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Comment History
Darman373
Darman373 - - 13 comments @ Wing Commander Invasion mod patch 2.8

Whoa! It's alive! :)
Thanks.

Are these patches cumulative?

Good karma+2 votes
Darman373
Darman373 - - 13 comments @ Flag Commander - Border Worlds Update

5. Found another one. Please check the unit cap. All what I can build for capital ships' Standart cap was Eagle, Ranger, Jutland, 2×Southampton and 1 Savanah. So it's impossible to create more than 1-2 small battleground.

Good karma+2 votes
Darman373
Darman373 - - 13 comments @ Flag Commander - Border Worlds Update

So time for some bugs.
1. Please check ability to hyperspace jumps on some Confed ships, Kilrathi Starbase (main) and BorderWorlds Frigate. They are still able to jump. I am not sure is it fun to chase damaged Kilrathi Starbase across all the map.
2. Some strange bug with docking to refuel - the fighters cannot land on a carrier and/or starbase. I am still trying to track what helps them to land - producing a new carrier, or maybe clearing the deck with starting all fighters from hangar.
3. Please consider adding some countermeasures to fighters. It's a bit strange to see how all your Hellcats and Thunderbolts (twenty or more) cannot intercept bombers, there are almost no chances of evading Bomber's missiles.
4. And I cannot find the bouys. Have you added 'em?

Good karma+2 votes
Darman373
Darman373 - - 13 comments @ Flag Commander - Border Worlds Update

I was already beginning to think that you forgot the project. Time to test. Thanks!

Good karma+2 votes
Darman373
Darman373 - - 13 comments @ Wing Commander Invasion mod patch 2.7

Does it still work just in skirmish mode?

Good karma+1 vote
Darman373
Darman373 - - 13 comments @ Flag Commander v 3.55

Tried. Same. Okay, I'll try to gind a goat :)

Good karma+1 vote
Darman373
Darman373 - - 13 comments @ Flag Commander v 3.55

Looks like it's not the mod, but the game. Strange. I almost hate Gearbox already. Luatrace gave me "SUBSYSTEM ERROR: problem loading the subs file for HW2_FIGHTERTANK". Any ideas?

Good karma+1 vote
Darman373
Darman373 - - 13 comments @ Flag Commander v 3.55

Thanks again.
Just a few more things.
1. Can you add a some kind of supply shuttle (to refill fuel) or add an ability to automatically return fighters to refuel/rearm? I had a few situations when my fighters were out of fuel and were not able to land on a carrier - even if that carrier is right near them. Really, the only way was to destroy that fighters and build another one squadron.
2. A little FAQ will be a nice idea - I'm not sure I could just guess about capturing Black Lance carrier or right-clicking on a buoy.
3. Can you make Thunderbolt squadrons instead of "1 squad = 1 fighter"? The same for Longbows, Paktahns etc.

4. And still waiting for that fix for Black Lance faction.:)

Good karma+1 vote
Darman373
Darman373 - - 13 comments @ Flag Commander v 3.55

Thanks:)
Hope you'll update your mod soon.
Okay, and how should jump work? I saw buoys in game, but I still have no idea how to use them properly.

Good karma+1 vote
Darman373
Darman373 - - 13 comments @ Flag Commander v 3.55

Hey. Encountered a few bugs:
1. Game crashes with "Access violation" error when I'm starting a skirmish with a Black Lance faction (even if it's AI).
2. Please check that "torpedo reloading". I was really surprised when my Thunderbolts (or Longbows in another skirmish) gave me second and third torpedo runs WITHOUT returning to carrier.
3. Please check "Tactical hyperspace" on Confed ships. Last time I've played Confed - only Lexington-class carriers had the ability to jump. No problems with jumping on Kilr. or BW ships.
4. And the last one. Not a bug, just a question. How can I get an access to Confed Bearcat?

Please PM if you'll need log files or smthg.

Thanks for your work. It's nice to return to some kind of WC strategy.

Good karma+1 vote
Darman373
Darman373 - - 13 comments @ TSLRCM 1.8.5

Solved in a few hours. I've uninstalled the whole game, reinstalled TSL. After that (and loading savegame) I've landed and successfully came out from the ship. And installed TSLRCM. The game continued withour any crashes.
PS. Sorry for my English:)

Good karma+2 votes
Darman373
Darman373 - - 13 comments @ TSLRCM 1.8.5

Found a bug on Dxun. Just can't exit from Ebon Hawk. Landed on Dxun, skipped cutscene. After going to exit and choosing the party - blackscreen. Any comments or solutions?

Good karma+2 votes
Darman373
Darman373 - - 13 comments @ State of the Mod - Release Date

what about the Salarians and Rachni?

Good karma+1 vote