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A pile of information about progress on the next major version, including HUD changes, camera changes, and balance chat.
We're happy to bring a new balance update to the public, crafted by moderator Pyryle, which incorporates a lot of fan and tester feedback. Also, we've...
A fresh video trailer for Coastal Influence. Plus, more information on the infantry accuracy system, great new performance news, a new utility, and more.
News on our next release, and previews of the redone Coastal Influence map. CI is a naval map that was never quite finished before naval got the axe...
In relative silence, we've been working on a lot of the systems we started describing and designing last summer. This week you can hear about some infantry...
The July balance patch (1.0.1.4) is now available! It will be automatically downloaded by your BHP Launcher, which itself may prompt you to update if...
Last time we revealed locational damage, and prior to that, we've talked about changes to infantry combat. Here's more elaboration on locational damage...
We've introduced locational damage for our vehicles, which will make tank combat more interesting and dynamic. We've also got some new destruction animations...
More updates about changes to the buildings, plus video demonstrating some of the changes we've made to tanks so far (such as the view, damage to infantry...
Another update with a technical bent to it, since the first part was well-received. More information on the launcher, code changes and bugfixing that's...
This is a more technical update than usual to shine a light on the guys who do a lot of the things that support our work that you don't think about, and...
Further discussion of changes to structures, and how they play a role on the battlefield when alive-- and continue to matter after destruction. We've...
More sweeping changes to the structures you know and love. Keeping buildings alive is serious business, and we're offering new ways to keep them alive...
In a return to regularly scheduled news updates, we'll cover a load of balance changes and gameplay changes for the next incarnation of RA:APB. Several...
We're just about done with the next version. It has several balance changes that we'd like to test in larger groups with a more varied set of players...
2.1.1 is out for PC & Mac with an SDK, which means... time for making the 2.1.2! Here's what we've got coming soon.
Somehow, nearly 400 users were able to download RA:APB 2.1 via Desura this month. The problem is, we never made it available via Desura, and the bogus...
The basic tanks for Soviets and Allies alike have been given a facelift with new models and camo. And, we're looking for new testers!
Tiberian Sun Reborn will feature a revised infantry listing, and each class can achieve veterancy status to fill a niche battlefield role. Find out who...
Now a Bluehell Productions project, Tiberian Sun Reborn will begin updating again starting today. Formerly known simply as C&C Reborn, we've got a...
APB 2.1 is effectively done, just waiting on mirrors and final testing. Here's a partial changelist so you'll know what to expect, if you haven't been...
A quick notice; 2.1 is in final testing for a release within a week or so. Feel free to join us for this final testing to help stamp out any bugs that...
Available for testing, APB 2.1 is nearly ready for a full release. We await final code changes and need to iron out a few minor balance concerns, but...
A server outage delayed release, so we've taken the time to pack in more changes, fixes, and performance boosts. Most maps see far better framerates...
New unit guides explain (with video!) how to use the various vehicles and soldiers. Plus, we show a preview of the new Light Tank and Helipad as they...
Modern systems are built expecting 64 bit applications and multi-threading. That's not the case for Gamma, and performance can suffer under certain circumstances...
The new Allied Pillbox is ready and in-game, after Cuddling has finished the texture and animation work on Kane000's model. TruYuri got the thing all...
We'll help you feel like you've played APB Gamma, even though we can't let you play the next version just yet. In addition to a full 15 minute playthrough...
New testers have been selected! Find out who's going to be helping us out. Also, it seems like we've finally gotten past the severe lag issues that have...
Do you want to be a tester? Because Uncle Joe wants you! Or at least, he's looking to get some conscripts willing to fire every weapon, be hit by every...
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