Timers are dynamic based on the difficulty you play. If you play the campaign on a lower difficulty the timers become significantly longer, to a point where they are almost unnoticeable.
We have received some feedback on certain missions being too difficult after recent AI changes, so we may have to tweak specific missions and adjust the timers respectively. Which missions are you specifically having issues with so far?
Celution
I joined
28 years old, born Dutch, made Swedish. Celution enjoys playing games, game development, social activities, and spending time in the outdoors. In his professional life he works as an environmental engineer and hydrogeologist. As the lead developer and founder of Company of Heroes: Back to Basics, Celution enjoys the philosophy behind gameplay design and mechanics, with a strive to create solid and balanced gameplay in both player versus player, and player versus AI environments. Known within the Company of Heroes modding community for many tutorials and offering general support and troubleshooting with regards to modding this title. As well as being part of several other big projects such as the Eastern Front mod. Brainstorming and testing new concepts with the aim to improve the overall playability, player experience, and game quality with co-developer and friend AGameAnx is what keeps him going.