New Rooms
A prominent landscape feature in Tiberian Sun was the ubiquitous Port-A-Shack, alongside other signs of civilization trying to hold on while cities either fell apart from constant warfare, or were abandoned due to tiberium encroachment. We hope to capture some of that atmosphere with contemporary shacks, outposts, shelters, and underground dwellings that you'd see dotting the Tiberian Sun landscape. Guy With A Wrench is working on these.
Roaming Robots
Limpet Drones will be making an appearance. They will act as remotely-operated all-terrain scout sensor vehicles, similar to their operation in Tiberian Sun. To use them, you will need to access controls in your team's Radar facility.This will be similar to how RA2:Apocalypse Rising handles its Terror Drones, in that you are not 'driving' the vehicle and thus are in no personal danger if it dies. Hunter-Seeker Drones will behave in a similar fashion, although they will be controlled remotely via another set of controls. This is being done in lieu of TS styled automatic target seeking; the random aspect doesn't work well in the FPS context and does not promote teamwork.
It's worth noting that superweapons, when we get to that subject later on, will also be controlled via a set of terminals in your team's base; we're experimenting with not using the "beacon" style system anymore, which required you to physically enter the enemy base. This will also mean superweapons can be used to strike an enemy vehicle force defensively (or offensively, in advance of your own attacks).
New Rosters & Ranks
Some fans were disappointed with a few of the infantry classes and roles in the 2008 C&C Reborn release. We realize the need for change, and happily oblige. Tiberian Sun Reborn will feature a trimmed list of classes, each of which can achieve veterancy status to focus on a battlefield niche. These are all subject to change as we rebalance things.
GDI Roster
Light Infantry - Basic soldier
Veteran: Armor / health upgrade
Elite: Bullet speed/range increase
Technician - Basic utility class, for base repairs
Veteran: Resistant to splash damage
Elite: Faster repair tool
Engineer - Advanced utility class, repairs/infiltration
Veteran: Resistant to splash damage
Elite: Faster repair tool / Faster hacking
Disk Thrower - Indirect-fire against ground targets
Veteran: Armor / health upgrade
Elite: Incendiary disk
Medic - Squad support class, healing
Veteran: Poison Resistance / Self heal
Elite: Heal radius
Jumpjet - Recon infantry, airborne
Veteran: Armor/ health upgrade
Elite: Bullet speed/range increase / Radar invisibility
Umagon - Heroic mutant class
Veteran: Resistant to splash damage
Elite: Laser Ammo / burn damage
Officer - Advanced anti-infantry class
Veteran: Armor / health upgrade / self heals
Elite: Bullet speed/range increase / Uncrushable
Ghost Stalker - Heroic anti-armor class
Veteran: Armor / health upgrade
Elite: Better Range/Splash / Faster reload
Riot Trooper - Close-quarters suppression class
Veteran: Poison Resistant
Elite: Incendiary Ammo
A.A. Trooper - Anti-air class
Veteran: Armor / health upgrade
Elite: Faster rockets / Flak shot
Brotherhood of Nod Roster
Light Infantry - Basic soldier
Veteran: Armor / health upgrade
Elite: Bullet speed/range increase
Technician - Basic utility class, for base repairs
Veteran: Resistant to splash damage
Elite: Faster repair tool
Engineer - Advanced utility class, repairs/infiltration
Veteran: Resistant to splash damage
Elite: Faster repair tool / Faster hacking
Rocket Soldier - Anti-armor/Anti-air class
Veteran: Armor / health upgrade
Elite: Faster rockets/ larger splash radius
Chameleon Spy - Recon infantry, cloaking
Veteran: Fire Resistant
Elite: Shorter knife cooldown / knife lunge
Mutant Hijacker - Heroic anti-armor class (theft)
Veteran: Resistant to splash damage
Elite: Tiberium Ammo for Uzi
Confessor - Advanced anti-armor class
Veteran: Fire Resistant
Elite: Faster reload / Splash damage
Cyborg - Durable mutant class
Veteran: Armor / health upgrade
Elite: Major armor upgrade / better ammo / Cannon arm
Cyborg Commando - Heroic mutant class
Veteran: Fire Resistant
Elite: Flame thrower
Elite Cadre - Squad support class
Veteran: Armor / health upgrade / self heals
Elite: Armor Piercing / Un-crushable
Toxin Trooper - Area Suppression class
Veteran: Fire Resistant
Elite: Blue Tiberium upgrade
Of course, this is all subject to change as we've said. Vehicles will also support veterancy, which is earned from performing well in combat. Veteran units will allow you to use "lower tier" equipment with increased efficiency, so you can basically focus in on a few units each round and use them reliably once tougher enemies show up on the scene. Instead of buying an expensive high-tech plasma-shooting Confessor, for example, you may choose to use a lower-tech Veteran or Elite Rocker Soldier to respond to enemy ground/air vehicle threats.
Oh man, the nostalgia, now if only it was possible to make a mutant faction and possibly even a tiberium creature faction (or even adding it as a neutral variable in the battles)I would be so very happy. But you've already done so much that's so great, I don't want to be burden.
OMFG!This is just AWSOME!
Excellent. Its about time this Game gets the respect and attentions it deserves.
I thought this was suppose to be C&C Tiberian Sun? So why do I see I 'Confessor' etc which if I'm not mistaken are C&C3? :/
Uhm, NOD seems to always have had them. The fact that they only appeared in CNC3 as a unit doesnt mean that they only existed in that timeline.
But I thought this was suppose to C&C Tiberian Sun but in Renegade, like how RA:APB is Red Alert 1 etc. So why are they including units that weren't in the game? I don't think its fits tbh :/
After very careful deliberation, a decision was made to allow Nod to keep the higher-tier plasma-shooting footsoldier they had in earlier releases (with minor redesigns). This will allow them to fend off heavily armored GDI units when their single final-tier Cyborg Commando is unavailable. Otherwise, they would need several veteran Rocket Soldiers available. He's been renamed the Confessor instead of his old name, Kerubim.
I always thought that the limpet drone would work best as a mine carried by infantry. Taking one player out of the field in order to plant a mine that slows vehicles didnt seem like quite a fair trade. But I definetly want to see how it will work now, there is alot of potential for that thing.