Add addon Arsenal Overhaul for Call of Misery (English)
Location
Addons
Filename
AO_For_CoM_Eng_v0.2.3.7z
Category
Weapons Skin
Uploader
crazyiscombine
Added
Updated
Size
695.95mb (729,756,077 bytes)
Downloads
1,767 (1 today)
MD5 Hash
88e700c68451410c07808786ba4ea2a8
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Description

This mod is moved! Look in description for more up-to-date links!

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Arsenal Overhaul for Call of Misery (English)
Comments  (0 - 50 of 133)
ESBA
ESBA

Can i use the cooking on campfire addon from apro with this? The addon has compability patch for the russian AO. There is also xMod, which requires AO, but i havent manage to make that one work with CoM english translation.

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crazyiscombine Author
crazyiscombine

I'm not sure if it will work, but if it has an AO compatibility patch then it's possible, only way to know is to try it out. If it doesn't, I can attempt to make a compatibility patch for the patch.

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SpecShadow
SpecShadow

[AO seems to make NPCs used grenades a lot]

did you ported AO for ClearSky by any chance?

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adriendu13009
adriendu13009

Hi i got a problem with your mod, when i launch the game i got a crash instantly and a report of a fatal error.

Description: fatal error
Arguments: Can't open section 'wpn_sig220'. Please attach [*,ini-log] file to your bug report.

What should i do ? I copy paste all the gamedata that i need and i got the english translation of call of misery !

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crazyiscombine Author
crazyiscombine

Strange error, I had it before and thought I fixed it. I don't know why it happens since the only thing I changed in the file is the condition_shot and condition_queue_shot. On my end I got it to work by replacing it with a file from the Original AO Weapon Degredation file and re-doing the change.

I'll take a look into it, I'll be updating as soon as I can

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chambs
chambs

I got the same error but managed to fix it.

Open "Call of Misery\gamedata\configs\weapons\w_sig220.ltx" on Notepad
On the first line there is an extra "a" before the line, remove it.

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bogdan1992
bogdan1992

Tnx mate.

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adriendu13009
adriendu13009

* Detected CPU: Intel(R) Pentium(R) CPU G640 @ 2.80GHz [GenuineIntel], F6/M10/S7, 2793.00 mhz, 30-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 2/2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 55737 files cached 49 archives, 9426Kb memory used.
Init FileSystem 3.631968 sec
'xrCore' build 6468, Oct 21 2016

EH: 4440E8F9E2549F5E04D5A2729F625C70

-----loading c:\program files (x86)\call of misery\gamedata\configs\system.ltx

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_sig220'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:0077717C xrCore.dll, xrDebug::fatal()
0023:00779801 xrCore.dll, CInifile::Load()
0023:00779801 xrCore.dll, CInifile::Load()
0023:0077A3B8 xrCore.dll, CInifile::CInifile()
0023:00428DE5 xrEngine.exe, CObjectList::o_crow()
0023:00469F5A xrEngine.exe, InitSettings()
0023:00469993 xrEngine.exe, CApplication::CApplication()
0023:00469706 xrEngine.exe, CApplication::CApplication()
0023:00432FB3 xrEngine.exe, CObjectList::o_crow()
0023:74F6336A kernel32.dll, BaseThreadInitThunk()
0023:76F89902 ntdll.dll, RtlInitializeExceptionChain()
0023:76F898D5 ntdll.dll, RtlInitializeExceptionChain()

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SpecShadow
SpecShadow

Got same error with
Arguments: Can't open section 'wpn_sig220'. Please attach [*,ini-log] file to your bug report.

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crazyiscombine Author
crazyiscombine

Not sure why it's doing that but I'll look into it, for now replace wpn_sig220.ltx from gamedata > configs > weapons with the one from Original AO Weapon Degredation folder

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Vardayn
Vardayn

Now it'll launch, but stops at new game:
description
---------------------------
Fatal Error
---------------------------
Expression : I

Function : CInifile::Load

File : Xr_ini.cpp

Line : 267

Description : Can't find include file:

Arguments : weapons\upgrades\w_sig220_camo_up.ltx


stack trace:


0023:005697D2 xrCore.dll, CInifile::Load()

0023:0056A3B8 xrCore.dll, CInifile::CInifile()

0023:055F5994 xrGame.dll, CDialogHolder::operator=()

0023:0226A46F luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::constructor_dispatcher()

0023:6835266D lua51.dll

0023:68357246 lua51.dll, lua_pcall()

0023:0560B1FB xrGame.dll, CDialogHolder::operator=()

0023:77C33C94 ntdll.dll, RtlImageNtHeader()

0023:77C33CEE ntdll.dll, RtlImageNtHeader()

0023:0055A1B2 xrCore.dll, CLocatorAPI::get_path()

0023:0560B680 xrGame.dll, CDialogHolder::operator=()

0023:055E4FD3 xrGame.dll, CDialogHolder::operator=()

0023:05833976 xrGame.dll, CDialogHolder::IgnorePause()

0023:05836356 xrGame.dll, CDialogHolder::IgnorePause()


Press OK to abort execution

---------------------------
OK
---------------------------

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crazyiscombine Author
crazyiscombine

That's bizarre, I'll have to take a look, try deleting same file this time, I'll have to check this out later.

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Mister_Vogel
Mister_Vogel

Hmm, i wonder why no one's yet ported the weapon pack from Misery to COC. OGR Weapon pack, i think it's called ? It's got some very cool weapons, and a lot that not one of the current weapon packs have.

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SpecShadow
SpecShadow

You mean - TAZ The Armed Zone? It's in the alpha version already but can't be run due errors.

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Mister_Vogel
Mister_Vogel

No, not that, the one that originally came with Misery. This one : Moddb.com

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Zarryc
Zarryc

You mean it's packed together with Misery? Because the animations I remember weren't as good.

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Mikey_CM
Mikey_CM

Same error as adriendu13009 and SpecShadow ... If you guys want a quick "fix" just delete the "w_sig220.ltx" from "Call of Misery\gamedata\configs\weapons" haha Cx .. it works for me now..

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SpecShadow
SpecShadow

Played some time with it and I must admit that combination of Misery and AO is pretty good combination. Definitely will venture further into the Zone with these toys.
Another good thing is lower degradation of knives, that thing was nasty in CoM.

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adriendu13009
adriendu13009

Thank you Mikey_CM it work now !

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Vardayn
Vardayn

THANK GOD

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◆DaimeneX◆
◆DaimeneX◆

Okaaay.
Now make it for STCoP Weapon Pack :)

Good job on AO version though!

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KingOfBacteria
KingOfBacteria

STCoP already works with CoM :) search comments on last CoM addon

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Bazingarrey
Bazingarrey

Outstanding job, man.
Now, what about the outfit addon? :D

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crazyiscombine Author
crazyiscombine

I'm actually am working on an AO+OA merge for CoM (Maybe a standalone, but honestly who wants to use Vanilla Misery weapons?), it'll take a while though, pretty much of the porting work was already done for AO by Dimeyne I just had to get the descriptions in English

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Vaarg
Vaarg

Not the weapons! But i´ve a CoM Version with the beautyfull open scopes and using AO means the loss of them...

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Guest
Guest

Hi could you make a merge for the Armed Zone? I'm not a big fan of AO But SCTOP Is ok but does not fit the misery feel of a struggle for survival and The Armed Zone port would be amazing (I know they have a port for Call of Misery but its a older version 0.979)

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crazyiscombine Author
crazyiscombine

I may attempt to fix up TAZ for Call of Misery, but I'll focus on making sure AO works fine and porting OA first.

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black-valkyr
black-valkyr

and can you add loot money mod and fast travel mod into this pls :3

also display unit like Clear Sky mod into this :3

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AlexanderGrishenko
AlexanderGrishenko

Im using those addons without problems

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black-valkyr
black-valkyr

really ! so you use it for CoM with AO weapon for CoM without problem ? and it working well ?

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bi0nicman
bi0nicman

To remove the annoying grenade spam, try to:
Create rx_gl.ltx in gamedata\configs\ai_tweaks and paste this Hastebin.com into it.

Report if it works. Cheers!

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KeineK
KeineK

Have you tested this? rx_gl should only be affecting grenade launchers (M203, Groza, etc), at least according to the original release from CoP. Tweaking rx_gl was my first attempt to reduce the grenade spam too, and I saw no difference with tweaking, disabling, or any of the fields stated.

I still don't know how to tweak or at the very least disable thrown grenades, because the AI is really excessive with the powerful AO3 grenades.

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crazyiscombine Author
crazyiscombine

NPC's can't use weapon integrated grenade launchers as far as I know, rx_gl does indeed affect thrown grenades by delaying how often they are thrown and aim time by npcs, as well as tweaking max/min throw distance.

If spawn_period is set to 0, they will not throw grenades at all, because they wont appear in their inventory

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adriendu13009
adriendu13009

Now i can go into the menu of the game ! I choose my faction then i'm on the loading screen then the game crash and say:

FATAL ERROR

[error]Expression : !m_DefaultCharacters.empty()
[error]Function : CSE_ALifeTraderAbstract::specific_character
[error]File : ..\xrServerEntities\xrServer_Objects_ALife_Monsters.cpp
[error]Line : 353
[error]Description : no default specific character set for class
[error]Arguments : sim_default_ecolog_01

stack trace:

0023:00757073 xrCore.dll, xrDebug::fail()
0023:053081AC xrGame.dll, CDialogHolder::operator=()

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crazyiscombine Author
crazyiscombine

Doesn't look like its caused by AO, do you have any other addons installed?

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FrancisBitter
FrancisBitter

When loading a save with this hotfixed version of AO, I get a similar missing error for "grenade_smoke".

* phase time: 24989 ms
* phase cmem: 345473 K
* phase time: 24 ms
* phase cmem: 345444 K
* Loading spawn registry...
* 17696 spawn points are successfully loaded
* Loading objects...

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'grenade_smoke'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:00B7717C xrCore.dll, xrDebug::fatal()
0023:00B603A9 xrCore.dll, IReaderBase<CStreamReader>::find_chunk()
0023:00B78337 xrCore.dll, str_container::dock()
0023:00B78337 xrCore.dll, str_container::dock()
0023:0C1F0FFC xrGame.dll, CDialogHolder::operator=()
0023:0C1C189D xrGame.dll, CDialogHolder::operator=()
0023:00B790AB xrCore.dll, CInifile::r_section()
0023:7461656D SHELL32.dll, Ordinal211()

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crazyiscombine Author
crazyiscombine

There is no such file added by Arsenal Overhaul, it must be the Call of Misery itself, try reinstalling and make sure it runs before adding any addons. I recommend the full repack since that's what I used

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FrancisBitter
FrancisBitter

It only happens when loading an existing savefile after installing AO, a fresh start doesn't crash the game. I may try throwing away the smoke grenades in my inventory and trying again.

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FrancisBitter
FrancisBitter

Is it not possible to install this mid-game? Does it require a new game?

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crazyiscombine Author
crazyiscombine

It will need a new game, since it uses very few vanilla misery weapons that it could cause issues.

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YuriKozlovsky
YuriKozlovsky

The mod have Misery weapons?Like Kar98K and others?Great work buddy!

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crazyiscombine Author
crazyiscombine

It's the same Arsenal Overhaul weapons for CoC, just in CoM

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Vardayn
Vardayn

Pastebin.com still an error.

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crazyiscombine Author
crazyiscombine

w_sig220_camo_up.ltx wasn't at all edited, the one in Original AO Weapon Degradation should be identical, if replacing it with that one doesn't work, then I can only say reinstall. These file opening errors are a mystery to me.

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gurra1234
gurra1234

So im getting this error :https://imgur.com/a/bDJk8

I get this error when i go to the red woods zone when a stalker tries to use the sig220

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crazyiscombine Author
crazyiscombine

The sig220 is a pistol, so it crashes when an npcs pulls it out? I didn't edit any animations, so it may be Misery itself

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gurra1234
gurra1234

Well i dont know how to fix it becuase this means that i cant go in to that zone or any other zone that has a npc using that pistol.

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crazyiscombine Author
crazyiscombine

I'd try reinstalling Call of Misery, I suspect there are slightly different version floating around since there's many separate downloads on the russian forums

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gurra1234
gurra1234

okay because i removed the w_sig220.ltx file because i got that error as a lot of other people hade and im using the offical call of misery mod that they got out this one: Yadi.sk. So i dont belive its the misery mod doing it.

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crazyiscombine Author
crazyiscombine

Honestly I have no idea why it does that, whether its something I did or it was something happening in Dimeynes version of AO, it seems to work on my end, the version I used was a repack off of here Mega.nz

Maybe it'd work better

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