as the title said. To save on the campfire you need to lit the campfire. Also, the radius to save is increased.
This mod only preserve these 2 feature from hardstuph immersive saving.
Gonna update the description now to avoid confusion.
darnogio
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