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Well.. I got it working in my Gothic mod.. But dont ask me how. :D Think i did it with text editing, because with the module system the game crashes after i got to the character design menu.
Yeah thats some fairly old stuff. Realy need to send him the new ones. xD But thanks for the credits man.
Glad to hear that! Will be a hard choice between the swamp camp and the old camp for me. :D
Btw, how mutch experience do you have in coding? Ever thought about adding a system like in Gothic 3 for armors? That you need a defined amount of points with one, to buy there armors.
And str requerements for weapons.
Good work man! But that are some intresting faction choices. Could you tell us a little bit about the swamp camp? Most of them went insane after the sleeper was defeated from what i remember.
And what is about the refugees from the old camp in jarkhendar? Are they the bandit faction?
They forgot to put the smooth shader in the 3D editor on the model.
How does the gameplay change anything about this bug? o.O xDD
Well cant see anything until now in your gameplay's. Looks like i have to wait until you reach that coursed round.
Neat mod, gothic total war was my all time favorite, so im glad there is a follow up mod.
But sadly there is a bug that most campains cras at round 54. At least the old camp and swamp camp. But im quite sure that will happen with the other ones too.
Here is the link to the discord channel. Have fun. :)
it didn't happen. Its all a lie.^^
Nearly all the assets arent from any use in Bannerlord because we did not create high polys. That means we dont have any good enough normal maps, specular maps etc.
To "port" the mod we would need to start somewhat from scratch.
Jep thats exactly what im going for. :)
Pretty sure thats not true.^^ At least most of the textures are ported. And many models too from what i can see in the pictures.
Even some models from mods, like the tribunal bonemold armor.
That would make season 7 way funnier! :D
1. prefer playing it as a strategy game. :) Not a big fan of traveling with duzends of ammo packs. xD
2. Ohh ok thats sad. Well looks like i have to stay with my rifle and machete.
Is there any way to get your hands on faction units?
love that idea!
Hey mate, just wanted to say that i love your submod. Finaly i can play the reckoning without any bigger bugs or crashes. :D Thanks alot!
Just two small questions.
1: Is there a way to disable the amunitation system? I see the point behind it, but for me personal its kinda a gamebreaker.
2: How do Crossbows and Bows work? No matter what i do, it always tells me that i dont have enough bolts or that i dont have any at all.
Well, thats OrmirOfSkyrims mod, he took it down quite a while ago. even the pictures are from him.^^
maybe you should put him into the credits, and ask him.
You should have an easy time implement them.
Both MD2 and M&B use the same T-pose so its just a thing of rescaling and implementing.
Only thing you should concider is that in MD2 all untits from one kind are kinda put thogether unto one model. So you have to splitt them first.
Besides that you should contact this guy here.
Nameless has estalia planned, when he gets his hands on a new 3d-guy.
Good work! But maybe took another look into the colorscheme, the mix of gold, white and brown gives them somewhat of an arabic feel. xD
Maybe reduce the golden/brownish rust a little bit, so that the steel is more visible.
No problem, totaly understand that. :) Was planning uploading them as osp anyway. But i would recommend to ask nameless in general if you could use some of the other models for you project. Stuff like the elves and beastman could fit quite good.
Yes i have, but only for the orcs. :)
Goblins is not quite right, did just retexture the head for them
To be honest, im still a little bit sceptic.
But i wish you guys all the luck in the world. :)
When its helps, you have my permission to use the new orc models from warsword to work on as base. But they could use a little bit of polishing. :)
Hey small question.
Is there any way to let companions use magic? Play with an small hero party at the moment, and would love to make on of my guys the healer. :)
Sure i could, but i wont. :) Out of principel.
The main point why i work as freelancer on mods like this is for learning, so no, not gonna happend. At least im not gonna do that. :)
Jup is possible and planned. And some hairs. :)
Relax, its always good to get some opinions. :)
But to answer you questions.
-Goblins get third rework at the moment, wild ones included. And yes they will get more then enough face TEXTURES.
-Ogres and trolls are high on my list of stuff that i want to rework. So they will come, some day.
Not for now, im more concernd with the bigger stuff like skaven, lizardmen, beastmen, chaos dwarfs etc. Maybe in the far future.
In general guys, spam my message folder full with ideas for units, and stuff that you want to see reworked. Always happy about that, and it helps quit mutch. There is so mutch left to do, that you kinda lost the overview. :)