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Hard Dynamic Anomalies 1.4 for Anomaly 1.5.1 ︻╦╤─ Cуворі Динамічні аномалії 1.4 для Anomaly 1.5.1

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Hard Dynamic Anomalies 1.4  for Anomaly 1.5.1
Comments  (0 - 50 of 67)
Feel_Fried
Feel_Fried

they already dynamic in vanilla, you literally can turn dyn anomalies in default options on =/

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UnDenya Author
UnDenya

My fall - bad description

Features of the addon:
- Increased anomalies number and difficulty.
- Additional anomalies from Eugenium addon

I try repeat anomalies from NZK mod.

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Colourstone
Colourstone

Not really, even with them on they're generally either just on/off after an emission. Once you play the game enough it's obvious where there is or is not anomalies. Not sure if this addon actually makes them truly dynamic though, that would be interesting.

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ClownShinji
ClownShinji

Feel, in my game the anomalies can only be seen by the leaves going off up in the air, how do you make them have distortion?

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UnDenya Author
UnDenya

If I understood you correctly, you have invisible anomalies. Perhaps some of the addon affect it.

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Bestworldeu
Bestworldeu

а куда флаг упа делся? изменяешь своим канонам шоле

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UnDenya Author
UnDenya

Пасхалка. Спробуй відшукати)

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King_Rediusz
King_Rediusz

Unless if this adds something new to the pre-existing dynamic anomalies, then this mod is completely useless.

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]{oNtrAst
]{oNtrAst

Dynamic anomalies in "anomaly" - do not work. Even if you compare it with dead air-because playing "anomaly" you understand that they are static or the dynamics are not noticeable. Probably because the number of anomalies themselves on the map is small

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skilledkiller101
skilledkiller101

Unless this makes set spawned anomalies, like those in the areas that spawn artifacts, also Dynamic, I see no point to this mod.

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noble231
noble231

so now i can found termal anomalies anywere?

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UnDenya Author
UnDenya

yes

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prime79
prime79

you should really make it so most of the anomalies are invisible but give off a sign here and there. honestly being able to constantly see them makes it really easy.

also, support for Cinematic VFX would be pretty cool!

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UnDenya Author
UnDenya

You can install "only old anomalies" option to play with only vanilla anomalies.
I add support CinematicVFX and HollywoodFX іn next version.

Update: "Dynamic Anomalies - PATCH - CinematicVFX3.5UPD1.1" folder

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kemelvorkorp
kemelvorkorp

Thank you for this, I'll wait for the update before trying it.

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prime79
prime79

two particle patches in a day. youre a ****** unit you know that?

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Vizardth
Vizardth

Hello, i got a conflicts with Particle Remade by Ayykyu, should i just overwrite yourfiles with it?

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UnDenya Author
UnDenya

No. Particle Remade stop working or give an error.
I add support this particle іn next version. Мaybe today

Update:"Dynamic Anomalies - PATCH - Particle Remade by Ayykyu" folder

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Vizardth
Vizardth

Thankyou!

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MarqØ
MarqØ

Man i wish we could have more Thermal anomalies . . . Say you walk up to a frozen river in ukrainian winter with no more than a leather jacket and you just got a frostbite from a freeze anomaly!

edit: Though this is barely impossible to implement, i assume.

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Даниль
Даниль

It seems to me that your mod is in conflict with this mod.

Moddb.com

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reter
reter

Yea, pls make an Arszi radiation patch

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kemelvorkorp
kemelvorkorp

I made a patch :
Drive.google.com
- Put Dynamic Anomaly below Radiation Overhaul so that the radiation values are from Arszi's mod.
- Put this patch above both mods.

The mod author can add it in the mod pack

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UnDenya Author
UnDenya

Thanx)

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preguest
preguest

...but that makes the patch redundant (using Mod Organizer 2). Overwritten by "Dynamic Anomalies" (this) addon.
Should I just merge with "Dynamic Anomalies" and put it below Arzi's mod?
Thank you.

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UnDenya Author
UnDenya

use patch after addons

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kemelvorkorp
kemelvorkorp

Despite MO2 saying that it's redundant, it's not. The patch add a paragraph from Dynamic anomaly that was not in Arzi's radiation's file. Causing the game to crash.
Load order, from lowest priority to highest :
- Dynamic Anomalies
- Radiation Overhaul
- This patch

And it should work.

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preguest
preguest

Thank you so much, but the comment above you by the author says the opposite, what should I do?
Also, please could you tell me if the in-game "Dynamic Anomalies" option should be on or off for this mod to work properly?

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kemelvorkorp
kemelvorkorp

The mod author say the same thing as me as the patch is after the addons.
And no, I can't say.

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UnDenya Author
UnDenya

The addon works separately from the main game settings

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reter
reter

Can you make some anomalies that randomly block some routes after an emission? maybe like the Scar anomaly in zaton that blocks a way Youtu.be

The dynamic Anomalies already does random on/off anomalies so shouldn't be a problem adding some coordinates to routes so it randomly spawn a scar anomaly or whatsoever

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kemelvorkorp
kemelvorkorp

The patch for Cinematic VFX is working but delete any VFX added by it.

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UnDenya Author
UnDenya

Fixed.

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kemelvorkorp
kemelvorkorp

Confirmed working now. Thank you.

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prime79
prime79

seems like the radius on some of the anomalies is way too large like the Fruit Punch, you walk to the side of it and youll still get injured.

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darnogio
darnogio

yeah got the same problem, but in easy it's still manageable.

this mod pair's really well with zcp random spawn + living zone + arszi radiation overhaul + dynamic mutant

it feels like playing anomaly randomizer

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prime79
prime79

it would be manageable if that didnt cause block-ins like this Imgur.com (yes, that little pathway on the left still hurts) or kill you when you spawn into a new level.

unfortunately its not easy to uninstall it either as turning the mod off causes crashes.

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UnDenya Author
UnDenya

Add light version - without requirements and uninstall without error

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prime79
prime79

bro youre a ****** beast, puttin out patches fast af boi

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UnDenya Author
UnDenya

Lol, thanx 😄

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Dakrioadenitis
Dakrioadenitis

Чел респект тебе за проделанную работу! У меня такой вопрос, ты смог бы им реализовать спавн мусорных артов... с низким шансом, чтобы на 100 аномалий от 1 до 5 артов спавнились?

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UnDenya Author
UnDenya

Алга, Казахстан! Цікава ідея. Не думаю, що це складно, треба тільки розібратись, бо я новачок в модінгу. Можливо знаєте якийсь приклад схожого аддону?

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Dakrioadenitis
Dakrioadenitis

Увы нет. Я тоже в этом не разбираюсь.

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prime79
prime79

seems like some of the anomalies dont do anything at all, have had alot of anomalies not do anything when walked into or bolts thrown at them.

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UnDenya Author
UnDenya

I can't repeat it. Is this a specific type or all anomalies?

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prime79
prime79

happens on uninstall or transfer to light or difficulty switch. seems to be limited to electros and whirlwind

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Lt.Kirilov
Lt.Kirilov

70% of my deaths and my ironman run killers are those invisible burner anomalies poping out from nowhere and u want to increase them. Good lord help me🤣

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UnDenya Author
UnDenya

Spawn list іn gamedata\configs\hazardous_anomalies\regions folder. You can remove unnecessary anomalies.

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SniperHellscream
SniperHellscream

Greetings, how to uninstall the plugin?

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UnDenya Author
UnDenya

If you install LIGHT version - just remove this from list.
If full version - you get an error. Load another save file.

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