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Balance Info and HUD Updates
Red Alert: A Path Beyond

Balance Info and HUD Updates

Red Alert: A Path Beyond 3 comments

A pile of information about progress on the next major version, including HUD changes, camera changes, and balance chat.

New Update, New Site!
Red Alert: A Path Beyond

New Update, New Site!

Red Alert: A Path Beyond 9 comments

We're happy to bring a new balance update to the public, crafted by moderator Pyryle, which incorporates a lot of fan and tester feedback. Also, we've...

More Coastal Influence
Red Alert: A Path Beyond

More Coastal Influence

Red Alert: A Path Beyond 7 comments

A fresh video trailer for Coastal Influence. Plus, more information on the infantry accuracy system, great new performance news, a new utility, and more.

Coastal Influence
Red Alert: A Path Beyond

Coastal Influence

Red Alert: A Path Beyond 3 comments

News on our next release, and previews of the redone Coastal Influence map. CI is a naval map that was never quite finished before naval got the axe...

January Update
Red Alert: A Path Beyond

January Update

Red Alert: A Path Beyond 7 comments

In relative silence, we've been working on a lot of the systems we started describing and designing last summer. This week you can hear about some infantry...

TS:Reborn July Balance Patch
Tiberian Sun: Reborn

TS:Reborn July Balance Patch

Tiberian Sun: Reborn 6 comments

The July balance patch (1.0.1.4) is now available! It will be automatically downloaded by your BHP Launcher, which itself may prompt you to update if...

Hitzones & Infantry Elaborated
Red Alert: A Path Beyond

Hitzones & Infantry Elaborated

Red Alert: A Path Beyond 4 comments

Last time we revealed locational damage, and prior to that, we've talked about changes to infantry combat. Here's more elaboration on locational damage...

Exploding Things
Red Alert: A Path Beyond

Exploding Things

Red Alert: A Path Beyond 17 comments

We've introduced locational damage for our vehicles, which will make tank combat more interesting and dynamic. We've also got some new destruction animations...

More On Buildings & Tanks
Red Alert: A Path Beyond

More On Buildings & Tanks

Red Alert: A Path Beyond 1 comment

More updates about changes to the buildings, plus video demonstrating some of the changes we've made to tanks so far (such as the view, damage to infantry...

Technical & Backend Stuff (pt2)
Red Alert: A Path Beyond

Technical & Backend Stuff (pt2)

Red Alert: A Path Beyond 4 comments

Another update with a technical bent to it, since the first part was well-received. More information on the launcher, code changes and bugfixing that's...

Technical & Backend Stuff (pt1)
Red Alert: A Path Beyond

Technical & Backend Stuff (pt1)

Red Alert: A Path Beyond 4 comments

This is a more technical update than usual to shine a light on the guys who do a lot of the things that support our work that you don't think about, and...

Buildings, Part 2
Red Alert: A Path Beyond

Buildings, Part 2

Red Alert: A Path Beyond 3 comments

Further discussion of changes to structures, and how they play a role on the battlefield when alive-- and continue to matter after destruction. We've...

Buildings, Part 1
Red Alert: A Path Beyond

Buildings, Part 1

Red Alert: A Path Beyond 12 comments

More sweeping changes to the structures you know and love. Keeping buildings alive is serious business, and we're offering new ways to keep them alive...

February News Round-Up
Red Alert: A Path Beyond

February News Round-Up

Red Alert: A Path Beyond 4 comments

In a return to regularly scheduled news updates, we'll cover a load of balance changes and gameplay changes for the next incarnation of RA:APB. Several...

APB 2.1.2 Open Testing
Red Alert: A Path Beyond

APB 2.1.2 Open Testing

Red Alert: A Path Beyond 2 comments

We're just about done with the next version. It has several balance changes that we'd like to test in larger groups with a more varied set of players...

News from the Front
Red Alert: A Path Beyond

News from the Front

Red Alert: A Path Beyond 4 comments

2.1.1 is out for PC & Mac with an SDK, which means... time for making the 2.1.2! Here's what we've got coming soon.

Bogus Desura Installations
Red Alert: A Path Beyond

Bogus Desura Installations

Red Alert: A Path Beyond 5 comments

Somehow, nearly 400 users were able to download RA:APB 2.1 via Desura this month. The problem is, we never made it available via Desura, and the bogus...

Heavy Tanks, Light Tanks, And Testers (oh my)
Red Alert: A Path Beyond

Heavy Tanks, Light Tanks, And Testers (oh my)

Red Alert: A Path Beyond 2 comments

The basic tanks for Soviets and Allies alike have been given a facelift with new models and camo. And, we're looking for new testers!

Reborn: Rooms, Robots, Rosters, Ranks
Tiberian Sun: Reborn

Reborn: Rooms, Robots, Rosters, Ranks

Tiberian Sun: Reborn 8 comments

Tiberian Sun Reborn will feature a revised infantry listing, and each class can achieve veterancy status to fill a niche battlefield role. Find out who...

Under New Management!
Tiberian Sun: Reborn

Under New Management!

Tiberian Sun: Reborn 9 comments

Now a Bluehell Productions project, Tiberian Sun Reborn will begin updating again starting today. Formerly known simply as C&C Reborn, we've got a...

APB 2.1 Changelist
Red Alert: A Path Beyond

APB 2.1 Changelist

Red Alert: A Path Beyond 1 comment

APB 2.1 is effectively done, just waiting on mirrors and final testing. Here's a partial changelist so you'll know what to expect, if you haven't been...

APB 2.1 Final Testing
Red Alert: A Path Beyond

APB 2.1 Final Testing

Red Alert: A Path Beyond

A quick notice; 2.1 is in final testing for a release within a week or so. Feel free to join us for this final testing to help stamp out any bugs that...

APB 2.1 Open Testing & Updates
Red Alert: A Path Beyond

APB 2.1 Open Testing & Updates

Red Alert: A Path Beyond 1 comment

Available for testing, APB 2.1 is nearly ready for a full release. We await final code changes and need to iron out a few minor balance concerns, but...

APB 2.1 Changes & Building Work
Red Alert: A Path Beyond

APB 2.1 Changes & Building Work

Red Alert: A Path Beyond 12 comments

A server outage delayed release, so we've taken the time to pack in more changes, fixes, and performance boosts. Most maps see far better framerates...

April: Unit Guides & More!
Red Alert: A Path Beyond

April: Unit Guides & More!

Red Alert: A Path Beyond 5 comments

New unit guides explain (with video!) how to use the various vehicles and soldiers. Plus, we show a preview of the new Light Tank and Helipad as they...

Gamma Tweaks, Fixes, Fixed Mirror
Red Alert: A Path Beyond

Gamma Tweaks, Fixes, Fixed Mirror

Red Alert: A Path Beyond 4 comments

Modern systems are built expecting 64 bit applications and multi-threading. That's not the case for Gamma, and performance can suffer under certain circumstances...

Allied Pillbox Updated
Red Alert: A Path Beyond

Allied Pillbox Updated

Red Alert: A Path Beyond 11 comments

The new Allied Pillbox is ready and in-game, after Cuddling has finished the texture and animation work on Kane000's model. TruYuri got the thing all...

New Videos, Full Seamist Playthrough, And Pillbox!
Red Alert: A Path Beyond

New Videos, Full Seamist Playthrough, And Pillbox!

Red Alert: A Path Beyond 5 comments

We'll help you feel like you've played APB Gamma, even though we can't let you play the next version just yet. In addition to a full 15 minute playthrough...

New Testers Selected!
Red Alert: A Path Beyond

New Testers Selected!

Red Alert: A Path Beyond 8 comments

New testers have been selected! Find out who's going to be helping us out. Also, it seems like we've finally gotten past the severe lag issues that have...

Call for testers
Red Alert: A Path Beyond

Call for testers

Red Alert: A Path Beyond 3 comments

Do you want to be a tester? Because Uncle Joe wants you! Or at least, he's looking to get some conscripts willing to fire every weapon, be hit by every...