This member has provided no bio about themself...

Comment History
Chinookk
Chinookk - - 20 comments @ Middle Earth at War

Tvm sir! keep doing the good work.

Good karma+1 vote
Chinookk
Chinookk - - 20 comments @ Middle Earth at War

Greetings from Argentina, loving your mod although I found a small glitch with the unit named "Axemen of Lossarnach" in battle, they dont move, they try to run towards the enemy but seem stuck, it only happens with this particular unit and on rare ocasions only one of them would get free and run towards the enemy, the rest of them just stay there in their initial positions and never advance.

If the enemy reaches them, they will engage and smash them with their axes as long as they stay on their range.

Is this a known bug? I can provide a video if u want to look into it.

Good karma+1 vote
Chinookk
Chinookk - - 20 comments @ Thedas Kings

Hi, did you installed the mod in the game directory? for mods you have to install in the paradox folder located in your documents folder (search for Crusader Kigns II and then mod folder.

If you did installed in the documents folder, see that the mod is selected in the CKII launcher.

Good karma+3 votes
Chinookk
Chinookk - - 20 comments @ Thedas Kings

Go to your documents>Paradox Interactive>Crusader Kings II>mod.

Extract the files in that last folder and in the CKII launcher, in the upper right side you have the "Mod" button, click there and select Thedas Kings and you're good to go.

Good karma+2 votes
Chinookk
Chinookk - - 20 comments @ Nova Aetas

I'll answer my own question, only unpack the mod folder, not the other files which contains the ENBseries, game works fine now for me.

Good karma+1 vote
Chinookk
Chinookk - - 20 comments @ Nova Aetas

Hello, I've a little question. Why is the mod so demanding in terms of graphics? the mod is 2GB and my PC can barely play it.
I've other mods with over 4 to 5GB which plays like a charm. Is there a way to disable some things from the mod itself? All the video options are either in low or disabled at all and still I cant get more than 10FPS.

Thanks in advance.

Good karma+1 vote
Chinookk
Chinookk - - 20 comments @ Released version

You saved my day!

Good karma+1 vote
Chinookk
Chinookk - - 20 comments @ CK2: Middle Earth Project (CK2:MEP)

The Mod is oustanding! I want to thank to all the team for this. And though it is still in beta and has some bugs it's so awesome. You have done a great thing here!

Good karma+1 vote
Chinookk
Chinookk - - 20 comments @ CK2: Middle Earth Project (CK2:MEP)

In my case purge comes automatically after 5 months maybe.

About the loremaster, my solution is to build a temple in one of my holdings, once finished, right click on it and "create vassal". Then it should appear as a candidate for Loremaster.

Good karma+1 vote
Chinookk
Chinookk - - 20 comments @ CK2: Middle Earth Project (CK2:MEP)

I got random CTDs when played in the maximum speed for a long period of time. Going back to the second lower speed or the medium speeds seems to work (though you will want to load a game from like 2-3 years before the crash).

Good karma+1 vote
Chinookk
Chinookk - - 20 comments @ CK2: Middle Earth Project (CK2:MEP)

Happened the first thing to me once. I just resigned and started again so I could get a dwarf ruler with high martialship (as it seems to be random) also asked my vassals to give me their holdings (not all of them but enough to have some forces. REVOKE FIRST Ravenhill and Back Door in Erebor as they will benefite from the "capital levy bonus") you should conquer Goblin Town and all the Grey Mountain provinces (all but the one next to Gundabad!) ASAP and use their levies against the easterlings.

You should now prepare for your future conquer on Gundabad. Dwarves have HUGE taxes income, so you should take advantage on that. Build all the constructions that gives more levy sizes first.

That should work!

P.S: In the "war of the ring" startpoint you have over 6k gold. Use that to buy all the retinues you can and to construct what I said above.

Good karma+1 vote
Chinookk
Chinookk - - 20 comments @ CK2: Middle Earth Project (CK2:MEP)

Well, loaded the save and still bugged; started a new campagin with Arthedain, I'm at year 9742 now and didn't bugged! Thanks for the help :D

Good karma+1 vote
Chinookk
Chinookk - - 20 comments @ CK2: Middle Earth Project (CK2:MEP)

I read about that but thought you could play with previous versions AND the v2.1.6.

I'll download the update and see if works, I suspect my savegame won't be compatible with the update, right?

Good karma+1 vote
Chinookk
Chinookk - - 20 comments @ CK2: Middle Earth Project (CK2:MEP)

Glad to hear that!

I'm currently using the v2.1.4 of CKII, about the mod I've installed the v0.3.1b FULL RELEASE.

Good karma+1 vote
Chinookk
Chinookk - - 20 comments @ CK2: Middle Earth Project (CK2:MEP)

Hi, I've been playing the mod for a while and it's AWESOME, but today, the game crashed at 9740 in the Fall of Arnor campaign, is this a common bug? It will be fixed in the next patch? I've reloaded the campaign with a previous save and it crashes as well.

Regards from Argentina :)

Good karma+1 vote
Chinookk
Chinookk - - 20 comments @ Bellum Imperii 0.1 Alpha - Outdated

Worked fine for me on W7 64bits.

Good karma+1 vote
Chinookk
Chinookk - - 20 comments @ Carthage #2#

How can you make this kind of air photos?

Good karma+1 vote
Chinookk
Chinookk - - 20 comments @ Calradian Crusaders

Balian?

Good karma+2 votes
Chinookk
Chinookk - - 20 comments @ Lords and Realms

You have to conquer a town or castle without serving any king; once you successfully conquer it will allow you to create your own kingdom, if there is no "besiege castle/town" option you have to fight first a caravan or peasants from that kingdom in order to get it.

Good karma+3 votes
Chinookk
Chinookk - - 20 comments @ Peasants

Install v 0.903

Worked for me.

Good karma+1 vote