Modder. Many thanks to SetaKat and david.m.e for teaching me tricks to modding S.T.A.L.K.E.R. Games I play: Neverwinter Nights 2: Complete, Planescape: Torment Enhanced Edition, Arcanum, Vampire: The Masquerade - Bloodlines, Fallout series, The Elder Scrolls, KOTOR series, Dragon Age: Origins, Mass Effect trilogy, SOMA, Amnesia: The Dark Descent, Penumbra, Underhell, Cryostasis: Sleep of Reason, Anna: Extended Edition, Dishonored, classic Thief, Deus Ex series, Anachronox, S.T.A.L.K.E.R., Metro series, Arma 3, Rainbow Six 3: Gold, SWAT 4, Half-Life 2 Cinematic Mod, Garry's Mod, The Talos Principle, realMyst: Masterpiece Edition, Total War: WARHAMMER series, XCOM 2. But I'm always up for some Natural Selection 2, Crysis Wars, No More Room in Hell, Killing Floor 2, and Serious Sam Fusion 2017. I only play PAYDAY 2 and Arma 3 privately, join our community at GND-Tech.com if you'd like to play with us in any of these games/mods and perhaps others.
This is actually a really good mod hated for silly reasons, which are:
1) It used to be Steam only. Guess what? It isn't anymore.
2) It alters the layout of some maps.
#2 is controversial. Some of those layout changes are unneeded, but not objectively better or worse. Others are objectively seriously a hell of a lot better, namely the first Paris map and VersaLife HQ.
The first Paris map is just a damn courtyard and two buildings in the original game. The city of Paris deserves more than that. In Revision, this map is an actual chain of city blocks, an authentic city map for a game with many buildings.
VersaLife mostly got a major aesthetic overhaul in the lobby to make it appear more expensive as it should, rather than a plain office building like in the original.
Revision is mostly a universal improvement over the base game. Better gameplay balance, vaulting (ledge climbing) in Biomod which I recommend, much better visuals, every map is far more authentic and detailed. Its problems are:
- Skill point reduction for killing civilians.
- Spy Drone is broken at least in Biomod and Shifter.
The negative reviews are from sheep who cannot think for themselves and have not even analyzed the mod.
This mod, as of version 9.0.2, is just about perfect. Its only problem is some texture pop-in on my system.
GMDX is the ultimate version of Deus Ex. It is safe to play if it is your first time playing Deus Ex as it does not change any story elements, map layouts, and the only significant gameplay changes (stamina system and new augmentations) can be disabled. What it does do is make the levels more detailed without altering their layouts, improve gameplay, improve sound, and greatly improve visuals.
This mod contains Project HDTP and New Vision, resulting in vastly overhauled graphics. DX9 and DX10 renderer options (the latter is limited to 60 FPS), high resolution textures everywhere, new shaders, and more. It also includes new sound effects to add variety where the original is lacking. Gameplay balance is improved, Realistic difficulty is recommended. The new vaulting (ledge climbing) feature is priceless.
I wholeheartedly recommend using the new stamina system and augmentations. They are logical systems and the latter is an improvement over the original with the presence of new passive and automatic augmentations.
It is inevitable that this mod will be compared to Revision. GMDX is truer to the original so best for a first time playthrough. Revision has some limitations, like how vaulting is limited to Biomod which breaks Spy Drone unlike GMDX. GMDX is available in multiple languages unlike Revision, has additional ammo types, more sound effects, more UI customization (colors), and a new perk system which does not interfere with gameplay. Oh, and cameras are actually destructible in GMDX!
The only downside is that a few levels actually are better designed in Revision than the original game (and thus GMDX which uses the original levels but with more details added). Revision has two levels with significant improvements: the first Paris level, which is just a courtyard with two buildings I believe in the original game and thus GMDX, while it is an actual sliver of a city in Revision with multiple city blocks and streets and more buildings. The other better designed level is the VersaLife building, which is more visually appealing and showcases higher end aesthetics as one would expect from a company such as VersaLife, compared to the very plain design in the original/GMDX.
GMDX is ready for high resolutions, including 4k, due to the UI scaling options. Overall it is definitely the definitive version of Deus Ex.
A short Lovecraftian adventure from the creators of The Worry of Newport, Triptych has no combat but only environmental immersion and storytelling. Featuring a voiced narrative, Triptych tells a simpler story with less flare than Newport, but I find the storytelling to be more effective here. However the environments are a tad more tame than Newport, but it is a must play mod.
A Lovecraft inspired short adventure, no combat but pure storytelling and environmental immersion. It is fully voiced and has some of the best voice acting of any mod. The Worry of Newport contains truly spectacular Lovecraftian environments, although the story's twist is a bit too obvious and not to my liking.
This mod (latest version) is really required for Clear Sky, which is extremely unstable in the last three levels otherwise. Ignore any mod that does not include this, or else you will regret it.
One of the best MP shooters ever (and the sequel is even better). The combination of real time strategy and diverse FPS gameplay is phenomenal. The emphasis on teamwork makes for an extremely fun game.
More guns, far better gun models, mostly improved sounds, a must have.
The single best total conversion mod ever made for the S.T.A.L.K.E.R. franchise. Every location from every S.T.A.L.K.E.R. game plus more like Darkscape. The best, most feature-rich A-Life ever made for this franchise. A slight retweaking of SoC's campaign/storyline. Integration with AtmosFear. Complete open world/free roam. All the best things and more. It's even quite stable. I very, very rarely get crashes or glitches now.
You can choose your faction and name your stalker. You can play story mode or just freeplay or one of the other modes, but story mode has freeplay anyway as the Zone is completely open at all times. You can choose your starting location or choose a random one.
Call of Chernobyl has so many smart terrains and AI behaviors. Stalkers will dynamically eat, drink, start campfires, trade, scavenge, hunt for artifacts, explore, and with the Dynamic Faction Relations plugin they have... dynamic faction relations. NPCs will call out things they see/hear locally. You have to see it to believe it. Call of Chernobyl has the best simulation AI in the entire video game industry.
You can configure the frequency of emissions and psi-storms. Emissions don't move anomalies unfortunately (someone needs to make this plugin), but artifacts respawn quite frequently. You can change the effect emissions and psi-storms have on exposed people. Call of Chernobyl has so many weapons and armor and so much armor variation, both improved by various official addons.
It is one of the best S.T.A.L.K.E.R. experiences one can have, and one of the most impressive total conversion mods ever. I highly suggest the following addons: Arsenal Overhaul, Dynamic Faction Relations, Outfit Addon, RealMoney, Structures Redux, Absolute Nature Redux.
Use the unofficial patch. With it, the game is stable but not without its glitches. Despite this, it's a masterpiece. One of the absolute best RPGs ever made, only Fallout 2 has more role-playing than it. Rich world full of lore and intrigue, well developed characters, very good dialogue, lots of possible character builds. More responsive to race selection than any other game.
No hero story to be found here. You are a pawn in something greater than you can imagine, characters try to use you at every turn, it's never clear who to trust. This alone makes it unlike most games and Bloodlines pulls it off well.
The last few hours of the game don't showcase the same brilliance as the rest; like the bugs and lack of options this is because it was rushed. Flawed, but still one of the best games out there especially compared to today's RPGs (or should I say poor excuses for RPGs).
I hate to give a low rating to a mod that clearly had effort put into it, but I feel this mod does a lot wrong.
This custom story focuses more on story than gameplay. Nothing wrong with that on its own, but obviously such a thing requires excellent writing... and the writing here is fundamentally flawed in so many ways, in ways one would expect out of a mod which is why most mods focus more on gameplay instead. Few people have the writing talent of thechineseroom and even they focus too little on gameplay for their own good. The story here is not at all bound by logic and the narrative doesn't try to cover it up. You're forced to accept things that should leave you thinking, "Um... ok?"
The gameplay is just... really badly designed. So much of it is scavenger hunt type gameplay: Find numerous hidden little objects to advance. This is the opposite of fun, it's boring and tedious hence why you rarely see such a design in actual games. Frictional Games never uses it. Looking behind curtains, inside bookshelves, and the like for little objects isn't very intuitive or challenging and not at all rewarding.
The scares are few and far between. This mod is known for evoking a wide range of emotions (although the story is too illogical for this and the writing quality just isn't there), it's not all horror like Amnesia. But when it does attempt to scare you, it's the same old tiring things that other modders have also done poorly. Statues appearing around you in a circle? It's just stupid and it pains me to say. Yes, it's very hard to make a custom story that scares the player in an original way, but the thing is Amnesia's type of terror hardly gets old.
It has some cool looking levels and impressively scripted gameplay segments, although much of the levels show a lack of polish, being able to see in between the tile-based walls and such (seeing the white void in between wall pieces and such). Rather immersion breaking.
At least the funny parts of this custom story are somewhat funny. The effort is there and I do appreciate that, but the design and craft are not there. Most modders are better off focusing on terrifying gameplay and atmosphere, which is a bit easier to do effectively as many other custom stories have done. But when they try to go for story over gameplay, that typically ends up underwhelming especially when the gameplay is as tedious as it is here.
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