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My history geekery requires me to point out that if this takes place just before the eruption, then the mountain should have a tip, not a crater. The crater only appeared after the top of the mountain was blown off during the actual eruption.
Not to criticize, it looks good, just needed to point that out.
Why do you "dislike" this? Maybe it won't be as good, but as long as it's not Notch or the main development team that's working on it, why wouldn't you want it to come out on other platforms? The greatest rational range of emotions on this would be from "I don't care, I don't want to play on a cell phone" (which seems to be your opinion) to "Holy **** yes, I want to play this on my iPhone so bad."
But why would you deny iOS/Android the game if it has absolutely no effect on the development of the PC version?
The difference being...?
Looks great. The system doesn't force you to remember the address, but still lets you feel like an awesome Stargate-dialing dude.
Played it a little. Good, but it bothered me how Atlantis-focused it seems.
Isn't the room abnormally large? In this picture, the room looks like it's 3x the height of the player. I mean, the guy's only a little taller than the chairs and the desk - it makes no sense.
He could be crouching, but it seems to me that in a lot of UDK games (The Ball had this as well) the environment just seems too big.
Really? According to Wikipedia, "As of 2010, Hanbitsoft has acquired the US/EU territory rights and will be re-releasing back to the US/EU territories with its sequel Hellgate London: Resurrection."
You raise some good points - I never really thought about the inconsistencies within the show except for the unique glyph. I never even thought about the "Incoming traveller" conundrum - you're right, that makes no sense at all.
The lack of rotation on Stargates bothers me, but not so much you guys since you're just basing it off the show. I know SG-1 didn't exactly have an unlimited budget and couldn't move the rotatable prop to every British Columbia park they filmed it, but the rotating Stargate is one of the coolest visual effects in the show. Not mention that it doesn't really make sense for the Ancients to have constructed a rotating Stargate that didn't rotate (unless you explain it away with a firmware update or something).
Anyway, this mod seems to be coming along great. You guys seem to know your stuff, and I'm glad you're not sacrificing gameplay for canon. Voted.
I didn't know the Polish were so fond of putting trash cans into their HL2 maps.
I live right next to New London, CT, so that was a bit confusing.
This looks pretty awesome. I'm not sure how readable that font is, and the useless-but-cool information (like the star temperature) being displayed with the useful information (like population and battlements) might become annoying after a while, but these are minor nitpicks. It looks fantastic, and it's always cool to see scifi-TV-show-style interfaces make their way to videogames.
There's an iPhone version as well, if you have one and don't mind the controls.
I'll definitely be checking this out.
I like your use of Latin in the title of the organization - only us Latin geeks will know what it means. Mwahaha!
Unless someone uses the Internet to find out.
Also, game looks awesome. Definitely tracking.
Scratch that, this game definitely does some interesting stuff in the second half. Very ambitious for a single-player HL2 mod, since most usually focus on HL2-style gameplay and design.
I don't see a reason why anyone shouldn't download this. Get it now, it's probably one of the best mods you'll play.
Amazing game. Not done with it yet, hopefully the ending lives up to the rest of the game.
Honestly, this could stand on its own as a brilliant horror game. Even if it doesn't do anything particularly new, it certainly does it well (though it is short)
Definitely feeling some inspiration from FEAR, but beyond the (possible spoilers) creepy girl and the hallucinations, the 2 games have a pretty different feel to them.
Yes, in that Iron Grip overlord was more a combination of FPS and tower defense, not FPS and strategy, and is really not similar at all to this mod.
Having said that, this mod isn't really original even if it doesn't rip off Iron Grip: Warlord. Hopefully the idea is implemented well.
I wasn't surprised to hear that this kid plays COD.
Nice read. I'm slowly and not-really-but-kinda trying to get into mapping/modding myself, so it's interesting to hear about how other people went through the same process.
Oh, and thanks for the prefabs link :D
I'm pretty sure that's actually in the main game - I think it's when you enter the big chamber with the turret ambush and the catwalks.
There's so many things wrong with that comment. Awesome_ninja already covered the Source thing. Then you say the Frostbite engine is well-optimized? I love BFBC2, but the game runs pretty slow if you don't have a powerful PC. Also, BFBC2 is hardly a "******" game. Maybe it's not as large-scale as previous Battlefields, but it's mostly considered to be one of the best teamwork-oriented MP titles on the market.
This looks like a great companion to retail DDPs. I wouldn't mind getting an invite when it becomes available :)
Sorry, but how is this "fake"? I'm not doubting that it's true, I'm just honestly curious.
I thought the Path of the Borealis was an official song by Valve done for the HL2 beta, but apparently not.
Could someone explain to me what's up with this song?
No, he was making fun of the fact that the author didn't bother to spell the word "Borealis" correctly.
Might have been funny, but was ruined by the extremely frequent spelling and grammatical errors.
I know that makes me sound like an ***, but the fact is that it's hard for me to enjoy something like this when it seems like the writer was in a speed-typing contest.
This is nothing less than absolutely amazing.
Technically, it can be either. There's nothing saying they couldn't build a cylinder around the parallel rails.
Could someone explain exactly what I'm supposed to be seeing here? I'm sure you guys did something awesome, but I'm not sure what eye raytracing is.
Very good. Again, the blue tones give the idea of a Combine institution, but fortunately that's dispelled by the non-Combine lamps and the white pipes.