Appreciate the continued support. Am looking to finally do a full playthrough and have applied all patches and fixes to LADC 1.4.7 but was wondering how to revert the dialogue back to ENG if I can at all?
Appreciate the continued support. Am looking to finally do a full playthrough and have applied all patches and fixes to LADC 1.4.7 but was wondering how to revert the dialogue back to ENG if I can at all?
Playing through and enjoying the mod at the moment however came across a mission bug. I already picked up the radio transmitter part in the tunnels, before getting the mission of Croc to go back and fetch it, and despite going through the unlocked shortcut he wont let me give him it.
Much appreciated, been hard to balance out goodwill with CS and Military on my Duty playthrough atm.
That expanded 100 Rads got me like "oooooh."
Is this compatible with Anomaly Tacticool scopes ?
Starting my first proper warfare playthrough with this mod and was wondering. Does AI react to helicopter patrols to the extent that whatever team has them doesn't cheese through folk and its still fairly balanced or do you not using recommend it?
Yeah cant fault you for that I assume its something CEMENT will address, seen quite a few folk have the issue with it now. Hopefully from there it isn't a big deal solving a fix for it. Really enjoying the mod with my current load order though with no issues. Not having 3D ACOG just didn't sit right with me lol.
Deleted previous comment, seem to be having a conflict with Position and View mod 2.1 reverts back to original scopes once added. Happened on test map with just that and this mod on for me.
Just deleted my game data to see 12 mins ago fix for what im sure was causing me to crash. RIP lol. Ty for fix, great addon!
Is this compatible with the Dynamic mutant addons?
Really enjoying the mod so far, was wondering if there are any means to tone down the tree sway during high winds though? Was doing a run through Truck Cemetery yesterday and the way the sway is set the top half of every tree was literally spinning, looked a bit manic and was pretty distracting with all the tree shadows cutting across the ground lol.
Looks really cool, giving it a dl just now :)
Yo man just wanted to leave a msg to show my personal gratitude for your Anomaly addons.Keep up the awesome work.
Was planning a clean play through today after a few weeks. Will definitely give this a look.
Drive.google.com
Drive.google.com
(ACM Overhaul V6 - Final Build test) DL links - copy/pasted direct from dev's Steam post.
yer killing me with these updates (in the best way lol )
Enjoying MMOD for the first time atm and really cool to see there's a mod that delves deeper into the more'realistic' and tactical aspects being passionately worked on. Looking forward to see how this shapes up, AK animation looks sick btw !
Great addition to the Health System mod, thank you.
TY for the Yim compatability patch so quickly
1-up this would love to give this a try but autocomplete has spoiled me lol
10/10 good guy.
Not the addon we want, the addon we need.
Thank you.
Getting a CTD atm when entering the Dead City error log as follows;
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 530
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_ump45_ac10632_sk1_hud'. Please attach [*.ini_log] file to your bug report
Amaizng mod other than this small issue seems only to happen within DC as well. Cant bring myself to uninstall now i can actually use auto fire lol.
Nevermind lol. I realised that once you do the first forced part of the game at the very start everything unlocks. Seems to work fine for me with the steam version now man, thanks :)
I seem to be having an issue on the steam edition of the game. Everything is working fine however as it says in the changelog I don't seem to have all weapons unlocked even to purchase at the beginning I was wondering if there is a point I need to get to in the game in order to have this effect ?
Corbaw
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