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crazyiscombine
crazyiscombine - - 75 comments @ ZoneExpanded - Road To The North

I already made the edits, it's not hard just tedious.

I don't mind the zoom in thing so much, it's kind of like focusing in when you're aiming, it just feels more natural to me. Plus it gets rid of the clipping arms and weapon stocks in the view.

But yeah I think gunslinger does it really well. I wonder if there's a damage factor with range,9x18 apparently has a maximum range 200m, but that's probably assuming it's fired from something accurate and with enough barrel length to burn all of the propellant. Which I doubt the PM has, as it's only supposed to be effective up to 50m lol, probably if it hits past that it should do minimal damage.

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ ZoneExpanded - Road To The North

I'm sorry, but I'm not digging the whole lack of zoom when aiming down sights on all guns. I know some people do, so it'd be nice to have the option, I'm making one for myself that restores the scope_zoom_factor from Anomaly.

I just don't see it as realistic, it feels like I'm aiming like this: 4.bp.blogspot.com

When aiming properly I shouldn't see the whole buttstock, one tends to stick their face up to the rear sight like this: Taskandpurpose.com

That's just my opinion at least, great mod otherwise.

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Enemies Dont Always Drop Broken Guns - STCoM

That's a section I did not touch at all, I'm not really sure whats going on in it but it looks like it some kind of food related thing. You shouldn't have to edit any other part to make your values work though.

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Enemies Dont Always Drop Broken Guns - STCoM

I PM'ed you the snippet I wrote, it should work, it shouldn't need a new game I don't think but if it still occurs try

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Enemies Dont Always Drop Broken Guns - STCoM

Oh, my mistake, its moddb cuts off part of the code for some reason, I'll pm you what the code should look like

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Enemies Dont Always Drop Broken Guns - STCoM

Well I see how that wouldn't work, the conditionals are missing the code that actually end up creating the number determining the weapon condition. You seem to have thought the comments did that. With what you posted, the variable condition would be a null value and that's what causes the crash.

Mind that any line beginning with -- is a comment, it's not actual code read by the program. It's essentially notes left by the programmer (in this case me).

Try this:

function set_weapon_drop_condition(npc,itm)
local rng = math.random(100)
local condition
if (rng <= 3) then c
--Good Condition 3% chance
elseif (rng <= 13) then c
--Average condition 10% chance
elseif (rng <= 63) then c
--Poor condition 50% chance
else c
--Destroyed condition 37% chance
end
--printf("condition [%s]", tostring(condition))
itm:set_condition(condition)

If you want to change the condition percentage range (ie, how I have good condition as between 80%-100%), change the two numbers separated by a comma in the math.random(80, 100)/100 parts, here's how it works:

In math.random(x, y)/100, x is the lower range and y is the upper, which means it will pick a number between x and y including x and y.

In math.random(x)/100, as there is no second number in the parenthesis, x is the upper range and the lower range is automatically set as 0.

Do not remove the /100 from any of them, because stalker interprets percentages as decimal (as I've said in another comment, 1 = 100%, 0.75 = 75%, 0.5 = 50% and so on)

Hope this helps

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Arsenal Overhaul for Call of Misery

It's just the script that deals with the weapon conditions looted from dead npcs, it should work across all weapon mods.

The reason I tell you to use it is because I know for sure that it works, whereas AO one is based on an older version of CoM so I don't trust it much.

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Enemies Dont Always Drop Broken Guns - STCoM

Could be a lot of things, try copy-pasting your code here and I'll look at it

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Arsenal Overhaul for Call of Misery

Not sure whats going on with it, AO seems abandoned by the original porter so it's not quite playing nice with CoM 1.0d fix 2 it seems.

Try replacing the death_manager.script found gamedata\scripts\ with the one from this mod: Moddb.com

That might fix it

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Enemies Dont Always Drop Broken Guns - STCoM

What exactly did you change here? I already updated my addon for latest STCoM since 1.3 :/

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Arsenal Overhaul for Call of Misery (English)

Because this page is the outdated version now, I've since uploaded a newer version here: Moddb.com

I'm not really doing any work on AO anymore (I mean I've only adapted translations) so I would follow this mod instead: Moddb.com

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Outfit Addon 4.03 for CoM 1.0d

Stalkers,

I've made a quick fix for the icon issues OA was having with the latest STCoM

Mega.nz

I haven't tested it thoroughly, but it seems to be working properly

Good karma+2 votes
crazyiscombine
crazyiscombine - - 75 comments @ Outfit Addon 4.03 for CoM 1.0d

I'll try my hand at it, I know how to edit .dds files, messing with all the itx files will be real tedious but if I make it I'll let you have it

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Outfit Addon 4.03 for CoM 1.0d

I thought it was just a matter of merging some items to the ui_icon_equipment.dds and editing the individual .itx files so their image matched?

What else is there?

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Enemies Dont Always Drop Broken Guns - STCoM

Yeah when I was trying to make it I had a lot of errors and crashes at first, it was a lot of trial and error to get it to work (especially since I don't actually know lua, I do java and just tried to improvise with googling lua syntax).

In any case, I'll eventually make a few different versions once I get some more ideas, I'll likely include yours.

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Enemies Dont Always Drop Broken Guns - STCoM

It's pretty easy to adjust if you know a bit of programming, its probably doable without any previous knowledge if you just keep a few things in mind:

What the top part that says local rng = math.random(100) is doing is assigning a variable, rng, with a random number between 1-100.

The the if and elseif are conditionals, basically they only execute the line that's directly below them if they part within the brackets are true. A list of conditionals starts with an if and end with an else, and ifelse in the middle.

So whats basically going on here its checking "if this is true, do this, if not and this is true, do this, if not this is true, do this, if none of the above are true, do this."

So when it says (rng <= 5), its checking whether rng is less than or equal to 5, this is therefore the 5% chance of it happening.

Now the part that actually assigns the weapon condition, where it says condition is a variable that was created earlier, math.random is a number generator, the two numbers in the brackets are the range, so in this case it will pick a number between 80 and 100, if you put only one number in the brackets it will pick between 1 and whichever number is in the brackets. the /100 at the end is to divide it by 100, because STALKER uses a decimal value to represent condition (ie 100% = 1, 75% = 0.75, etc)

In Lua, anything starting with a "--" is a comment, meaning the program does not read it, I put them in there to say what the general percentage is of each.

As you can see, I've listed the rng conditionals starting from low to high on its way down. So to do what you're describing, I would make the top one (rng <= 5), the next one (rng <= 10) and then (rng <= 40), with the last one being the rest. This is because you want to start with lowest percentage first and add it to the next larger percentage.

I hope this helps, I know its a god damn essay at this point, maybe I'll make an edit for it, if I do I'll probably make a few different versions.

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Enemies Dont Always Drop Broken Guns - STCoM

Weird, might be some kind of memory issue, have you tried reinstalling?

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Outfit Addon 4.03 for CoM 1.0d

It's been a while, any update soon?

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Arsenal Overhaul for CoM eng translation

Yeah it was mostly id by id, sometimes descriptions were missing in game because the id name didn't match the descriptions id.

I used notepad++, other than that there really isn't any tools that I know of.

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Arsenal Overhaul for CoM eng translation

That was me yes, and I did fix the missing translations a long time ago including knives and etc.

Good karma+2 votes
crazyiscombine
crazyiscombine - - 75 comments @ Enemies Dont Always Drop Broken Guns - STCoM

Fixed it, it had to do with the new Sig 550 variant added, should work now

Good karma+2 votes
crazyiscombine
crazyiscombine - - 75 comments @ Enemies Dont Always Drop Broken Guns - STCoM

Yeah looks like its got to do with the new things added, I'll have to investigate and probably will have to re do all the degradation/fov edits, I'll get on it soon.

Good karma+2 votes
crazyiscombine
crazyiscombine - - 75 comments @ [STCoM WP] Alternative hands models

Yes, THANK YOU! Stock STCoM hands have grey/really pale skin, makes me feel like I'm playing as a corpse.

Good karma+3 votes
crazyiscombine
crazyiscombine - - 75 comments @ Arsenal Overhaul for Call of Misery

Yeah, I found it here: Ap-pro.ru

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Arsenal Overhaul for Call of Misery

I don't know, it may be related to the inventory lists of the traders, but its outside of my area of knowledge as I only provided the translations.

Honestly, I would just use STCoM, it contains much of the weapons found in Arsenal Overhaul anyways.

Good karma+1 vote
crazyiscombine
crazyiscombine - - 75 comments @ Enemies Dont Always Drop Broken Guns - STCoM

Damn, forgot about that one, I'll fix it soon.

Good karma+2 votes
crazyiscombine
crazyiscombine - - 75 comments @ Enemies Dont Always Drop Broken Guns - STCoM

And its up, have fun!

Good karma+3 votes
crazyiscombine
crazyiscombine - - 75 comments @ Enemies Dont Always Drop Broken Guns - STCoM

I know right? SVT-40 degrades a full ten percent after 20 rounds.

I've got a rough version I'm playing on right now, once I polish it up and fix the FOVs I'll add it to this file.

Good karma+2 votes
crazyiscombine
crazyiscombine - - 75 comments @ Enemies Dont Always Drop Broken Guns - STCoM

I know, but I'm making a version for more zoom actually. Mostly to make them consistent, for example, the TT33 has no zoom compared to every other pistol. Rifles for long range should have a bit of zoom, the SVT-40 is awkward to use since it looks like my face is sitting behind the stock rather than holding it like.. y'know, a rifle.

Good karma+2 votes
crazyiscombine
crazyiscombine - - 75 comments @ Arsenal Overhaul for Call of Misery (English)

It should work with 1.0d

Good karma+1 vote