STALKER!! Don't just stand there, come in and read the full description!!
First of all, I want to thank you all for the positive feedback and the detailed bug reports you left in the comments!This is for me the living proof that the stalker community is the friendliest of all gaming communities!! THANK YOU!!
Update 1.5.4.a : Fixed some errors on the NSPU and SV98 which I accidentally uploaded with the last update.
Update 1.5.4 : Made some corrections to the 1P59, VSS (no eyecup PSO1), NSPU and SV98 scopes.
Update 1.5.3 : Added the missing Modern1(M98B) and G3SG1 scopes, replaced Zulu´s RPK reticle with my standard kobra reticle (huge thanks to RuJohnny for letting me know about this 3 issues). Replaced the PU scope texture and redrawn the VSS scope texture.
Update 1.5.2 : Added the PSO1m2-1 scope, reworked the VSS scope, changed the 1P59 reticle to green and made some "refining" work on the eotech reticle.
Update 1.5.1 : This update comes with some features I myself and also many of you have wished for:
1. Clear lenses: every single scope comes with a clear lens now.
2. The scope bodies are now black for all scopes, helps with immersion at night and in darker places i.e underground levels.
3. Every single reticle has been reworked and re centered, also made illuminated versions for almost every scope, those are not yet included in this update but are on the "coming soon" list.
4. Mod organizer 2 compatibility: if you unpack the main .zip file (ATS1.5.zip), the Tacticool_scopes_1.5_mod_organizer_2_compatible.zip file found inside should be recognized by mod organizer 2 (not tested by myself because i don't use mo2 yet).
5. Corrected the folder structure for Gamma compatibility, Thanks to Grokitach for letting me know about this problem!
x. I made some further corrections for the PSO1(radius fix), fixed a small visual glitch on the 1pn93 scope, also readjusted the colors on the eotech, acog, and kobra reticles. (06.Oct.2023)
x. Small correction on the PSO1 scope (@ 24.Sept.23 17:00)
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"I`m glad you decided to give your curiosity a chance.
Well...you see...something tell`s me you are looking for some good scopes, if so...you are in the right place!
These are the most tacticool scopes in the whole Zone!
Go on! Pick one, pick two...you know what!? Just take all of them!
But you must know this before you go...
These scopes here are enhanced with tactical potato artifact essence...the rarest artifact in the entire Zone! In fact, this artifact is so rare that Stalkers reported more unicorn sightings in the Zone than tactical potatoes were ever found!
Now...GET OUT OF HERE STALKER!!!"
This mod is based on Iretuerye's Anomaly Scopes Revised addon, all credit for the base textures goes to Iretuerye! Excellent work comrade!
OLD(1.4):
Update 1.4 : This patch fixes: 1. the scopes not being displayed perfectly round on 16:10 ratio screens (All credit goes to Globan8 for this fix). 2. Fixed: when using the directx 8 renderer at 1366x768 all the scope textures seemed to be shifted slightly to the left resulting in two paralel stripes being visible on the sides.
Added a non illuminated PSO1 scope and made some small changes to the standard PSO1.
Update 1.3.9 : In order to avoid some glitches when using the BaS Adaptation, I decided to replace the binoculars texture.
Update 1.3.8 : This patch fixes some misalignment issues with the eotech scope. Huge thanks to CantHitNothin for finding this problem!
Update 1.3.7 : Fixed the 1pn93 scope.
Update 1.3.6 : Anomaly Tacticool Scopes includes no config files anymore, it relies entirely on the configs located in the STALKER Anomaly main mod from now on. This change also eliminates the incompatibilities between Tacticool Scopes and the BaS Adaptation.
Sidenote: both addons are now compatible with Boomsticks and Sharpsticks, but you should use the BaS adaptation over Tacticool scopes, because it includes more reworked scopes, and it will include even more reworked stuff in the future.
Update 1.3.5 : The Adaptation for Boomsticks and Sharpsticks has landed!
Update 1.3.2 : Updated the config files.
Update 1.3.1 : In this update I present you some reworked small electronic sights ( kobra, eotech, acog. etc),I am not yet fully satisfied with the end result, so i`m gonna continue to improve this sights in the near future.Check out the screenshots below. Happy hunting Stalker!
Update 1.3 : This is a very important update, because from now on the base code for this addon is 100% based on the vanilla Anomaly configs. That means, as of now all aspect ratios are 100% supported: 4:3, 16:9, 16:10 and of course 21:9!
Average
9.7146 votes submitted.
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Thanks for the idea!
oh damn that is another level of tacticool
And there's more to come
For which version is? RC or the old Hotfix&update; 4?
All versions should work fine with this
this lowers the fps?
Nope, not at all
Looks nice
Hey, good job, but what about DX8?
I did not have the time to test the addon on dx8 yet, but it should be fine if you use the dx9 version.
Give it a try and let me know if there are any glitches.
Will report back as soon as possible Comrade!
Comrade, I can confirm that your tactical potato enhanced scopes are running well on potato machine!
The tactical potato artifact never fails comrade!
Thank you for your confirmation!
I'm going to rename the "DirectX 9" folder to "DirectX 8-9" later today.
Well, it will be nice if someone else can confirm this but as i said it works perfectly at least for me.
If there are no graphical glitches, like blank textures it should be fine for everyone, on all direct x versions.
The only thing that still bothers me is the aspect ratio compatibility, it was fine in my tests but the result may vary for the guys with native 16:10 and 4:3 displays.
If you have time, please post a screenshot here.
on dx8 it works fine for me
stable 60 fps running on brick laptop from 2010
Bas or nope?
This is only for vanilla at the moment, but if you whant you can manually replace the BAS textures with this ones.
These scopes look great. But I have a little problem with them. My display is in 4x3 format. And all the scopes look like this Ibb.co I have a similar problem in this mod (Anomaly Scopes Revision). And there is an extra 4x3 version. This is very strange. Maybe the zone itself bends the light. And there are such effects. I tested on dx10.
On dx9 there are no problems
The problem is that this addon is heavily based on Iretuerye's Anomaly Scopes Revised mod, the only work I've done was on the textures, he (or somebody else) wrote the ltx script files, I could try to write a newscript for dx8 4:3 but I have not much experience in the matter and
free time is kind of a luxury for me at the moment, but I'm gonna look into it.
Thanks for the answer. If you have extra spare time and you if want and can fix it, it will be great, and if you don't, then nothing will happen either.
If I can I am going to fix it 100%...but like i sayd earlier, my experience in ltx file writing is pretty limited. :(
I think i've found a solution for the directx8 4:3 bug. The fix is going to be included in the next update (1.2) which i'm going to upload later today.
I would be verry grateful if you could test the update and share your thoughts.
check out the last update!
crashes with boom stix and sharp stix :( ugh
This addon only works with vanilla anomaly weapons at the moment.
I`m gonna make an adaptation for BAS soon, stay tuned!
Sweet deal!
****, a very tactical sight
The aug sight is way off to the low right for me. any idea how to fix it?
thanks for reprting the issue!
just delete the aug scope texture in stalker anomaly/gamedata/textures/wpn/wpn_aug for now, load the last save or restart the game and you gonna be reverted to the stock anomly aug scope.
i`m working on a fix, update is coming soon!
Pending adaptation for BaS ^^
Only the vss scope work,the rest just show a blue square cover the whole screen when using ads,and missing node for pso2,acog_rmr,etc in the scope_16.xml,and when i add missing node to scope_16,it show blue square but cover half of the screen
Mod i'm using :Anomaly Weapon Overhaul
This addon only works with vanilla Anomaly atm (see the description). Which directx preset are you using?
i'm using dx8 with 16:9,and can you make the lens only part ?,i really like the details in your scopes but in AWO,they separate the scope and the lens
And the binocular seem weird and blur,make it difficult to see stalkers
I hope I can resolve all this problemes in the next update. I plan to replace all the config files and rescale the textures to the resolution used in Vanilla Anomaly. This should fix most of the incompatibilities with other addons.
Stay tuned!
Fantastic, thank you!
You're welcome!😁
is there a way to get it to run at 21: 9?
What is your resolution? Give it a try with the directx10-11 version, make a screenshot and post it here
hi , resolution is 3440x1440 runs on dx11
Post a screenshot if you have installed the addon.
how can i send screenshots here?
how can i send screenshots here?
You can upload your screenshot to imgur.com and you post the link here in your comment.
your addon Imgur.com
1.5.1 normal Imgur.com
I'm gonna look into it when I get home.
Stay tuned.
cool! Thank you for the effort !!! the same problem is also with the mod BOOMSTICKS AND SHARPSTICKS. I read that you want to mod something for it. It would be very nice if there would also be a 21.9 fix for it. We are very many friends who unfortunately cannot play the addons with 21: 9. unfortunately we don't have the talent to mod. Many Thanks
sorry for the bad english
Unfortunately i can't set the resolution you are using in my game, tried everything...but I have some ideas,the only problem is that I won't be able to test the modifications I make. I hope you can help me test the new patch for 21:9.
hi, yes I like to help and do what I can.
I still found that: Moddb.com
maybe there is still something inside that can help. but couldn't test it myself yet
this is what boomsticks and sharsticks look like for me:https://imgur.com/TBk99R2
This addon was already included in the latest release candidate versions of Anomaly.
I unpacked the Anomaly .db files yesterday evening...now my plan is to replace the config files from my addon with those from anomaly, and adapt my textures to this new configs. Afterwards 21:9 monitors should display the scopes correctly.
hi, that lends itself very well. please let me know if I can help in any way. thank you for your work
I`m gonna get back to you when i have a working version with the newscript files.
Do you have discord?
great, what are you suggesting? what do you mean by second chat. i think the google translator is not working well 😂
Discord ?
yes, like a second chat where i can send you unreleased versions of the addon, for testing.
discord is a chat app for windows, mainly used by gamers.
I was wondering if you have a discord account.
Discord.com
Check out the last update! 21:9 should work now.
ok, unfortunately i don't know discord.com. I have time to test tomorrow afternoon. thank you very much for your work
I would register at discord.com for everything else we do here
hi, i have tested it and it works perfectly. very nice work from you
here is another screenshot Imgur.com
I tried it once to run it with Bas, unfortunately BaS overwrites your configs and if I let yours it crashes
In one of the RCs they added functionality to switch between scopes_16.xml and scopes_21.xml depending on your current aspect-ratio. I have a 2560x1080 screen so I've been testing this out. So far it seems to be quite straight forward.
I only tested with the PSO-1 scope, but here's the file:
Gist.github.com
I found out the same thing yesterday evening, now the plan is to use the legacy Anomaly configs and adapt my scope textures to them...this way any bugs regarding screen aspect ration should be avoided.
Thank you for pointing this out!
Just FYI your latest update fixed it for my display as well. I'm running 21:9 but at 2560x1080, now the scopes look correct. Thank you!
I`m just as happy as you for this!
Happy you like it!