Add addon T.H.E. Z.O.N.E. V1.1.6
Location
Addons
Filename
T.H.E._Z.O.N.E.9.7z
Category
Singleplayer Map
Licence
Proprietary
Uploader
IgorNitch
Added
Updated
Size
610.49mb (640,148,847 bytes)
Downloads
827 (2 today)
MD5 Hash
e4ac5351711bcd47fe67c6d07e13fa1c
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Description

T.H.E. Z.O.N.E. for Anomaly 1.5.0 update 4 hotfix 8.1 Update V1.1.6

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T.H.E. Z.O.N.E. V1.1.6
Comments  (0 - 50 of 208)
Ross_Boss
Ross_Boss

The idea of a first person death animation sounds great, would be nice if you release it by itself for people who want to mix and match with others addons of their choise.
Other than that everything i read sounds really cool and i'll definetly check it out once i play Anomaly again in the future!

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Schuchart
Schuchart

I think the "first person death" listed is this addon:

Moddb.com

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GabeCPB0
GabeCPB0

Hey, IgorNitch! Thanks for your work, man! This is one of the biggest mods, in terms of change, that I've seen! There are some very nice things here!

Is it possible that you could fragment some of the features of your mod? For instance, I'm eyeing the:
-"Psy helmets and decoder are droppable and have weight";
-"Only the guides sell new path road";
-"NPC take cover more often";
-"New traders in the zone (2 hunters, 1 informator, 1 drug dealer and 1 scientist)";
-"Cooking items re-usable"

Also, I would like to know what are the changes for the following:
In AI, what is "Injury NPC"?
Also, how is the rework in "Reworked NPC danger and combat behavior"?
Also, what does it means the "Adjusted treasure manager"?

Thanks in advance!

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Bartoche70
Bartoche70

Hi, can you tell me what files do you have modified for reworked companions behaviour please and to fix talk problem's Doc ?

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AGoodSetOfPistol
AGoodSetOfPistol

This actually looks pretty interesting... Might try it with my Trader Overhaul in place to see how well they work together...

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IgorNitch Author
IgorNitch

Hello,

@Ross_Boss The mod I use for FPD is FIRST PERSON DEATH [2.4 - 3.0] made by AyyKyu

@ GabeCPB0 Injury NPC is the sounds when npc died; reworked Ai, is npc take cover often and pay more attention to what is going on around them; Adjusted treasure manager, you will find more variable items in the crates

@ GabeCPB0 @ Bartoche70 Sorry but I cannot fragment the mod like that, the files are modified by several mod and are not usable if we extract them as is
If you have some modding basics send me a PM see if I can help you if I have time

AGoodSetOfPistol These two mods are not compatible, and do not have the same orientation (Trader Overhaul does global stocks for traders while The Zone does specific, unique and variable stocks for almost every trader) so they dont work well together

Thank you

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AGoodSetOfPistol
AGoodSetOfPistol

Interesting... I'm still interested in how your addon works... Perhaps I'll try it with my second version of Anomaly to see what it's like.

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IgorNitch Author
IgorNitch

I used all the mechanics available in the game, it gives variable prices and stocks, it makes the Zone even more unpredictable

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AGoodSetOfPistol
AGoodSetOfPistol

Again, it sounds generally interesting and something that I want to see more about. If not merely for wisdom on development in the future.

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GabeCPB0
GabeCPB0

Thanks for your time answering!

Unfortunately, I don't know how to code, at least not yet. There's a "Help" page in Supports Forum about modding basics, and I think that after all this Coronavirus ****, my work schedule will come back to normal, and I'll go through that page, to help the community even more.

thanks again for your mod!

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TheTazDJ
TheTazDJ

I can't wait for the moment i'll have to make all the compatibilities for TAZ 3.0 oh my... how much time have you spent merging all that ?

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IgorNitch Author
IgorNitch

I've been working on this mod since the start of the year for about 7 months..and it's not over

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Corbaw
Corbaw

Was planning a clean play through today after a few weeks. Will definitely give this a look.

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accolyte1022
accolyte1022

Please let us know how everything goes.

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GabeCPB0
GabeCPB0

Indeed, please let us know.

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bram1200
bram1200

Great job, thank you.

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Guest
Guest

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tombery8
tombery8

It's great but Invisible anomalies is too hard.
Is there a option to visible anomalies?

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m5spiritonfire
m5spiritonfire

anomalies are restored again
Moddb.com

was made to restore anomalies on this excellent mod

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tombery8
tombery8

Nice.
Thanks.

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meta703d
meta703d

Can you make the scopes addon compatible with lower versions of DirectX ? The only problem Im getting when playing on lower DirectX versions is with the sniper scopes being moved to the side of the screen . But im mainly using long range rifles in this game so its a no go for me . And i dont know how to remove only the scopes addon to fix the problem ?

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IgorNitch Author
IgorNitch

Optionnal version with DX8/9 added in update V1.0.2

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IgorNitch Author
IgorNitch

Hello,

thanks for the feedback, at the moment i want to finish the mod first before starting to make addons and other patches.

Thank you

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m5spiritonfire
m5spiritonfire

you did an awesome work i am using your mod and enjoying a lot, restored the anomalies back again because having invisible anomalies in the middle of a firefight is a pain in the ***...

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Ross_Boss
Ross_Boss

Time to give some feedback: The Stamina recovery is honestly horrible, i squated down for like a solid minute only to get enough stamina to walk 3-5 seconds then im low again, i even dropped items until im 10 kilos under the limit and sat there, same deal. I made sure to eat and drink, even took an energy drink but none of those did anything, i also got 10 hours of sleep ingame. There appears to be some issue or it's intended that way but that's quite literally a waste of time and feels like it's forcing me to get an exo asap.

Another thing is that there is no footstep sound for wood on the 2nd floor of the Merc base. Pretty sure that the floor that is made out of floor is also made out of wood.

Besides all that the addon is extremly fun and i truly recomend it! It feels like a more refined and polished version of Anomaly that has a more realistic touch to it. You can actually loot good items from Stalkers!

EDIT: Forgot to mention that the breathing without mask mixes with the breathing with a mask and you end up hearing both. Unsure if meant to be that way but i kinda doubt it.
EDIT 2: If you die in Ironman mode you are stuck on the first person death

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IgorNitch Author
IgorNitch

Thanks for the feedback,

Check your settings for the stamina issues or maybye check if you'r not overloaded

The 'double' breathing sounds is fixed in update V1.0.2

And for the ironman, the mod is not compatible (even in 1life)

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bram1200
bram1200

@ Ross_Boss You can arrange your stamina. Go to settings - Gameplay - Gameplay .diff - Stamina loss factor

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zerosix703
zerosix703

I can barely run this on DX10. Could you please make it run on DX8, DX9 or just remove the scopes since they are the only thing that doesn't work with the lower DirectX versions?

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IgorNitch Author
IgorNitch

Optionnal version with DX8/9 added in update V1.0.2

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Detestt
Detestt

Thanks for this, I am thoroughly enjoying it.

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m5spiritonfire
m5spiritonfire

IgorNitch one of the addons in your mod is probably blocking up the mortal sin storyline, the sin envoy has no dialogue option (played as loner), killing the envoy will result in mission failure also.

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IgorNitch Author
IgorNitch

Try to load a save before talking to Sido, as I can't reproduce this bug.
May be mod conflict too

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m5spiritonfire
m5spiritonfire

in you version 1.02 the quest is working normally everything is fine thank you for your hard work and dedication, i am running your mod and a few more things and it is all working like a charm:
-the zone v1.02
-immortal companions
-ammo check plugin
-stalker npc rank weapon loadouts (my own mod)
-zones (anomalies restored)
-white dots (not sure if your mod had it or if i merged it)
-living zone non stop 24/7/356 (mutant coeff= 0.25 stalker coef= 0.50 works wonderfully well and spawns about 2000 stalkers)
-improved PDA's

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IgorNitch Author
IgorNitch

Thanks glad to see that everything works and that you like the mod !

-For withe dots i dont modify anything

PS I recommand you to try without 'living zone', those mod are not very well build, and add the setting Offline combat: smart terrain only

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noobyamcha
noobyamcha

Awesome mod repack, seriously, however there is 2 things that i didn't like it, the invisible anomalies, these ones i was able to modify the scripts to appear again so no problem, and not to be able to see my stamina bar, the audio is not enough for me.

Can u please tell me how to put only the stamina bar on the hud? :3
I tried looking, but only saw the xmls, and stuff.

And for bugs, i didn't see big ones, only a very tiny one that is about the white reshade when you are irradiated and then a doc cures u this white mist stays in the screen, but if i use a consumable it goes away, i don't know if this is a anomaly thing or one of the mods thing, nevertheless, awesome job mate.

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IgorNitch Author
IgorNitch

Thank for your feedback,

For the invisible anomaly i wont make them visible, it s part of mod, but you can find an addon that make anomaly visible

For the stamina bar it is not possible at the moment (why run?!)

For the bug it s not bugs, you have 'screens effect' for rad if you reach 1000MS and same when you take doc cure

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MarktMan
MarktMan

Is there a way to get the ambient music back? I think it adds atmosphere.

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IgorNitch Author
IgorNitch

you have to dellete the 'radio' files in configs /script/ and start a new game

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MarktMan
MarktMan

OK. Thanks for your answer!
And another question: Is there a way to turn the stamina bar on? I would like to have all the things that a person can 'feel' present in the HUD. Like health, stamina, hunger etc.

Great job putting this mod pack together btw.

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IgorNitch Author
IgorNitch

Thanks, for the hud i use '(MORE)IMMERSIVE HUD ANO1.5B3', you need to remove it from the mod

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Scorpion4cus
Scorpion4cus

Expression :xml_doc.NavigateToNode(path,index)
Function :CUIXmlInit::Init3tButton
File :ui\UIXmlInit.cpp
Line :360
Description : XML node not found
Argument 0 : button_sort_tab_9
Argument 1 : ui\action_menu.xml

When I start a new game, this **** attacks me every time !!! I do not understand what I am doing wrong, because I did everything according to the instructions.

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Guest
Guest

Have any other addons installed ore is "The Zone" the only one ?

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Scorpion4cus
Scorpion4cus

Only "The Zone"

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IgorNitch Author
IgorNitch

Do you play in 16/9 or 4/3 screen?
Otherwise it's probably a conflict mod, try with a clean instaltion from start with clean gamedata

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Scorpion4cus
Scorpion4cus

Okay, I'll try to do it again. Thank!

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Lightspace
Lightspace

Greetings^^

Are you still working on further updates ?
How is the progress?

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IgorNitch Author
IgorNitch

Hi, yes a really big update will be coming in a week I think, with lots of new stuff!

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Lightspace
Lightspace

THX for the answer^^

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Lightspace
Lightspace

Ah one question i forgot... Is this big update save game compatibel ore have i start a new game ?

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IgorNitch Author
IgorNitch

unfortunately it will need a new game

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