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Comment History
chaosheld007
chaosheld007 - - 24 comments @ Please, report the following:

i have reported and downrated that mod with a description on why.

Good karma+6 votes
chaosheld007
chaosheld007 - - 24 comments @ Call of Warhammer: Beginning of The End Times

Will the selection of a castle in custom battle mode be fixed?
Also, what about troops getting stuck in siege mode if there are too many troops? (on the walls) i am sure it's a known bug but i hope you have some counter measures :)

Good karma+2 votes
chaosheld007
chaosheld007 - - 24 comments @ Call of Warhammer: Beginning of The End Times

Hm, okay but didn't see a change no matter what, not even a 1% difference. maybe it's just something with bretonia since i have only played with them. but i will keep trying to figure it out, thanks again.

Good karma+1 vote
chaosheld007
chaosheld007 - - 24 comments @ Call of Warhammer: Beginning of The End Times

Hey, i am playing as bretonia and there a two things i want to mention.

1. Do you plan adding the family tree to the factions that don't have one like bretonia?

2. no matter how many priest i have they just don't convert anything. like the lady of the lake religion just never goes up in %, whether in my own or in enemy territory.

Good karma+1 vote
chaosheld007
chaosheld007 - - 24 comments @ Call of Warhammer: Beginning of The End Times

is it just for me or does the vampire count just defend their territories and nothing else? maybe it's a bug? or intentional..?everything else seems very good but maybe the western factions do too little action, they should come oversea more often if ever.

just wanted to point that out to look at if it isn't something i totally understood wrong.

Good karma+1 vote
chaosheld007
chaosheld007 - - 24 comments @ Call of Warhammer: Beginning of The End Times

True, i am playing as Bretonnia and i noticed that the empire factions and sometimes dwarves would break their alliences with many factions all at once which is weird.

they should still be able to fight each other but make it so that it happens more rarely

Good karma+1 vote
chaosheld007
chaosheld007 - - 24 comments @ Warsword Conquest

hm, is everything really working? speaking of the factions. I didn't like it back then when the highelfs and darkelfs and and and.. just wouldnt do anything like never or rarly go on war and such, also noticable with the lizardmen.

i am really looking forward to this and hope it's a nice re-release!

Good karma+2 votes
chaosheld007
chaosheld007 - - 24 comments @ Call of Warhammer: Beginning of The End Times

Do you mean that the empire factions should "never" or just more rarly go on war with each other?

because if you ask me, having some conflicts within the humans is very fun for my taste.

Good karma+1 vote
chaosheld007
chaosheld007 - - 24 comments @ Call of Warhammer: Beginning of The End Times

Oh no... please make it OPTIONAL because i really don'T like that garrison script.

Also, it would be very fun to bring the family trees, i love playing with them also adds some kind of roleplay. at least how i play it!

Otherwise the mod is pretty much perfect as of now, hands down.

Good karma+4 votes
chaosheld007
chaosheld007 - - 24 comments @ Call of Warhammer: Beginning of The End Times

Can we have family trees for all factions in the next patch? i really love this feature!

Good karma+2 votes
chaosheld007
chaosheld007 - - 24 comments @ Call of Warhammer: Beginning of The End Times

did you apply the 4gb patch correctly? i had random crashes before patching while testing. today i had none.

Good karma+1 vote
chaosheld007
chaosheld007 - - 24 comments @ Call of Warhammer: Beginning of The End Times

first set to "fort" then set the culture and you are good to go. i know this is kinda annoying, it was always since rage of gods. would be cool if they could fix that.

Good karma+2 votes
chaosheld007
chaosheld007 - - 24 comments @ The Elder Scrolls: Total War

It's been awhile, any news yet?

Good karma+1 vote
chaosheld007
chaosheld007 - - 24 comments @ The Elder Scrolls: Total War

BTW: Silt rider in auto calc are nothing compared in real battle.

3 units of silt rider VS 2 full stacks of enemy infantry & Missle units.

Auto calc = Loss 22 killed 30?!
Real battle = loss 0 killed over 1400

well that leaves me not much of a choice then to do it myself.

Good karma+1 vote
chaosheld007
chaosheld007 - - 24 comments @ The Elder Scrolls: Total War

First of all great mod even though i've read all this issue comments i hadn't a single one gladly everything runs smooth with english patch 1.3 (maybe it depends on the faction you play, dunno)

But i noticed that the silt riders can only be killed by mages or missle units?
or them themselves. i managed to kill 2 stacks of full units (mostly infantry) with just 7 riders (1 unit) that is just to OP though the stats aren't that OP.

another note, infantry can't charge silt riders and continue to run against them forever or until they get hit. some seems to animate attack on the riders but i assume they do no dmg?

at the current state with the riders i can take everyone with just a few of these units unless a mage army ^^

Good karma+1 vote
chaosheld007
chaosheld007 - - 24 comments @ The Elder Scrolls: Total War

Do the units speak in russian?

Good karma+1 vote
chaosheld007
chaosheld007 - - 24 comments @ Star Wars BattleFront Commander

All faction wars would be cool.

Good karma0 votes
chaosheld007
chaosheld007 - - 24 comments @ Corporate Addon Mod

With all these Factions there just must be one GC with all of them present and playable each site starting with 2-3 planets.
I really hope you consider it as for a future update so to say as "fun scenario"
Amazing mod.

Good karma+2 votes
chaosheld007
chaosheld007 - - 24 comments @ Star Wars BattleFront Commander

Nevermind. it is because i have a different version (language) which is why some people get missing text.

Good karma+1 vote
chaosheld007
chaosheld007 - - 24 comments @ Star Wars BattleFront Commander

I think it is a great mod but unfortunately there are alot of "missing" names as other people already posted.

and yes i downloaded it twice and installed it multiple times.

Good karma+1 vote
chaosheld007
chaosheld007 - - 24 comments @ Full Invasion 2- Single Player

btw: use this if you want..

#pr start
(try_begin),
(eq,"$player_has_homage",0),
(assign, ":volunteer_troop", "custom"), #change "custom" to custom troop id
(else_try),
(eq,"$player_has_homage",1),
(faction_get_slot, ":center_culture", "$players_kingdom", slot_faction_culture),
(faction_get_slot, ":volunteer_troop", ":center_culture", slot_faction_tier_1_troop),
(else_try),
(faction_get_slot, ":volunteer_troop", ":center_culture", slot_faction_tier_1_troop),
(try_end),
#pr end

if you want the player to recruit for example farmers if he has no faction.
And whenever he has a faction he will recruit it's faction troops in every village instead of the original culture owner.

I have to ask you now because if you won't release the source as well there will be a great feature be missed and i can't change it :s

think it's kinda stupid to run always back to the original faction village JUST ONLY to recruit your troops instead of others.

I'm only thinking of immersion "slaps himself".

Good karma+1 vote
chaosheld007
chaosheld007 - - 24 comments @ Full Invasion 2- Single Player

Thank you.

Well i hope at least there are no essential tweaks disabled at tweakmb until release.

Do you plan to use the already available Dynasty Warriors Models for thre "Three Kingdoms" part of China?

Else i've some work to do after release :)

Good karma+1 vote
chaosheld007
chaosheld007 - - 24 comments @ Full Invasion 2- Single Player

Hey Brother,

I have some Questions.

#1 I do not play MP but saw some videos about FLI2.
what's the principle of battles in the campaign or the campaign anyways?
-Will it be like SP just with the Factions of the MP version?

#2 I ask you in respect of this wise and great decision making a SP.
Will the China Dynasty be one? or seperate? Will they from the Three Kingdoms Era have their Dynasty Warriors Models from for example, ROTK for warband mod? (i really hope so!)

#3 Will you include the module system source?

#4 It has a new map?

#5 Will you put in the Feature to change the recruitment in Villages according to faction for player AND lords? (also when conquered a new City) (& also defecting lord etc. should recruit their "new faction troops") <- to prevent a whole bunch of every fac against a whole bunch of every fac battles in the later game and increase Immersion.
(I really hope so!)

Thank you for your time, i would help but i'm just a self teaching sunday modder or rather just editing stuff to my like.

Good karma+2 votes
chaosheld007
chaosheld007 - - 24 comments @ Full Invasion 2- Single Player

Will it include battle continue? Would be fantastic.

Good karma+1 vote