Add file Back to Basics v4.1
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Back_to_Basics_v41.rar
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Celution
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10,328 (2 today)
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a2a4ddff3501cd4c4298d6f61e69a557
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The v4.1 update of Company of Heroes: Back to Basics is now available!

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Back to Basics v4.1
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micpetliberal
micpetliberal

Thx guys

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antoshq
antoshq

Thanks for updating the mod after so many years!

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bingo12345
bingo12345

.

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Guest
Guest

how open this mod, the code is -mod BackToBasics?

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Celution Author
Celution

There should be a working launcher included in the package. Otherwise you can create a shortcut of the RelicCOH.exe and indeed add -mod BackToBasics. It is explained in the ReadMe file :).

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Sidgley
Sidgley

Hi Everyone
May I have to install the previous version of the mod or this 4.1 is full functional?
Following the instruction to me the mod don't work!
Thanks for all

Max

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AGameAnx
AGameAnx

No need to install the old version before this one

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smokey_winters
smokey_winters

does this work with v2.602 or do i need steam version for it?

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Celution Author
Celution

It is built for v2.700.2.42 (the latest steam version) and I have not tried it with v2.602. I would therefore recommend patching to the latest version (you can add your original keys to steam and it should add the "New Steam Version" to your library).

However, none of the steam patches changed anything gameplay-wise so in theory it should work fine with v2.602. But I can not guarantee that it will not bug out and I can not provide support if it were to happen.

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Guest
Guest

Can someone enlighten me? lol, My CoH becomes slower or "laggy" from time to time especially when I play in big/4v4 maps.. Can someone tell me if it's just my game or it's because of the Mod <btw i have the 2.700.0 version>

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AGameAnx
AGameAnx

The mod does lag more than the base game and 4v4 is particularly problematic, especially if you have many AI players. I've been trying really hard to optimize my code as much as possible but 4v4 is still somewhat laggy. Sorry about that.

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Guest
Guest

What about when I play atleast 2v2 or 3v3 it still is a bit 'laggy' or the framerate drops, for example whenever I move my PoV I get framerate drops.. but the models are great :>..

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AGameAnx
AGameAnx

The fact that the game runs on a single processor thread unfortunately means that there's only so much I can do to optimize the massive amount of AI scripts that I've implemented. The game does get an increased amount of stutters compared to base game, there's no getting around that, but I've spread out the calculations across game ticks as much as possible and did my best to remove intensive computations that happen all at once, cached as much of information as possible. For Celution on his processor, which is 4 core, but high performance per core, he gets better performance than I get with my much more expensive 6 core one. So yea CPU is a bottleneck and if you have a slightly weaker one then probably that's the reason you're experiencing issues. But as far as I know, even 4v4 should be playable in 4.1 if your PC is semi-new. I actually haven't played CoH1 in ages though so I don't remember how it is exactly anymore, but it should work fine. It's worse than base game, but still should feel fine.

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ruzackovich
ruzackovich

COH is 32 bit application, doesn't matter you had large memory of ram example more than 2 Gb. still it only takes 2 Gb max. that is why the processor take control and for graphic card too.

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sztanin73
sztanin73

Ultimate and Hardcore Company of Heroes tactics,gameplay,sound and visual elements in one mod.The best mixture ever,this is the Back to Basics!
Kongrats Creator Team,great work and thanks for all!
Best Regards from Hungary.
sztanin73

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Boosybear99
Boosybear99

Great MOD not over the top Thanks

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Celution Author
Celution

Thanks, this is something we're proud of as well! Sometimes less = more.

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maarty.88
maarty.88

Hello, Sir! A bit late, but not latest I´d like to thank you sooo much for your hard work for us - enthusiastic players living through the ww2. The origin game is brilliant of course, but thanks to game itself it could be much better thanks to You and other clever modders, who can use that engine and make it richer (or more rich?) - sorry for my english anyway ;-) Greetings from Prague and let´s get those amies taste an evil-german powerfull steel and gunpowdeeer!! >-))

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Celution Author
Celution

Hi! Thanks for the kind words, it surely keeps us motivated! We're still alive and kicking - although everything happens behind the scenes at this point. Some details might hit the surface in the near future (soon™).

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tehsalguod
tehsalguod

Hey! Great mod, I just have a few suggestions if you'd be so kind! The delay for the off map support is a bit long, and I find it strange how the enemy is notified so well. The on map artillery isn't like this.

And why can't we use abilities on the base? That makes some doctrines MUCH weaker than others for Annihilate, the most played game mode.

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Celution Author
Celution

Hi, thanks!

Off-map support is something we want players to use with care, and not a go-to button to counter every push done an the opponent, hence why it has a delay (which isn't longer than vCoH by the way) and a clear indicator, giving competent players time to react and micro away from the targeted area. Their strength is amplified against a stationary opponent, or one that does not macro the battlefield well. Use this to your advantage and plan such abilities ahead, cutting off retreat routes or deny an area when trying to push against a dug-in enemy.

The reason why we disabled off-map support in enemy base sectors is a rather simple one - we don't want people to abuse them and perform base-rapes against by simply paying munitions. The game is actually designed around Victory Point Control, which is something we respect and thus design the gameplay of our mod around. Besides being a lot more dynamic in PvP matches, the AI also becomes a much more challenging opponent when playing this game mode - try it out!

Another reason that this is done is to balance off-map support against on-map support, which usually are a bigger investment and require more skill to use - something we value greatly. On-map support has no limitations except for their weapon range, and also come with less warning. But they are less effective at denying an area for a longer period of time.

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justinslater
justinslater

hey I got the 4.1 to work without the 4.0 version if that's what I was suppose to do?

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AGameAnx
AGameAnx

Yes, 4.1 is full and doesn't require 4.0

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Guest
Guest

Hello , i find this mod very usefull for people who like single skirmishes but can we somehow add this mod to Blitzkrieg cause blitzkrieg adds many units but not enhanced AI

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buknoybuknoybuknoy
buknoybuknoybuknoy

is there any way to play this incredible mod in skirmish with mixed factions, like american vs american? thank you so much!

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Guest
Guest

i agreed with u m8

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Guest
Guest

How do you install and run this mod using the non-steam version?

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Guest
Guest

Your mod is awesome. I like and play it a lot. Cannot wait for 5.0. Just one question. How can I change the time for victory points. 800 is a way too short as longest time. Game stops almost at the beginning of late war, when it becomes interesting with stronger tanks. Is there a possibility to change to 1500 or 2000? Any help apreciated

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Celution Author
Celution

Hi! Apologies for the late reply. I don't usually check here for comments after all these years of release. Yes it is possible, but you would need to extract the mod from it's archived state. Quite a few steps to do so. Are you familiar with modding?

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CaptainZee
CaptainZee

There is no BacktoBasics shortcut. only .ico file

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Celution Author
Celution

There should be a ReadMe included with installation instructions :)

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