Lead Writer, Aero Empire
It depends on if there's money involved. =P
Definitely tracking; possibly the only postmodern meta-game I know about--I've gotta see how it develops.
I will have Ophelia at the old oak tree at the 5th Street park. She will be uhharmed, but loaded with C4 that will detonate next month should an update not be released. You have been warned.
Anytime you release something, you can't expect people to just worship you. If people don't like something they aren't going to play it when you release it; if all anyone sees is an ugly Joanna Dark, they're not going to play your game no matter what platform it's on, what the story is, or how awesome you think your idea is. It's a good start, but you need to take this feedback with some maturity, fix what needs to be fixed, and try again. Just whining about how people aren't on their knees in worship is shortsighted and shows inexperience.
Hey there, I've been watching your game for awhile now, and it looks like one of the best things going on Mod DB. I'm currently the lead writer on another game, Aero Empire (https://www.moddb.com/games/aero-empire), and I'd love to chat with you about your script, if you'd like. I've been writing for a good ten years now, so I think I could probably offer some decent feedback, if you'd like it, or if you'd just like to chat sometime. PM me if you want to, and we'll get something worked out. Anyway, love the game, and keep up the good work!
That's no problem; I'm always glad to help :P. And if you want to PM me some contact details, I'd be more than happy to brainstorm with you sometime, if you'd like. If not, that's fine, and I do agree that it is often best to work with a small team or by yourself, especially to get a tight story.
I think it's a very promising mod, but I too would change the letter; you don't have to be completely like Silent Hill to get the point across, and it wouldn't be too terribly hard to create another hook. Really, in games, beginnings are very easy to change, surprisingly enough; usually, it's the long middle section that becomes the most set-in-stone. So like I said, you've got a lot of potential here, but perhaps find another way of getting back to St. Alexis, even if it's as simple as a phone call, a note in a book, or he just takes himself there on a whim. Just randomly throwing out ideas :). Anyways, keep up the good work, and I look forward to it.
I really, really love the look of this game. It's beautiful, elegant, colorful; I can't wait to play this thing.
I second the character art update possibility (nudge nudge wink wink.)
Favorite picture. Just saying.
Hey Darthlex; I don't have cookies either :P. However, I can tell you that we will be accepted a few supporting writers in the future -- if not by the end of the summer, then almost certainly by the end of the year. We'll mostly be looking for scriptwork, and applicants will be judged by their skill at writing convincing dialogue, with other considerations going to crafting convincing sidequests/subplots and writing good documents in the "world-building" mold (ie, describing different aspects of an area, a tribe, a major character, etc.) However, before all that happens, I'm working alone to build the major backstory and the game's main plot, as well as getting characters and other major systems in place; depending on how fast (slow) I work, there's no telling when we'll open up a call for writers. However, I'll make sure everyone knows its time to send in their material, as well as a having a detailed outline of expectations and requirements ready.
This sort of turned into a mini-news post :P. Thank you for the kind words Darth, and I can't believe we're giving it away for free either O_o. We just love everyone that much.
Thanks (to everyone)! And this is in fact a very brief summary; at the moment, our backstory totals around 35 pages and counting (by comparison, this is around 7.5 - 8), so there's plenty of little things (and a few big) that didn't make it in, not to mention what we plan to keep secret until you find it for yourself in-game. However, while I'd never thought about stand-alone stories, I could certainly see them as an option, perhaps in the form of lore lying around the world,especially if we find that something hasn't been directly integrated into the plot.
And you'll be seeing plenty of Callas; their time just hasn't come yet. I was wondering if someone was going to point that out though :).
I'm seriously hoping this is completed, because up until the end, KOTOR 2 was turning into one of my favorite games. The thought of seeing it the way it was meant to be thrills me.
Thanks spellman; I too always dislike games that never know quite what they're trying to do. We're really working on making each section meaningful, and one thing that might help is the fact that we're really trying to incorporate a dynamic storyline into each stage of the game, so that, hopefully, everything you do feels meaningful.