Do you have any plans to reposition the other guns (specially rifles)?
Do you have any plans to reposition the other guns (specially rifles)?
That's great news, thank you!
Could you tell me what parts of the config files need to be modified to make 2D scopes available?
I've tried doing this method described by Death_KnightRZ here:
BEFORE:
[wpn_scar_new_acog]:wpn_scar_new
scope_status = 0
;scope_texture = wpn_crosshair_acog
AFTER:
[wpn_scar_new_acog]:wpn_scar_new
scope_status = 1
scope_texture = wpn_crosshair_acog
But it didn't work, so I don't know where else to look at.
Other thing that I noticed is that the AUG BaS scope is different from the regular 2D one, the fps drops a bit when you aim, so there is that to change as well.
Does this work with HD Models Lite?
Will this work properly with Skies Redux? The sky textures are not that great, but some files are the same.
This mod has 2d scopes textures: Moddb.com
So, I was messing with the debug mode, these weapons use 3d scopes:
AUG A1
AUG A1 Custom
AUG A1 Modern
AUG A1 Customized
AUG A1 Camouflaged
G36K
G36L
G36C
HK416
L85A1
L85A1 Alternate
L85A1 Custom
L85A1 Modern
L85A2
L85A2 Custom
L85A2 Modern
M16A4
M4A1
M4A1 Camouflaged
M4A1 RAS
M4A1 Custom
M4A1 Freedom
SCAR H
SCAR H Camouflaged
SCAR H New
SIG SG550
SIG SG550 Camouflaged
SIG SG550 Custom
SIG SG550 Arrow
SIG SG552 Commando
FAMAS
Could you tell me which part of the config file do I have to modify to give them 2D scopes?
This is awesome, with all due respect to the hard work of the Anomaly devs, these 3D scopes are awful to aim, there should be an option to use only 2D ones, but anyway, thanks for the mod, gonna try it!
EDIT: the mod didn't work.
So, I was messing with the debug mode, these weapons use 3d scopes:
AUG A1
AUG A1 Custom
AUG A1 Modern
AUG A1 Customized
AUG A1 Camouflaged
G36K
G36L
G36C
HK416
L85A1
L85A1 Alternate
L85A1 Custom
L85A1 Modern
L85A2
L85A2 Custom
L85A2 Modern
M16A4
M4A1
M4A1 Camouflaged
M4A1 RAS
M4A1 Custom
M4A1 Freedom
SCAR H
SCAR H Camouflaged
SCAR H New
SIG SG550
SIG SG550 Camouflaged
SIG SG550 Custom
SIG SG550 Arrow
SIG SG552 Commando
FAMAS
Could you tell me which part of the config file do I have to modify to give them 2D scopes?
Gun sounds have to be loud and violent, even JSRS doesn't give that, anyone with a PC and/or smartphone can hear how a gun sounds when firing. You seem to be going on that route.
Ah, come on, tell how to do it :(
Is it hard to change values?
The AUG for example is completely off, too far away from the character, seems like he is extending his arms. I guess is because of the EFT reposition mod that I'm using.
Can someone teach me how to use 2d scopes instead of the 3d ones?
Can someone teach me how to use 2d scopes instead of the 3d ones?
Can someone teach me how to use 2d scopes instead of the 3d ones?
I don't get this warning:
"- WARNING -
The settings G_SSDO_SECOND_PASS and G_SSDO_COLORBLEEDING can be very expensive together. If you have performance problems, comment one or both vars. "
What do you mean comment one or both?
The sections in the file look like this:
//#define G_SSDO_COLORBLEEDING // Enables color bleeding. ( Simulate a basic indirect lighting )
#define G_SSDO_COLORBLEEDING_POWER 0.5f // Indirect lighting intensity.
#define G_SSDO_COLORBLEEDING_VIBRANCE 5.0f // Indirect lighting vibrance.
//#define G_SSDO_SECOND_PASS // Add a second pass. By default more detailed. ( 30% of G_SSDO_RADIUS )
#define G_SSDO_SECOND_PASS_RADIUS 0.3f // Second pass porcentual radius. [ 1.0f = 100% ]
Is there something I have to activate here? Does the "#" symbol means off?
Update
I got rid of Majestic Weatherfx and removed the ReShade files, now the game is working.
Update
I got rid of Majestic Weatherfx and removed the ReShade files, now the game is working.
Update
I got rid of Majestic Weatherfx and removed the ReShade files, now the game is working.
What is the difference between version 1 and 2? Number 2 says "recommended"; recommended for what, for who?
I did a clean Anomaly install, installed mods with MO2 and got this error:
! c:/stalker anomaly\appdata\shaders_cache\r4\pp_blur.ps\2048111100110000001000100000110231113010000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
(12,41): error X3004: undeclared identifier 'shader_param_8'
Here is my list of mods:
#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","6x_AI_Upsc_Mutant_Texs_"
"0001","+","Anomaly_1.5.1._Performance_Textures_Pack"
"0002","+","Anomaly HD Models Lite"
"0004","+","Boomsticks and Sharpsticks 28-Nov-2021"
"0005","+","HollywoodFX 2.0 MinimalisticFX"
"0006","+","Simple_Wall_texture_change"
"0007","+","T.H.A.P._Rework_2.1"
"0008","+","FLIR_NV_Anomaly.1.7"
"0009","+","Hellblau_Optics_-_Update_3"
"0010","+","MCM1.6.4"
"0011","+","Soundscape_Overhaul_"
"0012","+","JSRS_Port_3.6_Sound_Overhaul"
"0013","+","Aim, interface, jump, nvg_sounds_by_YUNGPR1NCEv2.1"
"0014","+","General_Fire_Mode_Switcher_Sound.12 + JSRS patch"
"0015","+","Bullet_cracks_and_impact_sounds_1.5.1"
"0016","+","Quieter_Wood_Box_Breaking"
"0017","+","AQVASAdditional_quality_voice_acting_for_stalkers.1"
"0018","+","Sound Mod - Injury Audio Extended"
"0019","+","TBs_Angry_Chimera_Growls_v1.0"
"0020","+","Desmans_Horror_Overhaul.2"
"0021","+","Knife, Bolt and Grenade Holster Sounds 1.5.1"
"0022","+","Reners_PDA_Renewed_v1.3"
"0023","+","Beef's NVGs.1"
"0024","+","Enhanced_Shaders_Color_Grading_1.09 (No PBR + corrected cubemaps)"
"0025","+","Beef's NVGs - Patch (Only Enhanced Shaders No SSR)"
"0026","+","ScreenSpaceShaders_Update6.3"
"0027","+","ScreenSpaceShaders_Update6.3 patch ES and Beef's NVGs"
"0028","+","Majestic_Weatherfx_1.1.2"
"0029","+","Dialogue_Expanded_v4.1"
"0030","+","Narrative_Loadscreens.1"
"0031","+","Hellblaus_Immersive_Onscreen_Text_1.0"
"0032","+","Trader_Overhaul_1.30"
"0033","+","Trader_Overhaul_1.30 BaS patch"
"0034","+","dph_smart_terrain_fix_2"
"0035","+","player_thermal_resistance"
"0036","+","TBs_Bugged_Stashes_Fix_v1.4"
"0037","+","More_dynamic_tasks_0.2"
"0038","+","EFT-weapon_reposition.10"
"0039","+","EFT-weapon_reposition.10 patch BaS"
"0040","+","EFT-weapon_reposition.10 patch BaS + JSRS"
"0041","+","MagsRedux.2022.06.17"
"0042","+","MagsRedux.2022.06.17 BaS patch"
"0043","+","Count_your_rounds_1.2"
"0044","+","Maximilyan_Icons_pack_1.6"
"0045","+","L96_Reanimation.2 + JSRS patch"
"0046","+","Saiga-12K_Remodel_Rebalance.3 + EFT patch"
"0047","+","SVD_Replacer_Rebalance.4 + EFT patch"
"0048","+","The_G36_Pack.5 + EFT, NPC, and scope patches"
"0049","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System"
"0050","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System Enhanced Recoil (BaS)"
"0051","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System HD Models"
"0052","+","ShaderDrivenScopesV1.3 - DLTX"
"0053","+","Shaders_Based_2D_Scopes_BaS_LEOPULDRADIUSFIX"
"0054","+","Camera_Reanimation_Project_-_I.N.E.R.T.I.A._V1.2"
"0056","+","Fluid_Aim_v1.2.3"
"0057","+","Food_drug_and_drinks_animations_v0.8.9.b_h1"
"0058","+","remade animations"
"0059","+","Lower_Weapon_Sprint_v1.2.0.3"
"0060","+","dph_autolower_weapon_1.4"
"0061","+","small_companion_ui_toggle"
"0062","+","2.0.0_Groks_Body_Health_System_Redux + Ammo check patch"
"0063","+","Tough_Important_NPCs_and_Companions_1_0_3"
"0064","+","ArszisBurerOverhaul1"
"0065","+","ArszisMutantBleeding2_0_1"
"0066","+","Bloodsucker_Cloak"
"0067","+","BountySquadsExpanded_1_0_5"
"0068","+","Controller_effects_0.1"
"0069","+","More_Aggressive_NPC_Looting.1"
"0070","+","Stealth_2.0.1"
"0071","+","TBs_companions_deactivate_headlamps_when_in_stealth_v1.0"
"0072","+","v2.0Stuck_Companions_Workaround"
"0073","+","DYNAMIC_STALKERS_-_GUARDS_V1.2_FOR_ANOMALY.5"
"0074","+","DYNAMIC_MUTANTS_V1.35 + Soundscape Overhaul 3.0 patch"
"0075","+","Dynamic_NOCTURNAL_Mutants_v1.25 + Soundscape Overhaul 3.0 patch"
"0076","+","WarfareALifeOverhaul_1_4_1 + Dynamic Mut, Noct Mut, Dynamic Stalker Guards patch"
"0077","+","Warfare_Mechanic_Fix_v0.2"
"0078","+","Y_F_Fluid_Dynamic_Relations_1_0_5"
How can I solve this?
I did a clean Anomaly install, installed mods with MO2 and got this error:
! c:/stalker anomaly\appdata\shaders_cache\r4\pp_blur.ps\2048111100110000001000100000110231113010000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
(12,41): error X3004: undeclared identifier 'shader_param_8'
Here is my list of mods:
#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","6x_AI_Upsc_Mutant_Texs_"
"0001","+","Anomaly_1.5.1._Performance_Textures_Pack"
"0002","+","Anomaly HD Models Lite"
"0004","+","Boomsticks and Sharpsticks 28-Nov-2021"
"0005","+","HollywoodFX 2.0 MinimalisticFX"
"0006","+","Simple_Wall_texture_change"
"0007","+","T.H.A.P._Rework_2.1"
"0008","+","FLIR_NV_Anomaly.1.7"
"0009","+","Hellblau_Optics_-_Update_3"
"0010","+","MCM1.6.4"
"0011","+","Soundscape_Overhaul_"
"0012","+","JSRS_Port_3.6_Sound_Overhaul"
"0013","+","Aim, interface, jump, nvg_sounds_by_YUNGPR1NCEv2.1"
"0014","+","General_Fire_Mode_Switcher_Sound.12 + JSRS patch"
"0015","+","Bullet_cracks_and_impact_sounds_1.5.1"
"0016","+","Quieter_Wood_Box_Breaking"
"0017","+","AQVASAdditional_quality_voice_acting_for_stalkers.1"
"0018","+","Sound Mod - Injury Audio Extended"
"0019","+","TBs_Angry_Chimera_Growls_v1.0"
"0020","+","Desmans_Horror_Overhaul.2"
"0021","+","Knife, Bolt and Grenade Holster Sounds 1.5.1"
"0022","+","Reners_PDA_Renewed_v1.3"
"0023","+","Beef's NVGs.1"
"0024","+","Enhanced_Shaders_Color_Grading_1.09 (No PBR + corrected cubemaps)"
"0025","+","Beef's NVGs - Patch (Only Enhanced Shaders No SSR)"
"0026","+","ScreenSpaceShaders_Update6.3"
"0027","+","ScreenSpaceShaders_Update6.3 patch ES and Beef's NVGs"
"0028","+","Majestic_Weatherfx_1.1.2"
"0029","+","Dialogue_Expanded_v4.1"
"0030","+","Narrative_Loadscreens.1"
"0031","+","Hellblaus_Immersive_Onscreen_Text_1.0"
"0032","+","Trader_Overhaul_1.30"
"0033","+","Trader_Overhaul_1.30 BaS patch"
"0034","+","dph_smart_terrain_fix_2"
"0035","+","player_thermal_resistance"
"0036","+","TBs_Bugged_Stashes_Fix_v1.4"
"0037","+","More_dynamic_tasks_0.2"
"0038","+","EFT-weapon_reposition.10"
"0039","+","EFT-weapon_reposition.10 patch BaS"
"0040","+","EFT-weapon_reposition.10 patch BaS + JSRS"
"0041","+","MagsRedux.2022.06.17"
"0042","+","MagsRedux.2022.06.17 BaS patch"
"0043","+","Count_your_rounds_1.2"
"0044","+","Maximilyan_Icons_pack_1.6"
"0045","+","L96_Reanimation.2 + JSRS patch"
"0046","+","Saiga-12K_Remodel_Rebalance.3 + EFT patch"
"0047","+","SVD_Replacer_Rebalance.4 + EFT patch"
"0048","+","The_G36_Pack.5 + EFT, NPC, and scope patches"
"0049","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System"
"0050","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System Enhanced Recoil (BaS)"
"0051","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System HD Models"
"0052","+","ShaderDrivenScopesV1.3 - DLTX"
"0053","+","Shaders_Based_2D_Scopes_BaS_LEOPULDRADIUSFIX"
"0054","+","Camera_Reanimation_Project_-_I.N.E.R.T.I.A._V1.2"
"0056","+","Fluid_Aim_v1.2.3"
"0057","+","Food_drug_and_drinks_animations_v0.8.9.b_h1"
"0058","+","remade animations"
"0059","+","Lower_Weapon_Sprint_v1.2.0.3"
"0060","+","dph_autolower_weapon_1.4"
"0061","+","small_companion_ui_toggle"
"0062","+","2.0.0_Groks_Body_Health_System_Redux + Ammo check patch"
"0063","+","Tough_Important_NPCs_and_Companions_1_0_3"
"0064","+","ArszisBurerOverhaul1"
"0065","+","ArszisMutantBleeding2_0_1"
"0066","+","Bloodsucker_Cloak"
"0067","+","BountySquadsExpanded_1_0_5"
"0068","+","Controller_effects_0.1"
"0069","+","More_Aggressive_NPC_Looting.1"
"0070","+","Stealth_2.0.1"
"0071","+","TBs_companions_deactivate_headlamps_when_in_stealth_v1.0"
"0072","+","v2.0Stuck_Companions_Workaround"
"0073","+","DYNAMIC_STALKERS_-_GUARDS_V1.2_FOR_ANOMALY.5"
"0074","+","DYNAMIC_MUTANTS_V1.35 + Soundscape Overhaul 3.0 patch"
"0075","+","Dynamic_NOCTURNAL_Mutants_v1.25 + Soundscape Overhaul 3.0 patch"
"0076","+","WarfareALifeOverhaul_1_4_1 + Dynamic Mut, Noct Mut, Dynamic Stalker Guards patch"
"0077","+","Warfare_Mechanic_Fix_v0.2"
"0078","+","Y_F_Fluid_Dynamic_Relations_1_0_5"
How can I solve this?
I did a clean Anomaly install, installed mods with MO2 and got this error:
! c:/stalker anomaly\appdata\shaders_cache\r4\pp_blur.ps\2048111100110000001000100000110231113010000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
(12,41): error X3004: undeclared identifier 'shader_param_8'
Here is my list of mods:
#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","6x_AI_Upsc_Mutant_Texs_"
"0001","+","Anomaly_1.5.1._Performance_Textures_Pack"
"0002","+","Anomaly HD Models Lite"
"0004","+","Boomsticks and Sharpsticks 28-Nov-2021"
"0005","+","HollywoodFX 2.0 MinimalisticFX"
"0006","+","Simple_Wall_texture_change"
"0007","+","T.H.A.P._Rework_2.1"
"0008","+","FLIR_NV_Anomaly.1.7"
"0009","+","Hellblau_Optics_-_Update_3"
"0010","+","MCM1.6.4"
"0011","+","Soundscape_Overhaul_"
"0012","+","JSRS_Port_3.6_Sound_Overhaul"
"0013","+","Aim, interface, jump, nvg_sounds_by_YUNGPR1NCEv2.1"
"0014","+","General_Fire_Mode_Switcher_Sound.12 + JSRS patch"
"0015","+","Bullet_cracks_and_impact_sounds_1.5.1"
"0016","+","Quieter_Wood_Box_Breaking"
"0017","+","AQVASAdditional_quality_voice_acting_for_stalkers.1"
"0018","+","Sound Mod - Injury Audio Extended"
"0019","+","TBs_Angry_Chimera_Growls_v1.0"
"0020","+","Desmans_Horror_Overhaul.2"
"0021","+","Knife, Bolt and Grenade Holster Sounds 1.5.1"
"0022","+","Reners_PDA_Renewed_v1.3"
"0023","+","Beef's NVGs.1"
"0024","+","Enhanced_Shaders_Color_Grading_1.09 (No PBR + corrected cubemaps)"
"0025","+","Beef's NVGs - Patch (Only Enhanced Shaders No SSR)"
"0026","+","ScreenSpaceShaders_Update6.3"
"0027","+","ScreenSpaceShaders_Update6.3 patch ES and Beef's NVGs"
"0028","+","Majestic_Weatherfx_1.1.2"
"0029","+","Dialogue_Expanded_v4.1"
"0030","+","Narrative_Loadscreens.1"
"0031","+","Hellblaus_Immersive_Onscreen_Text_1.0"
"0032","+","Trader_Overhaul_1.30"
"0033","+","Trader_Overhaul_1.30 BaS patch"
"0034","+","dph_smart_terrain_fix_2"
"0035","+","player_thermal_resistance"
"0036","+","TBs_Bugged_Stashes_Fix_v1.4"
"0037","+","More_dynamic_tasks_0.2"
"0038","+","EFT-weapon_reposition.10"
"0039","+","EFT-weapon_reposition.10 patch BaS"
"0040","+","EFT-weapon_reposition.10 patch BaS + JSRS"
"0041","+","MagsRedux.2022.06.17"
"0042","+","MagsRedux.2022.06.17 BaS patch"
"0043","+","Count_your_rounds_1.2"
"0044","+","Maximilyan_Icons_pack_1.6"
"0045","+","L96_Reanimation.2 + JSRS patch"
"0046","+","Saiga-12K_Remodel_Rebalance.3 + EFT patch"
"0047","+","SVD_Replacer_Rebalance.4 + EFT patch"
"0048","+","The_G36_Pack.5 + EFT, NPC, and scope patches"
"0049","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System"
"0050","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System Enhanced Recoil (BaS)"
"0051","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System HD Models"
"0052","+","ShaderDrivenScopesV1.3 - DLTX"
"0053","+","Shaders_Based_2D_Scopes_BaS_LEOPULDRADIUSFIX"
"0054","+","Camera_Reanimation_Project_-_I.N.E.R.T.I.A._V1.2"
"0056","+","Fluid_Aim_v1.2.3"
"0057","+","Food_drug_and_drinks_animations_v0.8.9.b_h1"
"0058","+","remade animations"
"0059","+","Lower_Weapon_Sprint_v1.2.0.3"
"0060","+","dph_autolower_weapon_1.4"
"0061","+","small_companion_ui_toggle"
"0062","+","2.0.0_Groks_Body_Health_System_Redux + Ammo check patch"
"0063","+","Tough_Important_NPCs_and_Companions_1_0_3"
"0064","+","ArszisBurerOverhaul1"
"0065","+","ArszisMutantBleeding2_0_1"
"0066","+","Bloodsucker_Cloak"
"0067","+","BountySquadsExpanded_1_0_5"
"0068","+","Controller_effects_0.1"
"0069","+","More_Aggressive_NPC_Looting.1"
"0070","+","Stealth_2.0.1"
"0071","+","TBs_companions_deactivate_headlamps_when_in_stealth_v1.0"
"0072","+","v2.0Stuck_Companions_Workaround"
"0073","+","DYNAMIC_STALKERS_-_GUARDS_V1.2_FOR_ANOMALY.5"
"0074","+","DYNAMIC_MUTANTS_V1.35 + Soundscape Overhaul 3.0 patch"
"0075","+","Dynamic_NOCTURNAL_Mutants_v1.25 + Soundscape Overhaul 3.0 patch"
"0076","+","WarfareALifeOverhaul_1_4_1 + Dynamic Mut, Noct Mut, Dynamic Stalker Guards patch"
"0077","+","Warfare_Mechanic_Fix_v0.2"
"0078","+","Y_F_Fluid_Dynamic_Relations_1_0_5"
How can I solve this?
Any way to make it work with dynamic mutants and dynamic nocturnal mutants?
Does it still work with other updated mods?
Well, thank you for the reply, but myself and many others have ****** PCs, so we have to choose few or no visual mods at all, if the modpack didn't have them it would be easy for us to install and try them one by one.
I had an issue when using a Military in an Warfare game, I spawned at the base in Cordon, and then some loners attacked it, but none of the army guys did anything, they just stood there to die.
But nevertheless, you did an awesome job, congratulations.
Do you plan in doing a version without the visual mods for less capable PCs?
No more BB gun-like recoil?
EDIT: been playing with this for a few days, have to say it's awesome.
How do you edit these parameters?
So it means installing Enhanced Shaders and Color Grading first then Anomaly Skyboxes? I have this doubt too.
Couple of questions, is this mod compatible with Anomaly Skyboxes?
Moddb.com
Is this normal? I'm on DX10, during the rain it looks like this:
Does anyone know how to install only the dust effect from the emission?
What is the fps impact?
CyHax
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