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Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, advancements in air travel would precede both land and sea. This is the kind of world that Aero Empire is set in.

In this world, the player can rise through the ranks, from a lowly gunner manning a turret aboard an airship to the commander of several airships, ordering the crew of your own airship and the captains of the airships in your squad.

Aero Empire is a cross-genre game, incorporating elements of role-playing games, shooters, flight simulators, and squad combat. Production on the game started November 25th, 2008, and is scheduled to release by the end of 2010, and a potential sequel focusing on nation management may come later. The single player version will be free to download and play, with no restrictions.

If you have any questions about the project, feel free to contact me, or stop by our IRC channel at #AeroEmpire@irc.dal.net.
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Hey Everyone! I've been quiet for a while, making smaller flash game projects and experimenting with ideas after Aero Empire fell apart, but I have recently started three things that I would like to share with everyone.

Fancy Fish Games - Following the recent success of some of my small flash game projects, I have decided to start a small, indie game studio called Fancy Fish Games. In the studio, I plan to catch some fancy ideas and make some interesting game projects. We already have a few projects planned, and two in the works, and I look forward to presenting them to the community soon.
VIDE - VIDE stands for the Vectorized Image Deformation Engine, and is a new tool I'm working on for future game projects at Fancy Fish Games. Like the name suggests, it's an animation program that can take an image and deform/animate it. The early results look nice, and it is written entirely in HAXE/NME.
The Legend of GameDev - My new indie game dev blog, which you can read here: Davidmaletz.blogspot.com. I have already written two posts detailing how VIDE works, and plan to talk more about my future game projects and Fancy Fish Games.

I also have plans and a new design document for a revival of Aero Empire, but I don't want to get anyone's hopes up while I still haven't solidified it or started working on it. Feel free to follow my blog for updates on that, as well as the current technology and games of Fancy Fish Games!

Project on Indefinite Hold

Project on Indefinite Hold

News 10 comments

Results from the writing contest are in, however, we have some bad news to go along with it.

Planetary Rings

Planetary Rings

News 4 comments

All graphical features have been successfully ported to Irrlicht, including some new effects like Planetary Rings.

The Aero Empire Writing Contest!

The Aero Empire Writing Contest!

News 12 comments

We're looking for a Lead Writer to join our team, and we're holding a writing contest to find one! Do you have what it takes?

Project Revitalization

Project Revitalization

News 22 comments

Major changes and lots of progress going on at Aero Empire.

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Menu / AE Test

Menu / AE Test

Other 6 comments

The Menu / AE Test allows you to download and run Aero Empire's current engine, with options to enable and disable effects, and tweak the environment...

Model Viewer

Model Viewer

Graphics Tool 1 comment

The Model Viewer tool allows entire scenes to be viewed using Aero Empire's rendering engine.

Comments  (0 - 10 of 125)

A new year dawns, and I'm sure I'm not the only one wishing this game was flying into the new day alongside us.

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terra0nova Creator

I'll make a formal news post once we're further along, but pre-production has begun on the revised Aero Empire, the design is solidified, and we have some cool new airship designs and rendering tech! I have a feeling the new Aero Empire is going to amazing!

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I was really looking forwards to this game. It wouldn't matter how long this game took, I would have waited. I will still wait. I really hope you come around, and bring this game together.

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tschery Creator

jeah mate I still hope that we somehow get the team revived or that we create a new team

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Released 29 of december 2010?

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does this mod need some game? :D

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It's a shame that the dev team fell apart. This game showed a lot of promise and I was really looking forward to it. Hopefully you guys will move on to bigger and better projects where your talents and skills will get a chance to shine.

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had such high expectations... bummer!

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Aero Empire
Windows, Mac, Linux
Developer & Publisher
Aerosphere Studios
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