Description

Allows the Pistol, knife and binoculars to go in both the knife and binoculars slot. High Compatibility

Preview
Knife and Pistol in Binoculars slot (Anomaly 1.5.1/1.5.2)
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lildioss
lildioss - - 128 comments

Thanks meeeen!

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joaovicent
joaovicent - - 8 comments

So if I don't use a binocular I can have a pistol? nice

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whereismy
whereismy - - 238 comments

Good addon. Thx mate!

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warsonic
warsonic - - 21 comments

A logical edit. Good. Is it just as easy to add an edit to insert something else instead of a headlamp?
(Text via translator)

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ravenascendant Author
ravenascendant - - 1,104 comments

I do not think so. it is not a slot for active items. Does not go in hands.

maybe something like helmet in headlamp. get extra armor. But i do not know if it the game will look there for those statistics.

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Crovich
Crovich - - 5 comments

Work on update 4 ?

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ravenascendant Author
ravenascendant - - 1,104 comments

No. Not at all.

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Aonestr
Aonestr - - 131 comments

Go to your directory Anomaly U4H8, gamedata > configs > items > weapons, find m_knife, find "slot" there must be 0. Set this value to 4.

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Smic
Smic - - 93 comments

Great

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matthewpro2011
matthewpro2011 - - 143 comments

Been using this since it came out, its realy nice to have and it was something that was missing in ANomaly that I liked in dead air (the ability to have 2 primary weapons, a pistol, and a knife).

To be honest, I barely even use binocs since I tend to go for scoped rifles and use the scope on them to survey the area for hostiles and mutants.

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Guest
Guest - - 691,053 comments

can i modify it to be detector slot instead?

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ravenascendant Author
ravenascendant - - 1,104 comments

open the script. you will see lists numbers in {} to the right of those lists is the name of the affected item. For the items you want to add to the detector slot add a ,9 to the list of numbers in the {}.

I do not think any xml changes will be necessary, but won't promise that this change will work either.

maybe I will make a version of this that opens up all the small slots for small items, binoc, knife, pistol, bolt, grenade, detector. Be nice to not need to chose between geiger/radio/detector for instance.

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kylemart22
kylemart22 - - 8 comments

im using the muh immersion mod pack and this isnt working, which mods could be messing with this

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ravenascendant Author
ravenascendant - - 1,104 comments

muh immersion is't updated for RC18/19/21/22 yet. This mod will not work with U4H8 at all. U4H8 is the version of anomaly downloaded from ModDB.

On RC18+
If it is crashing when you put a weapon in the binoc slot, it is the xml file needing to be merged.

Does it work with some weapons but not others? that might be a problem with the weapon files calling for the wrong slot.

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Guest
Guest - - 691,053 comments

I put the mod in with the current version of the anomaly mod here but it doesnt let me put a knife or pistol in the binoc slot, do i need to configure something in the files for it to take effect?

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ravenascendant Author
ravenascendant - - 1,104 comments

This Mod is for the Release Candidates for the upcoming version of anomaly. Available from the anomaly discord. RC18/19/21/22 have been tested working.

It will not work on U4H8 the version that can be dowloaded from ModDB

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Guest
Guest - - 691,053 comments

Awesome work!
Merge was as easy as promised :3

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kylemart22
kylemart22 - - 8 comments

how do you merge

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kylemart22
kylemart22 - - 8 comments

Tried this mod again completely on its own and it still doesnt work

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ravenascendant Author
ravenascendant - - 1,104 comments

This Mod is for the Release Candidates for the upcoming version of anomaly. Available from the anomaly discord. RC18/19/21/22 have been tested working.

It will not work on U4H8 the version that can be dowloaded from ModDB

If you are using the RC version and still having this issue. let me know, here or on the Anomaly Discord.

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Vakkeran
Vakkeran - - 81 comments

Is there a way to have it not play the pistol slide racking sound effect when equiping what's in the bino slot?

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ravenascendant Author
ravenascendant - - 1,104 comments

i have no idea what might be causing that.

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Vakkeran
Vakkeran - - 81 comments

I updated to the newest build RC23 and it doesn't happen. Must've been a RC19 thing.

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ravenascendant Author
ravenascendant - - 1,104 comments

or it was this JSRS bug that makes pistol sounds for knives: Discord.com

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Guest
Guest - - 691,053 comments

Using 1.5.1 I had a crash when right clicking a pistol in my main weapon slot whilst in the barter menu, seems like this was the only mod to affect that particular file.

! [SCRIPT ERROR]: ...files/anomaly-1.5.1\gamedata\scripts\ui_inventory.script:894: attempt to index local 'ci' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...files/anomaly-1.5.1\gamedata\scripts\ui_inventory.script:894: attempt to index local 'ci' (a nil value)

stack trace:

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ravenascendant Author
ravenascendant - - 1,104 comments

vanilla or mod pistol?

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ravenascendant Author
ravenascendant - - 1,104 comments

Can you reliably repeat it. like: rclick gun, crash, load back into game, rclick gun, crash, load back into game, rclick gun, crash....

if so does it still happen with this mod removed? (make sure you don't have any thing in the binoc slot before removing this mod)

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ragafragamagawaga
ragafragamagawaga - - 31 comments

Nice addon, will be handy. Btw, what icon pack are you using?

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ravenascendant Author
ravenascendant - - 1,104 comments Reply Good karma+2 votes
ragafragamagawaga
ragafragamagawaga - - 31 comments

Thanks!

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sardoz
sardoz - - 11 comments

Excellent, no reason a stalker would ever go without a sidearm.

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Guest
Guest - - 691,053 comments

This comment is currently awaiting admin approval, join now to view.

darnogio
darnogio - - 16 comments

Thanks a lot, this mod is really helpful
played this in anomaly 1.5.1 and it works

now my loadout is knife in binocular slot
and binocular in my bolt slot (the icon kinda janky cuz the slot is small)

to enable binoc on bolt slot, you have to modify the binoc_pistol_knife.script
just change line 26 from this:

[5] = {5,1}, -- Binoculars - add knife slot as valid destination

to this:

[5] = {5,1,6}, -- Binoculars - add knife and bolt slot as valid destination

i tried to register it in detector slot but it doesn't work
maybe because binocular and bolt is classified as weapon or something ?

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ravenascendant Author
ravenascendant - - 1,104 comments

Yes, bolt and binoc are weapons. which is why they work if equipped to a weapon slot. Detectors are not weapons. they will not work in weapon slots nor will weapons work in their slot.

Grenade slot should work for weapons, but i haven't tested it. I excluded the 1x1 slots because the 1x2 weapons would look bad in those slots.

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SniperHellscream
SniperHellscream - - 981 comments

Greetings, I have conflicts using this complement together with BaS, would you be kind enough to provide a compatibility patch? Since this plugin is really very useful

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ravenascendant Author
ravenascendant - - 1,104 comments

what is the nature of this conflict?

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micozen
micozen - - 9 comments

Tried putting a knife or a pistol on the binoculars slot, it crashes the game any fixes? From the description I can see that it has problems with bart's sorting tabs but I disabled bart's but it still crashes

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ravenascendant Author
ravenascendant - - 1,104 comments

it is a problem with any mod that also includes the same xml files i do. find the conflict, follow the instructions in the description to make a patch

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Noxilian
Noxilian - - 65 comments

Would there be a way to make it so the binocular slot is the default slot when equipping for the pistol? Very minor convenience feature, but would be nice to just be able to double-click and equip to that slot, instead of having to drag & drop.

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ravenascendant Author
ravenascendant - - 1,104 comments

Yes.

I'll probably even do it.
Not sure when, but warframe is bound to get boring sooner or later.

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TengoPiernas
TengoPiernas - - 2 comments

Every time I want to open the inventory it just crashes, do you know what could be the problem?

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ravenascendant Author
ravenascendant - - 1,104 comments

something has over ridden the xmls in this addon

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HotlineMiamiJacket
HotlineMiamiJacket - - 1 comments

pretty sure this mod doesn't work anymore. game crashed after install

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manzmnl
manzmnl - - 485 comments

This mod is working fine. But you have to open the both files in configs/ui folder and remove the two comment lines from them.

They look like this: <!--Binocular-Kinfe-Pistol merge -->

They are wrong, so the game thinks that these are nodes.

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ravenascendant Author
ravenascendant - - 1,104 comments

wait what?

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lsandoval0000
lsandoval0000 - - 104 comments

I am playing with the last version of anomaly, it's working fine, I just had to merge the xml files cause an addon and that's all.

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Guest
Guest - - 691,053 comments

How do you merge I keep reading the description but I see no explanation only something about line 143 /:

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ravenascendant Author
ravenascendant - - 1,104 comments

why ask questions as guest?

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Puckz
Puckz - - 67 comments

Very good qol mod, long time using it. Had to say thank you.

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TwoBitSprite
TwoBitSprite - - 2 comments

Thank you for including info on merging xml code with any possible conflicts. It is much appreciated. I didn’t want to give up my thirst/hunger/sleep bars :D

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ravenascendant Author
ravenascendant - - 1,104 comments

i thought xcvb included a merged xml already.

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