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Comment History
Czarodziej0Gulczas
Czarodziej0Gulczas - - 6 comments @ Emergent Factions Colors

I think you could try making Poland snow white like in MED2, White is just as important in our flag so it would fit. Especially since in 1919 the flag was not standardized yet, so some were white-red, red-white and some were only red so no matter which way you look at it will fit.

Good karma+1 vote
Czarodziej0Gulczas
Czarodziej0Gulczas - - 6 comments @ Between Empires

If you look closely, this only changes during battles. While guarding towns and castles, the troops have muskets equipped. But when in battle they do in fact use the proper upgraded variants.

Good karma+1 vote
Czarodziej0Gulczas
Czarodziej0Gulczas - - 6 comments @ Between Empires

Hello, I've been playing MB using this mod for about a week now, using some small "Cheats" to progress trough different stages of what this mod offers to explore much quickly. after this playthrough i'd like to report my opinion, found bugs, and some personal suggestions down below:

---possible Bugs----

-Often parts of artillery crews with some officers "Both Howitzer and standard" Run ahead of the battery into the enemy, ignoring all orders given, like if they weren't a part of that unit. The cannons retain some parts of they're crews and officers, but this is big problem loosing officers this way for no reason.

-about 1 in 4 sieges don't end, the game doesn't show that you've won and the only option is to withdraw when pressing TAB. This if you've killed all enemies does give you the castle but you also unnecessarily lose morale for the retreat.

-After creating a player faction "In my case the Kingdom of Poland". when you give a follower a fief, he looses whatever clothes he was wearing and instead wears an invisible tabard.

---creative criticism and suggestions---

- After creating custom units for a player faction, would it be possible to make it so the uniforms that you chose for you're units be available for purchase in "Castles" like for other factions? I had to wait to improve my relations with 3 nations to be able to purchase everything my troops use for my followers and myself "French trousers, Italian Uniform, Dutch Lancer Hats". This seems to be a bit unnecessary and would improve the flow of creating custom generals.

-I've also felt that most AI armies seem quite small. I believe increasing army sizes for AI from 80-100 from the start to maybe 150 would make battles much more interesting between full armies.

-Adding to the previous point i also believe that AI armies should use a bit more of it's nations default infantry, right now these armies seem like a mess of 20 each of every unit type for that nation. Maybe making a the AI use armies closer to this " about 70 Infantry, 30 Light infantry, 20 horses" would make these battles feel more like battles between armies than patrol-forces.

-adding a cheat menu for testing and exploring this mod would also help players like me a lot, i always do 2-3 "cheat test runs" to explore the core mod and its features.

-being able to influence your nations politics when you're a vassal would also help, in my test run i waited 60 days for Prussia to declare war on anyone without effect.

-adding the ability to give units more than move orders after player death would also be a great improvement.

-Making it so that if an enemy army attacks you, his army will advance in formation against yours, so far in every battle the enemy takes a defensive stance.

-Adding more NPC's to your capital to train troops, send out patrols etc. is a must in the future.

------Just pure praise :]------

-The unit control system is an absolute masterpiece reminding me of th Total War games wich i absolutely love.

-The battle UI is very well made and easy to get the hang of, for me it took 5 min of playing around to figure everything out. very well done.

-The amount of flavor of firearms, uniforms, characters and tactics in this mod is purely amazing!

-The AI is astonishingly well done and makes fighting against them a threat, and especially in siege battles with enemy soldiers taking defensive positions :p

-The Firing system and Ai use of firearms is well made and flows naturally.

-The world map is very nice and packed with cities, towns and forts in a perfect way.

-The diplomacy system is a very nice touch and works like a treat.

----conclusion----

This is surely the best mod out there currently in flavor and great additions to the game, you my friend deserve only praise and encouragement to continue expanding this beautiful piece adding even more goodness to this mod.

the gameplay is smooth, enjoyable and a treat. The political and diplomatic stages are well made and thought out, and the battles are both cinematic and engaging. this is a 10/10 from me and i am awaiting further developments regarding this project.

Good karma+3 votes
Czarodziej0Gulczas
Czarodziej0Gulczas - - 6 comments @ The Witcher: Total War

This is something i've been waiting for ages. I am really glad you guys took up the challenge of getting this universe into MED2 as i've always hoped for a Witcher universe rts including the politics, the setting is just perfect for an rts. almost GOT level of politics ;] Good luck to you guys as i'll be watching for progress.

Good karma+2 votes
Czarodziej0Gulczas
Czarodziej0Gulczas - - 6 comments @ Call of Warhammer: Beginning of The End Times

Hello does anybody know if and how i could make the knights origo a unit for bretonnia, i dont want to mess with the files since my experience with such things is limited and i might break my game.

Good karma+1 vote
Czarodziej0Gulczas
Czarodziej0Gulczas - - 6 comments @ 457 AD: Last Years of the Western Empire

Hi are you by any chance adding new combat annimations to the mod? I personally hate the vanilla ones and i have seen some great animatins in other mods. Calradia 1417 has a good variety of them

Good karma+2 votes