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Comment History  (0 - 30 of 107)
Cloneboy911
Cloneboy911 - - 107 comments @ [UPD]Frequently Asked Questions

The thing is, there would be leagel complications as they don't have the rights to Lord of the Rings

Good karma+1 vote
Cloneboy911
Cloneboy911 - - 107 comments @ The Old Republic: Ultimate War

What would the unit cap for ground battles be? I find that often the unit cap is too low, it would be nice to be able to go up to 15 or 20

Good karma0 votes
Cloneboy911
Cloneboy911 - - 107 comments @ More Clones Phase1

Hmmm still missing the scuba troopers

Good karma+2 votes
Cloneboy911
Cloneboy911 - - 107 comments @ Galaxy at War: The Clone Wars

Ya that was a problem I thought you might be faced with that problem as it isn't part of the original game but this mod is amazing looking forward to hear what else is planned

Good karma+3 votes
Cloneboy911
Cloneboy911 - - 107 comments @ Galaxy at War: The Clone Wars

I was curious to know if were thinking of adding some kill animations such as animated melee kills, hounds jumping and knocking troops to the ground and eating them similar to like total war or like halo wars were every so often you would see a very life like kill animation

Good karma+3 votes
Cloneboy911
Cloneboy911 - - 107 comments @ OBSOLETE - The Coruscant Guard

Wil you add senate guard to the coursacant garrison?

Good karma+1 vote
Cloneboy911
Cloneboy911 - - 107 comments @ Galaxy at War: The Clone Wars

I was wondering if you will be trying to make space battles more diverse? I found in the original and some mods that fighting the same type of space station numerous times can get repetitive, it might even be nice to have space battles without space stations or even different type of space stations (medical base. Factory station. Resupply station that the CIS have...)

Good karma+5 votes
Cloneboy911
Cloneboy911 - - 107 comments @ Rise of the Crime Lords

Will you be adding crait and the salt speeders? They're remains of an abandoned rebel base

Good karma+2 votes
Cloneboy911
Cloneboy911 - - 107 comments @ Republic Space Station

I think you should vary the space stations per planet like in the clone wars mod to give more variety to space battles. I'm not sure if this is already planned

Good karma+1 vote
Cloneboy911
Cloneboy911 - - 107 comments @ The Old Republic: Ultimate War

Any new updates on the progress?

Good karma+2 votes
Cloneboy911
Cloneboy911 - - 107 comments @ Galaxy at War: The Clone Wars

There may be some balancing problem with all the Jedi hero's having venators, it might make the republic too strong in the early game, just something to think about, not sure of your plans regarding this

Good karma+1 vote
Cloneboy911
Cloneboy911 - - 107 comments @ Galaxy at War: The Clone Wars

Will you add dead corpses on the battlefield that don't disappear to make the battle to see more alive? I know it's early for a question like this but I didn't want to forget the question

Good karma0 votes
Cloneboy911
Cloneboy911 - - 107 comments @ Empire at war - Enhanced Campaigns Mod

Ya i have been waiting for a full canon mod

Good karma+1 vote
Cloneboy911
Cloneboy911 - - 107 comments @ Galaxy at War: The Clone Wars

Sorry didn't see someone already asked about riff Tamson

Good karma+1 vote
Cloneboy911
Cloneboy911 - - 107 comments @ Galaxy at War: The Clone Wars

I was wondering if you were console adding Riff Tamson to the CIS when you add underwater battles as well as underwater troops (gunguns, mon cal) as well as vehicles (underwater speeder and the big jelly fish)?

Also will you be adding to the Doom battalion clones with shields? (Like in season 6 of the clone wars)

Finally I was wondering if it was possible when you make some of the maps to make some more dense and lush, for example lots of forests or buildings, passages that only solider or small vehicles can get through?

Good karma+2 votes
Cloneboy911
Cloneboy911 - - 107 comments @ Isengard Unleashed

Omg please do this for the other factions as well!!!

Good karma+4 votes
Cloneboy911
Cloneboy911 - - 107 comments @ Seven Kingdoms: Total War

Is it possible to add a mist texture to the wight walkers? Make them seem more menacing and give a more horrific atmosphere

Good karma+1 vote
Cloneboy911
Cloneboy911 - - 107 comments @ Seven Kingdoms: Total War

(buried)

Will you eventually add mammoths and Giants? Rise of mordor have made progress with big units

Good karma-11 votes
Cloneboy911
Cloneboy911 - - 107 comments @ Seven Kingdoms: Total War

Will you add the iron legion ? Or is that just a fan fiction ?

Good karma-1 votes
Cloneboy911
Cloneboy911 - - 107 comments @ Total War: Rise of Mordor

You forgot **** sieges and no navel battles

Good karma+1 vote
Cloneboy911
Cloneboy911 - - 107 comments @ Seven Kingdoms: Total War

Will you be redoing the map for the fist of the first men? Also will you add the Giants and zombie Giants? (The rise of mordor mod have made some progress with large units)

Good karma0 votes
Cloneboy911
Cloneboy911 - - 107 comments @ Clan Raiders

The detail is amazing, I thought it was an in game model till I saw it was concept art

Good karma+2 votes
Cloneboy911
Cloneboy911 - - 107 comments @ The Old Republic: Ultimate War

That's very exciting!!

Good karma+1 vote
Cloneboy911
Cloneboy911 - - 107 comments @ Rise of the Crime Lords

Eventually could you replace the non canon vehicles in the game? Already for the rebel light tanks you can replace with the big speaders which have guns, I believe they're may be some models already made.

Also for the empire tank, you can use the new one from rogue one and for rebels land air unit you can use the u-wing...

Also is it possible to have more idle factions/or sort of planet inhabitants, for example in rogue one you have saw gereras band of rebels who are independent..

I'm new to this mod but I love the idea behind it, and I'm definitely going to follow for future updates, and I would like to congratulate you for having been doing it by yourself, however if you got a/or some modders to help you you would have the exact mod you pictured

Good karma+1 vote
Cloneboy911
Cloneboy911 - - 107 comments @ Rise of the Crime Lords

Ha e you looked for modders to help you out with the mod to make specific units that you need for your mod

Good karma+1 vote
Cloneboy911
Cloneboy911 - - 107 comments @ Rise of the Crime Lords

If you need to add more heroes, you can do what they did in republic at war mod, you buy them like units but they are hero units, they just don't show up as them and once dead I don't think you can get it back

Good karma+1 vote
Cloneboy911
Cloneboy911 - - 107 comments @ Rise of the Crime Lords-Rogue One Update

OH ok I see, I'm a bit new to the mod but it looks amazing and love the idea

Good karma+1 vote
Cloneboy911
Cloneboy911 - - 107 comments @ Rise of the Crime Lords-Rogue One Update

Could you add the hammerhead ships, the new flagship , u wing and tie striker?

Good karma+1 vote
Cloneboy911
Cloneboy911 - - 107 comments @ The Old Republic: Ultimate War

Do you think we'll be able to use the hammer head ship like they do in rogue one (ramming)

Good karma+1 vote
Cloneboy911
Cloneboy911 - - 107 comments @ Total War: Rise of Mordor

It could be a good idea to release mordor first, for more scenarios with you tubers building up hype with game

Good karma+1 vote