This member has provided no bio about themself...

Comment History  (0 - 30 of 37)
CyborgDragon
CyborgDragon - - 37 comments @ Sven Co-op

I call it Sven Co-op, but I've heard a lot of people say Sven coop(as in chicken coop).

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ SMOD: HALF-LIFE Source

No, just on hiatus until I can get help.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ Models

Who is Dec?

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ SMOD: HALF-LIFE Source

That would be the lighting of the area.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ SMOD: HALF-LIFE Source

Unfortunately that would not work. I do not have access to the SMOD source code, thus I cannot add monster entities. I was instead converting HL:S models to work on the existing entities, but I need help with this.

Good karma+2 votes
CyborgDragon
CyborgDragon - - 37 comments @ SMOD: HALF-LIFE Source

Please make that at least slightly understandable. You "won" what? SMOD? HL:Source? Regular old Half-Life?

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ GO-MOD: The End

Because you can't just make one file that does that. You have to edit many, many files. It's so many, that the Sven Coop team even decided not to bother with it, and went with asking VALVe to do it instead.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ Go-Mod

No. There are two singleplayer options. HL Storyline w/ GO-Mod, and normal GO-Mod mode.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ GO-MOD: The End

Sven Coop had sent an email, and got a response(being a VALVe supported mod), they said they would eventually, but not any time soon.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ Go-Mod

Well, there is an alternative, but it requires massive changing of the GoldSrc code, and I mean massive. They had discussed it for Sven Coop, but doing so was such a massive undertaking they decided against it.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ SMOD: HALF-LIFE Source

It wouldn't be multiplayer, as I am not skilled enough to do that. Porting decay would require a lot of work.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ Main Menu

The menu is the default SMOD one(with the Redux options) and I will be leaving it so.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ SMOD: HALF-LIFE Source

I am using EntSpy to fix the maps.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ SMOD: HALF-LIFE Source

It will have HL:S weapons, I just haven't put them in yet. It will also include most of the default SMOD weapons(those that aren't replaced).

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ SMOD: HALF-LIFE Source

Oh, I also forgot to mention they did it for people who like nostalgia as well.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ SMOD: HALF-LIFE Source

Actually, with very little editing.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ SMOD: HALF-LIFE Source

It is not a simple conversion of hl2 SMOD to HLS, it' s the other way around. And I'm doing more than conversion, if you bothered to read my other responses.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ SMOD: HALF-LIFE Source

I am doing more. Also I'm not just placing alien grunts, the alien grunt is just the first one I've gotten to work. What I am doing is editing the maps to fix all the broken and missing entities, as well as the aforementioned making of custom models for NPCs. I will also be adding things with mapadds, so you can choose to have extra content by enabling/disabling mapadd files. I guess you could call this more of a mini-mod, like the SMOD: Episode 1 mini-mod on the SMOD: Tactical/Redux forums.

Your comment, to me, is more of a feedback than a flame, unlike the post below.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ SMOD: HALF-LIFE Source

Feedback, not flaming, please.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ SMOD: HALF-LIFE Source

I do have HL:S, this is making HL:S work with SMOD. As for retexturing, well I'm not much of an artist. I will be using HD content later on, but for now I'm just trying to get an edited model to work.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ Trailer (English)

It....it was pedobear....

Good karma+2 votes
CyborgDragon
CyborgDragon - - 37 comments @ SMOD: HALF-LIFE Source

The money is optional, as I said it is part of SMOD, a mod I didn't make. This is a mod of SMOD. The money limits how much you can use the health and armor chargers, effectively turning them into vending machines.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ Alien Grunt model

One little problem. The alien grunts had the armor surgically attached. So if it was removed, there should be scars.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ SMOD: HALF-LIFE Source

No, it is a mod of SMOD, a highly customizable mod of Half-Life 2.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ SMOD: HALF-LIFE Source

Thanks for noticing that, I hadn't. Changed to the HL2 section.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ CSS SCI FI 3: Hardwired

I have an issue in that it crashes as soon as I try loading any of the missions, whether it is campaign mode or not. I've reinstalled three twice, first install wasn't on top of normal SMOD, second install was(I made sure I got a pre-40a version just to be safe), and third time it wasn't on top of normal SMOD either. All the same, as soon as the loading bar on a map finished it would crash.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ Houndeye : ingame

That's because of how the Source engine version they used in that screenshot did not have true dynamic lighting, instead, prior Orange Box, and partly still in Orange Box, all shadows cast by parts of the map itself do not cast onto objects, and becomes a filter rendered on top of other parts of the map. As soon as an object immersed itself entirely in a shadow it became as dark as the shadow, and that houndeye isn't fully immersed, so it remains the same as it was.

Wow, that was big.

Good karma+6 votes
CyborgDragon
CyborgDragon - - 37 comments @ Controller

That's because its face isn't to the same proportion to the head as it was in the original.

Good karma+1 vote
CyborgDragon
CyborgDragon - - 37 comments @ Alien Grunt Concept

I hope the release one will be bulkier like the original. These things were engineered on Xen to be soldiers after all.

Good karma+3 votes