i get the crash too about 10 seconds in. also the menu cinematic gives me lots of lag, more than it should, im using a pretty strong computer that runs other high poly mods without trouble. hope this can be fixed soon, one of my favs!
i get the crash too about 10 seconds in. also the menu cinematic gives me lots of lag, more than it should, im using a pretty strong computer that runs other high poly mods without trouble. hope this can be fixed soon, one of my favs!
maybe a mobile reinforcement point kinda like the command vechicle CP's in battlefront, thatd be interesing, or maybe it serves as a mobile support base as in it has repair and medical droids
Advisor: Once you're inside, proceed with disabling maneuvers.
Sev: Disabling maneuvers?
Scorch: Uh... blowing things up?
Sev: Oh... I knew that.
YES this ship is awesome, its the stealth ship that anakin used to help him destroy the admiral trench's providence cruiser although it was mostly meant for recon and transport, didnt have many weapons i think. cant see it being stronger than a corvette/light frigate (but hope it is)
im very sorry for your losses. that's a very interesting story. since u wanted less angelic and more demonic names, how about the Infernal Empire, or even what they are, demonic empire.
chances are these have been discusssed, but in case they havent:
-Imho, at-ap's are over powered (range, firepower, health)
-in GC, At-AP's show up as units in the galactic view, but after a battle, when you destroy a squad of them, it isn't included in enemy losses, and it doesn't seem to disappear from the fleet the retreats, so it seems like they're indestructible.
-in space, the LAAT/c's carrying AT-TE units show up as units on the map, but can't be attacked or even scrolled over (ie, doesn't display health), sometimes if ships are sitting there with no commands they will autoattack but they cant hit.
-hitboxes on AT-TE/aiming of units attacking At-te seem to be centered under the belly, so the nly change of hitting it are at angles from legs, or with artillery.
-hitbox for LAAT/i with AA turret causes it to miss.
Sorry if some or all of these things have been posted, just bein safe...
other than that, this mod is unmatched in every aspect. i don't think i ever committed my thanks to Z and the staff, and amazament at the magnitude of the great work theyve done. so, congratulations, and thanks a bunch!
is that blue circle thing on it a shield splatter? it looks cool. and its awesome that it flies like a starfighter in the game
didnt actually work, but thanks for trying to fix it! especially when not all of us even have the problem, we appreciate it
how come the empire or republic doesnt have dreadnaughts, didn;t they use em, theyre pretty old ships.
no techno union destroyer? i wonder if the subjugator class battlecruiser will be in it..itd be tough to implement
nah isn't geoffrey rush back as barbossa?
engine glows are phenomenal. this mod is phenomenal.
ITS HERE ITS HERE! download day! d-day! congrats, and thanks z!
and i read the manual about 8x faster than id read an actual book. says something about how much the mod means to me...and reading unfortunately.
this reminds me of new years countdown...except the suspense is way greater and the wait is more epic. this wait culminates from 4 years, not 1. 4 times the epicness.
never seen something like that before. very unique...great idea!
I knew i would see this message one day, Im proud to have supported and continue supporting what i dub the greatest mod of all time, by the greatest modder and team of all time. hats off to ya z!
holy mother of [dont know what word i was gnona use]...a composite laser beam finally! brilliant
that left-most clone barrel looks ridiculously elongated
is that the early ISD I i see ?
wow the MTT in the corner looks great! much better compared to the other rather undetailed and skinny models out there currently. and the rocket trails are nice too
no clone in the top gun! its okay, the AT-TE makes up for it
i thought this gun from the Invisible Hand was a mass driver?
couldn't you use a similar concept to the republic gunship composite lasers in many clone wars mods? except the actual particles/projectile would be thicker to compensate for starship size. The beam immediately connects with targets and is sustained. thats what i imagined. If not,and you're going to keep the same concept as before then they should reach their target faster than the original weapons at least for improvement. Only other improvement i can think of is the sound
who/what's the second hero icon for? the one under the AAT, not luminara
DarkTrooper9847
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