Shouldn't the kingsguard carry shields into the field of battle? Or are they wielding greatswords?
Shouldn't the kingsguard carry shields into the field of battle? Or are they wielding greatswords?
Okay, having played this a bit more, i would advise you to DRASTICALLY reduce the amount of tanks in enemy ranks. I love the idea of tanks in this mod, but the difficulty of destroying half bugged tanks is immense. This is historically accurate of course, but having 15+ armored vehicles to 100 men is ridiculous. Still loving what's playable of this mod, great work boys!
Yeah, it's sad that the sieges are so unstable, i think they are the best part of this great mod
(buried)
Star Citizen is the biggest scam since scientology
This patch seems to have turned of ork ai for me
A bit early to say it wont be dropped, isn't it?
No, after playing some more it seems to be siege battles in general. i used the moddb link as well, so i am kinda lost as to what is going wrong.
Despite this, i have had some of the most awesome field battles ive ever played in medieval 2, great job guys
They were followed to the letter.
Damn, i crash every time i try to initiate a battle at the black chasm as bretonnia
Denmark waits with you!
I need this mod so bad
GysreGod
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