can we torpedo the core for immersion?
can we torpedo the core for immersion?
Glad to be of assistance! i've spent many years experimenting with eaw/foc personally and i'm glad i could add something back to the community, really want to see this mod excel if i can think of anything else relevant i'll be sure to post rather than lurk in the shadows!
give missiles hp, add rocket/missile or whatever to targetting and bam with the right coding vipers will actively try and shoot them down and flak batteries will too however i have found that area damage is better than normal for this maybe missiles need a collison mesh? i know this works as i have done it in a personal bsg mod but its a little buggy and i never sorted as i stopped doing my own and using your mod instead...
think its possible to have more than one type of ground-space weapon just not on the same planet? if so rebels could start with a unique unbuildable ion cannon on their start planet (Hoth) and the new one cant be built there with the ion cannon in place?
or the hammerhead its in rebels and rogue one so fits the rebellion, maybe a tanky escort ship purely there to take the damage away from other ships with a modified lure ability? also kotor engines not the new style or maybe a hybrid of new and old oh and definetaly a ram feature but i dont think thats possible...
anyway cant believe i havent posted on here yet so GREAT MOD Jeroenimo keep it up!
jedimasterjason
jason joined
casual modder and gaming enthusiast also known as jedijason,col.jason(on freelancer anyway), sometimes lordjason for those medieval kinda games cant help but make tweaks to games and some mods i play: any total war freelancer sweaw:foc soaser skyrim star citizen dragon ages mass effects stellaris and countless others over the years